Browsing by Author "Topçu, Merve"
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Book Part A Qualitative investigation of gratitude in Turkish culture(2020) Topçu, Merve; Gençöz, F.; 256656Book Part Bubble Trouble Oyununda Kardeş Rekabetinin İncelenmesi(2020) Keklik, A.; Yavuz, Ö. Ş.; Keskin, B.; Topçu, Merve; 256656Other Comorbidity with bipolar disorder and its adverse effects on caregivers - A literature review(2023) Soylu, Gül Çağla; Topçu, MerveArticle Development and psychometric validation of the Turkish gambling disorder screening test: a measure that evaluates gambling disorder regarding the American Psychiatric Association framework(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656Objectives: First study aims to develop the Gambling Disorder Screening Test (GDST), a standardized measure that assesses symptoms and prevalence of gambling disorder (GD) regarding the American Psychiatric Association (APA) diagnostic framework. The aim of the second study is to validate the GDST psychometrically. Method: In the first study participants were assessed with GDST. Sample comprised of 400 Turkish university students and video game players (54.0% male, mean age 24.30 years, SD=6.83) that was enrolled online. In the second study the sample (n=326; 60.1% male, mean age 23.54 years, SD=4.44) was similar with the first study. Participants were assessed with GDST, the South Oaks Gambling Screen (SOGS) and the Gambling Motives Questionnaire (GMQ). Results: In the first study, according to the exploratory factor analysis a single component accounted for 64.02% of total variance. The scale was internally consistent with a Cronbach's alpha of 0.93, thus considered as reliable. In the second study, confirmatory factor analysis showed that GDST's factor structure (i.e., the unidimensional structure) was satisfactory. Positive correlations between GDST and the number of self-reported gambling type, SOGS and GMQ scores demonstrated adequate convergent and criterion-related validity. Also the GDST had a Cronbach’s alpha of 0.92 in this sample. Conclusion: These findings from Study 1 and Study 2 suggest that the Turkish GDST is a valid and reliable measure to assess the severity of GD related issues according to APA’s framework among young adults and for the purposes of early detection of GD in clinical settings and research.Article Mahler’in Ayrılma-Bireyleşme Kuramına Göre Küçük Prens Karakterinin İncelenmesi(2021) Aslan, Ela Dilan; Özertem, Neslihan; Aras, İlayda; Erdoğdu, Neşe; Topçu, MerveBu çalışma Küçük Prens karakterinin, Mahler’in ayrılma-bireyleşme kuramına göre incelenmesini amaçlamaktadır. Mahler’in kuramı bebeğin biyolojik doğumunu, ardından gelen psikolojik doğumunu ve normal otizm dönemi ile başlayıp yenidoğanın ilk üç yılını içine alan ve bireyselleşmeyi içeren bir süreçtir. Bu sürecin iki öncül evresi normal otistik evre ve normal ortakyaşamsal evre olarak belirlenmiştir. Altıncı ay ile birlikte başlayan ayrışma-bireyleşme sürecinin dört alt evresi ise farklılaşma ve beden imgesinin gelişimi, alıştırma, yeniden yakınlaşma ve bireyliğin pekişmesi ve coşkusal nesne sürekliliğinin başlangıcı olarak tanımlanmıştır. Bu dönemde yenidoğanın kendilik algısının temelleri atılırken, kendilik algısına dair kazanımlarını yaşamı boyunca sürdürmesi beklenir. Bu süreçte anne ile bebek arasında ikili ilişkiler gözlemlenir. Bu ikili ilişkiler gelecekte nesne temsillerinin oluşumuna katkıda bulunur. Mahler’e göre gelişim, yenidoğanın bakım verenle yaşadığı karşılıklı simbiyotik bağlılıktan kopup ondan ayrılmasını içeren bir süreçtir. Bu açıdan bakıldığında, Mahler’in kuramı yenidoğanın bakım verenden bağımsız olarak kendi kimliğine nasıl ulaştığını tespit etmeyi hedefler. Hikâyede Sahra Çölü’ne uçağı düşen bir Pilot ile bu çölde karşılaştığı Küçük Prens’in başından geçen olaylar anlatılmaktadır. Hikâyede Küçük Prens’in Gül ile ilişkisi daha sonra yaşadığı yerden ayrılmasının ardından karşılaştığı gezegenler ve Sahra Çölü’nde tanıştığı Pilot ve Tilki anlatılmaktadır. Küçük Prens’in Pilot, Tilki ve farklı gezegenlerde yaşayan kişilerle tanışmasıyla, dış dünyayla ilgili uyaranlara maruziyeti de artmıştır. Bu uyaranlarla birlikte Küçük Prens incelenirken Mahler’in ayrılma-bireyleşme kuramı temel alınmıştır.Article Measuring anxiety related to COVID-19: A Turkish validation study of the Coronavirus Anxiety Scale(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656The aim of the current study is to validate the Turkish version of the Coronavirus Anxiety Scale (CAS). Participants were assessed across the CAS, Obsession with COVID-19 Scale (OCS) and Fear of COVID-19 Scale. We surveyed 1023 Turkish native speakers who participated online. Confirmatory factor analysis showed that the factor structure of the CAS was satisfactory. The scale was internally consistent with a Cronbach's alpha of 0.80. Positive correlations of the CAS with the OCS and the Fear of COVID-19 Scale demonstrated adequate convergent validity. These findings suggest that the CAS is a valid and reliable measure to assess the severity of dysfunctional coronavirus related anxiety.Article Measuring dysfunctional grief due to a COVID-19 loss: A Turkish validation study of the Pandemic Grief Scale(2022) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, NilayThe global death toll to date of the COVID-19 pandemic has been enormous, and millions of people are grieving these losses. The aim of the current study is to validate a Turkish version of the Pandemic Grief Scale (PGS), which is a brief English-language mental health screener to identify probable cases of dysfunctional grief associated with a COVID-19 death. Participants were assessed using the PGS, Patient Health Questionnaire-4 (PHQ-4) and Work and Social Adjustment Scale (WSAS). We surveyed 758 Turkish native speakers who participated online. Confirmatory factor analysis showed that the factor structure of the PGS was satisfactory. The scale was internally consistent with a Cronbach's alpha of 0.77 and a composite reliability of 0.90. The PGS demonstrated construct validity with strong correlations with suicidal ideation and substance use coping. Positive correlations of the PGS with the PHQ-4 and the WSAS demonstrated adequate convergent validity. The PGS discriminates well between persons with and without dysfunctional grief using an optimized cut score of ≥ 3 (89% sensitivity and 72% specificity). The PGS also demonstrates incremental validity by explaining most of the variance (43%) in functional impairment due to a COVID-19 loss beyond measures of depression and generalized anxiety. These findings closely replicate the original validation study on the PGS in English and suggest that the current Turkish version of the PGS is a valid and reliable measure to assess the severity of dysfunctional grief associated with a COVID-19 death. © 2021 Taylor & Francis Group, LLC.Book Part Okey Oyunu ve Evlilik Doyumu Üzerine Bir İnceleme(2020) Balcı, H. Ş.; Demirel, Ş.; Topçu, Merve; 256656Article Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework.(2020) Evren, Cüneyt; Pontes, Halley M.; Dalbudak, Ercan; Evren, Bilge; Topçu, Merve; Kutlu, Nilay; 256656Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates according to the American Psychiatric Association (APA) diagnostic framework. The Gaming Disorder Test (GDT), a standardized measure to assess symptoms and prevalence of GD according to the World Health Organization (WHO) diagnostic framework. The main aim of the current study was to adapt the GDT to Turkish. Methods: In the present study participants were assessed with the GDT, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the CAGE-Problematic Internet Use Questionnaire (CAGE-PIUQ). The factor structure of the scale was tested with Con.rmatory Factor Analysis (CFA), and reliability and validity analyses were conducted. Results: A sample of 932 Turkish gamers (58.3% male, mean age 23.64 years, SD=5.42) was recruited online. Confirmatory factor analyses demonstrated that the unidimensional factor structure of the GDT was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.879) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games (ATDSPG) during last year, IGDS9-SF and CAGE-PIUQ scores. By applying the International Classification of Diseases 11th edition (ICD-11) threshold for diagnosing GD (e.g., meeting all four criteria by answering them either with 'often' [4] or 'very often' [5]), it was found that the prevalence of GD is 1.9% (n = 18). Conclusions: Online gaming preference, ATDSPG and probable ADHD predicted the severity of disordered gaming. These findings support the Turkish version of the GDT as a valid and reliable tool for determining the extent of GD related problems among young adults and for the purposes of early GD diagnosis in clinical settings and similar research.Article Psychometric Validation of the Turkish Motives for Online Gaming Questionnaire (MOGQ) Across University Students and Video Game Players(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656The main aim of the current study was to test the factor structure, reliability, and validity of the 27-Item Motives for Online Gaming Questionnaire (MOGQ), a standardized measure to assess seven types of motivation for online gaming. In the present study, participants were assessed with the MOGQ, the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and the Electronic Gaming Motives Questionnaire (EGMQ). The mean age and age at first gaming were lower and the socio-demographic factors such as male gender, living alone, having a game console, gaming more than usual in weekends, time spent on the gaming, having problems related with gaming, severity of IGD symptoms, and severity of online gaming motives were higher among the group of gamers than those in the group of students. Confirmatory factor analyses demonstrated that the six-factor structure (i.e., the dimensional structure) of the MOGQ was satisfactory for the Turkish version. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.91 for coping/escape, 0.92 for recreation, 0.88 for fantasy, 0.91 for skill development, 0.87 for social, and 0.89 for competition) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations with average time daily spent playing games during last year, IGDS9-SF, and EGMQ scores. These findings support the Turkish version of the MOGQ as a valid and reliable tool for determining the motives for online gaming among young adults.Article Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.Book Part PubG Oyununda Toplumsal Cinsiyet Rolleri Üzerine Bir Değerlendirme(2020) Gezinir, G.; Hiçcan, H.; Topçu, Merve; 256656Article Relationship between Internet Gaming Disorder Symptoms with Attention Deficit Hyperactivity Disorder and Alexithymia Symptoms among University Students(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; Elhai, Jon D.; 256656The aim of the present study was to evaluate the relationship between Internet gaming disorder (IGD) symptom severity with probable attention deficit hyperactivity disorder (ADHD) and alexithymia symptoms, while controlling anxiety and depression symptoms. The cross-sectional online study was conducted with 987 volunteer university students in Ankara, Turkey. Age was lower and first. Internet use was earlier among the group with probable ADHD (n=166, 16.8%) than that without (n=821, 83.2%). There were no significant differences in gender or romantic relationship status between these groups, whereas the scale scores, duration of daily Internet gaming, and problems related to Internet gaming were higher in the probable ADHD group. Probable AMID, continuous scores on alexithymia (particularly "difficulty identifying feelings" [DIF] and "externally oriented thinking" [EOT] dimensions), depression, and anxiety symptoms were associated with higher severity of IGD symptoms. ADHD, alexithymia (as a binary variable), depression, and anxiety predicted the severity of IGD symptoms, although these effects involving probable ADHD and alexithymia did not interact. These findings suggest that probable AMID and both the severity of alexithymia (particularly DIF and EOT dimensions) and presence of probable alexithymia are related with the severity of IGD symptoms, even when controlling the effects of depression and anxiety, among university students.Article Relationship of internet gaming disorder severity with symptoms of anxiety, depression, alexithymia, and aggression among university students(2019) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, NilayObjective: The aim of the present study was to evaluate the relationship of Internet gaming disorder severity with alexithymia and aggression among university students, while controlling for effects of anxiety and depressive symptoms. Method: The study was conducted with an online survey among 987 volunteer university students in Ankara. Participants were evaluated by administering the Toronto Alexithymia Scale (TAS-20), the Buss-Perry Aggression Questionnaire (BPAQ), the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the depression and anxiety subscales of the 90-Item Symptom Checklist-Revised (SCL-90-R). Results: Scores for the different scales mildly correlated with one other. In hierarchical linear regression analysis, both alexithymia (particularly the dimensions "difficulty identifying feelings" [DIF] and "externally-oriented thinking" [EOT]) and aggression (physical aggression) predicted the severity of Internet gaming disorder symptoms, together with severity of depressive symptoms. Conclusion: These findings suggest that among university students, the severity of alexithymia, particularly in its dimensions DDF and EOT, is related with the severity of Internet gaming disorder, together with aggression, particularly physical aggression, and depression.Article Relationship of Internet gaming disorder symptom severity with non-suicidal self-injury among young adults(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656Objective: The aim of the present study was to evaluate the relationship of Internet gaming disorder (IGD) symptom severity with non-suicidal self-injury (NSSI) while controlling the effects of depression, anxiety and neuroticism among young adults. Method: The present study was conducted as a cross-sectional online self-report survey. The data were collected from 1010 volunteer Turkish university students in Ankara, persons who were in the e-mail database of a company located in Istanbul that organizes e-sports tournaments (ESL Turkey Amateur e-sport players), and Turkish gamers from gaming forums. Participants were evaluated by administering the IGD Scale-Short Form (IGDS-SF), the neuroticism dimension of the Eysenck Personality Questionnaire Revised-Abbreviated Form, the Beck Anxiety Inventory, and the Beck Depression Inventory. Results: Age and gender did not differ between participants with NSSI (n=207, 20.5%) and those without NSSI (n=803, 79.5%). IGDS9-SF, depression, anxiety, and neuroticism scores were higher among individuals with NSSI. In logistic regression analysis, severity of IGD predicted the presence of NSSI, together with depression, anxiety, and neuroticism. Conclusion: These findings suggest that the severity of IGD in young adults is related with the presence of NSSI, together with depression, anxiety, and neuroticism. Thus, early detection and treatment of these risk factors is important for reducing self-injurious behavior in this age group.Book Part Şeker Portakalı Kitabındaki Zeze Karakterinin Mahler’in Ayrılma-Bireyleşme Kuramına Göre İncelenmesi(2020) Tatar, S.; Kılıç, İ. B.; Tetir, D.; Topçu, Merve; 256656Book Part Severity of dissociative experiences and emotion dysregulation mediate the relationship between childhood trauma and Internet addiction symptom severity among young adults(2019) Tetir, D.; Kılıç, İ.; Tatar, S.; Topçu, Merve; 256656Article The relationship between probable ADHD and playing MMORPGs with the severity of disordered gaming: The effect of gaming motivations(2021) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, NilayObjective: The main aim of the present study was to consider the impact of gaming motivations among young adults when evaluating the relationship between probable attention deficit hyperactivity disorder (ADHD) and massively multiplayer online role-playing games (MMORPGs), with disordered gaming. Method: In the present study, participants were assessed with the Adult ADHD Self-Report Scales (ASRS-v1.1), the Motives for Online Gaming Questionnaire (MOGQ), and the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Results: Participants with probable ADHD (n=143, 19.2%) and without probable ADHD (n=602, 80.8%) did not differ according to the current age, gender, presence of romantic relationship, marital status, where and with whom they are living, employment status and time spent on the gaming. Compared to participants without probable ADHD, those with probable ADHD had higher rates of having a game console, purchasing games, gaming more than usual on weekends, having problems related to gaming, probable internet gaming disorder (IGD) according to IGDS9-SF cut-off score and higher scales scores (IGDS9-SF and MOGQ), whereas they had a lower age at first gaming. Among different game types, those with probable ADHD were gaming more with multiplayer online battle arena games, social network games, music games, MMORPGs, sports games/car games, and horror-themed/survival games. Scores of all six types of gaming motives were higher among those with probable ADHD, and among them coping/escape, social, skill development, and fantasy distinguished the presence of probable ADHD. In the ANCOVA analysis, the presence of probable ADHD and the use of MMORPGs (as well as online gaming motives [coping/escape, recreation, fantasy, social and competition]) predicted the severity of IGD symptoms, and also these effects also interacted, involving probable ADHD and using MMORPGs. Conclusion: These findings suggest that those with probable ADHD may have different gaming characteristics than those without probable ADHD. Probable ADHD and using MMORPGs are related to the severity of disordered gaming, along with almost all type of online gaming motivations. Also, the effects of probable ADHD and MMORPGs use interacted with each other. © 2021 Yerkure Tanitim ve Yayincilik Hizmetleri A.S.. All rights reserved.