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Browsing by Author "Clarke, P."

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    Citation - Scopus: 7
    An Exploration of Individual Personality Types in Software Development
    (Springer Verlag, 2014) O'Connor, R.V.; Clarke, P.; Yilmaz, M.
    Previous research - using conventional psychometric questionnaires - has highlighted the importance of aligning compatible personality types in software development teams. However, there does not exist a dedicated, robust questionnaire instrument for revealing the pertinent personality types for software development practitioners. This study analyzes the validity and reliability of a 70-item (context dependent) personality-profiling questionnaire particularly developed to assess personality types of software practitioners. A systematic process of validation, using an iterative approach to questionnaire development, was employed. The questions were developed both with a qualitative analysis of interview data, and based on the opinions of expert reviewers who revised the items through a set of examination. To investigate how stable the questions and reproducible the results, we measured test-retest reliability of the instrument, yielding satisfactory results. The present study provided evidence for the construct validity of the instrument. Ultimately, an initial comparison of the results delivered by the instrument demonstrated positive correlations with the findings acquired with well-known personality assessment instrument, i.e. the big five personality questionnaire. © Springer-Verlag Berlin Heidelberg 2014.
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    An Industrial Case Study To Improve the Onboaring Process in Software Management
    (CEUR-WS, 2017) Yılmaz, Murat; Yilmaz, M.; Güleç, Ulaş; Güleç, U.; O'Connor, R.V.; Clarke, P.; Tüzün, E.; Yazılım Mühendisliği; Bilgisayar Mühendisliği
    In this study, we investigate expert information about software process known to experienced software developers and study how this is to be transferred to the newly recruited software developers. By this means, the developers who are recruited to a software project should understand better the software development organization and especially its social structure more effectively. Through this work, along with structural and algorithmic improvements of the software product, problems related to adaptation to team culture, adaptation to company culture, and adaptation to software development tools used are also investigated. This study aims to find the requirements in the market so that the recruitment processes can be explored using serious game mechanics. With the help of an industrial case study, we question the applicability a serious game for recruitment in the industry by improving the on-boarding process which has been identified as a problem for many software companies.
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    Citation - WoS: 24
    Citation - Scopus: 29
    Interactive Three-Dimensional Virtual Environment To Reduce the Public Speaking Anxiety Levels of Novice Software Engineers
    (inst Engineering Technology-iet, 2019) Yilmaz, M.; Gulec, U.; Yilmaz, A. E.; Isler, V.; O'Connor, R. V.; Clarke, P.; Nazligul, M. Denizci; Denizci Nazligul, M.
    Software engineering is a set of activities that rely not only on the technical tasks but also require abilities focused on social duties such as daily meetings and product introduction presentations. However, engineers may experience elevated levels of anxiety when required to present their work in an unfamiliar environment. More specifically, they may suffer from public speaking anxiety even though they are supposed to be effective in those social tasks as well as in their engineering activities. Fortunately, previous studies suggest that the virtual exposure intervention is an effective strategy to reduce public speaking anxiety. In this study, an interactive three-dimensional virtual environment similar to real classrooms and auditoriums was developed to examine whether this might decrease the anxiety levels of novice software engineers. To compare the traditional and virtual exposure intervention, the sample set was divided equally into two groups including one experimental group and one control group. For 4 weeks, the virtual exposure intervention was conducted in the experimental group, whereas the cognitive behaviour therapy-based psychoeducation was used in the control group. The findings from authors' study illustrate that the virtual exposure intervention may represent an alternative solution to the traditional interventions for software engineers seeking to overcome public presentation anxiety.
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