Browsing by Author "Topcu, Merve"
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Article Alice karakterinin yaşantılarının Mahler’in kuramına göre ben gelişimindeki rolü(2018) Özgürdal, Bige Hazal; Doğan, Büşra Cansu; Arıcan, Özge; Taşın, Ezgi Nur; Kızılkaya, Beyza; Topcu, Merve; 256656Bu çalışmada Alice Harikalar Ülkesinde ve Aynanın İçinden (devam romanı) romanlarındaki Alice karakterininMahler’in ayrışma- bireyleşme kuramı ışığında duygu, düşünce ve davranışlarının ben gelişimindeki rolününincelenmesi amaçlanmıştır. Mahler’e göre yaşamın ilk altı ayı normal otistik evre Ve normal ortakyaşamsal evre olmak üzere iki evreden oluşur. Altıncı aydan sonraki evre ayrışma- bireyleşme evresi olarak değerlendirilmiştir.Ayrışma- bireyleşme evresi; farklılaşma, alıştırma, yeniden yakınlaşma ve bireyliğin pekişmesi ve coşkusal nesne sürekliliğinin başlangıcı olarak dört alt evreden oluşmaktadır. Her iki roman da Alice karakterinin rüyaları üzerinekurulmuştur. Bu sebeple, romanlardaki imgeler üzerinden yorumlama yapılmıştır. Bu çalışmada Mahler’in kuramının yanında birçok literatür bulgusundan destek alınarak, özellikle Alice karakterinin bireyleşmesi ve bengelişimine odaklanılmıştır. Alice karakterinin maceralar boyunca yaşadıkları doğrultusunda bireyleşmesinintamamlandığı düşünülmüştür.Article Mahler’in ayrışma-bireyleşme kuramına göre Küçük Kara Balık Kitabı’nın incelenmesi(2018) Demircioğlu, Zeynep Işıl; Demir, Koray; Fuçular, Emine Ezgi; Sülüngür, Orhun; Yalçın, Ezgi Selin; Topcu, Merve; 256656Bu çalışmanın amacı Küçük Kara Balık kitabındaki Küçük Kara Balık’ın yaşam olaylarının, bu yaşam olaylarına gösterdiği tepkilerin ve duygularının Mahler’in Ayrışma-Bireyleşme Kuramı kapsamında değerlendirilmesi, karakterin başından geçenlerin Mahler’in teorisi ile örtüşen ve çatışan yerlerinin tartışılmasıdır. Mahler’in kuramı ayrışma-bireyleşmeyi, farklılaşma, alıştırma, yeniden yakınlaşma ve bireyliğin pekişmesi ve coşkusal nesne sürekliliğinin başlangıcı olmak üzere dört alt evre üzerinden incelemektedir. Küçük Kara Balık kitabında asıl incelenen ve ana karakter olan Küçük Kara Balık, annesiyle yaşayan ve amacı dereden ayrılarak denize ulaşmak olan küçük bir balıktır. Çalışma boyunca Küçük Kara Balık karakterine özellikle son üç alt evre açısından odaklanılmış ve anne ile yaşanılan sorunların karakterin davranışları üzerindeki etkileri tartışılmıştır. Karakterin öfke eşiğinin düşüklüğünün ve yaşadığı yutulma korkusunun anne ile öngörülen ilişkinin kurulamadığından kaynaklı olduğu, ancak bu durumun bireyleşme sürecinde kendisi için engelleyici bir faktör olmadığı düşünülmüştür.Article Neuroticism and introversion mediates the relationship between probable ADHD and symptoms of Internet gaming disorder: results of an online survey(Taylor&Francis LTD, 2019) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656OBJECTIVES: The aim of the present study was to evaluate relationship of probable attention deficit hyperactivity disorder (ADHD) with severity of the Internet gaming disorder (IGD), neuroticism and extraversion. METHODS: The study was conducted with online survey among 457 volunteered university students in Ankara and people who play games on the Internet and who are in the e-mail database of a company located in Istanbul that organizes e-sports tournaments. Participants were evaluated by applying the Adult ADHD Self-Report Scale (ASRS-v1.1), the 9-item Internet Gaming Disorder Scale (IGDS) and the Eysenck Personality Questionnaire Revised-Abbreviated Form (EPQR-A). RESULTS: Age was lower among those with the probable ADHD (n = 102, 22.3%) and those without (n = 355, 77.7%). Gender, educational status, and type of the participants did not differ between the groups. Severity of IGD symptoms and neuroticism were higher among those with the probable ADHD, whereas extraversion was lower. In logistic regression analysis, severity of IGD symptoms predicted the probable ADHD in the first Step, whereas when extraversion and neuroticism were included in the analysis as independent variables, low extraversion (introversion) and high neuroticism predicted the probable ADHD and severity of IGD symptoms was no longer a predictor. CONCLUSION: These findings suggest that the severity of IGD symptoms is related with the probable ADHD and low extraversion (introversion) and high neuroticism may have mediator effect on this relationship.Book Part Pamuk Prenses Karakterinin Benlik Gelişiminin Mahler’in Kuramına Göre İncelenmesi(2020) Topcu, Merve; Şentürk, A.; Oktay, S.; Yetkinler, İ.; Çetinkaya, M. C.; 256656Article Psychometric properties of the responsibility scale(Ankara Üniversitesi, 2018) Topcu, Merve; Öge, Burak; Gençöz, Faruk; 256656This paper aims to develop a free-access reliable and valid scale measuring perceived personal responsibility and discuss its psychometric properties. In the literature responsibility has dened in different ways. Most of the research focus on its situationdependency, but it is possible to nd some limited research about personal responsibility. Within this context, two sets of data collected. The rst data was for factor analysis and split half reliability. Second data was to study concurrent validity. Results revealed that the scale has three constructs, namely, emotional, cognitive, and behavioral factors. Both scale and the factors have good reliability and validity values.Article Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF)(Elsevier Ireland LTD, 2018) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Bilge; Pontes, Halley M.; 256656The main aims of the current study were to test the factor structure, reliability and validity of the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), a standardized measure to assess symptoms and prevalence of Internet Gaming Disorder (IGD). In the present study participants were assessed with the IGDS9-SF, nine-item Internet Gaming Disorder Scale (IGDS) and the Young's Internet Addiction Test-Short Form (YIAT-SF). Confirmatory factor analyzes demonstrated that the factor structure (i.e., the dimensional structure) of the IGDS9-SF was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.89) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games during last year, IGDS and YIAT-SF scores. By applying the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) threshold for diagnosing IGD (e.g., endorsing at least five criteria), it was found that the prevalence of disordered gamers ranged from 0.96% (whole sample) to 2.57% (e-sports players). These findings support the Turkish version of the IGDS9-SF as a valid and reliable tool for determining the extent of IGD-related problems among young adults and for the purposes of early IGD diagnosis in clinical settings and similar research.Conference Object Relationship of alcohol and/or cannabis use in the last year and the severity of the Internet gaming disorder symptoms(Elsevier Science BV, 2019) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Buket; 256656Publication Relationship of difficulties in emotion regulation with attention deficit/hyperactivity disorder among young adults(Elsevier France-Editions Scientifiques Medicales Elsevier, 2019) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656Publication Relationship of difficulties in emotion regulation with history of suicide attempt among young adults(Elsevier France-Editions Scientifiques Medicales Elsevier, 2019) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Bilge; 256656Article Relationship of internet addiction severity with probable ADHD and difficulties in emotion regulation among young adults(Elsevier Ireland LTD, 2018) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656The aim of the present study was to evaluate relationship of Internet addiction (IA) symptom severity with probable attention deficit/hyperactivity disorder (ADHD) and difficulties in emotion regulation, while controlling the effects of depression, anxiety and neuroticism. The study was conducted with online survey among 1010 volunteered participants of university students and/or amateur or professional gamers. Scale scores were higher among the group with high probability of ADHD (n = 190, 18.8%). In linear regression analysis, both Inattentiveness and hyperactivity/impulsivity dimensions of ADHD were related with the severity of IA symptoms, together with depression and non-accept dimension of the Difficulties in Emotion Regulation Scale (DERS). Similarly, presence of probable ADHD was related with the severity of IA symptoms in ANCOVA, together with depression, neuroticism and non-accept dimension of DERS. Participants were two different groups of non-clinical samples and all scales were self-rated. Also common comorbidities were not screened. Finally, since this study is cross-sectional the findings of this study cannot address the causal relationships among the primary constructs of interest. These findings suggest that the presence of probable ADHD is related with the severity of IA symptoms, together with the difficulties in emotion regulation, particularly non-accept dimension, depression and neuroticism among young adults.Article Relationship of internet gaming disorder severity with symptoms of anxiety, depression, alexithymia, and aggression among university students(Yerküre Tanıtım & Yayıncılık Hizmetleri, 2019) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656Objective: The aim of the present study was to evaluate the relationship of Internet gaming disorder severity with alexithymia and aggression among university students, while controlling for effects of anxiety and depressive symptoms. Method: The study was conducted with an online survey among 987 volunteer university students in Ankara. Participants were evaluated by administering the Toronto Alexithymia Scale (TAS-20), the Buss-Perry Aggression Questionnaire (BPAQ), the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the depression and anxiety subscales of the 90-Item Symptom Checklist-Revised (SCL-90-R). Results: Scores for the different scales mildly correlated with one other. In hierarchical linear regression analysis, both alexithymia (particularly the dimensions "difficulty identifying feelings" [DIF] and "externally-oriented thinking" [EOT]) and aggression (physical aggression) predicted the severity of Internet gaming disorder symptoms, together with severity of depressive symptoms. Conclusion: These findings suggest that among university students, the severity of alexithymia, particularly in its dimensions DDF and EOT, is related with the severity of Internet gaming disorder, together with aggression, particularly physical aggression, and depression.Publication Relationship of internet gaming disorder symptoms with self-mutilative behaviour among young adults(Elsevier France-Editions Scientifiques Medicales Elsevier, 2019) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Bilge; 256656Article Relationships of Internet addiction and Internet gaming disorder symptom severities with probable attention deficit/hyperactivity disorder, aggression and negative affect among university students(Springer Wien, 2019) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656The aim of the present study was to evaluate relationships of Internet addiction (IA) and Internet gaming disorder (IGD) symptom severities with probable attention deficit/hyperactivity disorder (ADHD) and aggression among university students, while controlling the effects of anxiety and depressive symptoms. The study was conducted with online survey among 1509 volunteered university students in Ankara who regularly use the Internet, among whom we conducted analyses related with IA. Among these students, 987 of them, who play video games, were included in the analyses related with IGD. Correlation analyses revealed that the severities of the scale scores were mildly correlated with each other both among students who regularly use the Internet and students who play video games. Probable ADHD was associated with the severity of IA symptoms, together with depression and aggression, particularly physical aggression and hostility, in ANCOVA analyses. Similarly probable ADHD was also associated with the severity of IGD symptoms, together with depression and aggression, particularly physical aggression, anger and hostility, in ANCOVA analyses. These findings suggest that the presence of probable ADHD is related with both severity of IA and IGD symptoms, together with aggression and depression.Article Severity of Internet gaming disorder symptoms might be related with the body mass index(2018) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, NilayArticle Severity of Internet gaming disorder symptoms might be related with the body mass index(Taylor&Francis LTD, 2018) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Kutlu, Nilay; Topcu, Merve; 256656Article The impact of depression, anxiety, neuroticism, and severity of Internet addiction symptoms on the relationship between probable ADHD and severity of insomnia among young adults(Elsevier Ireland LTD, 2019) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656The aim of the present study was to evaluate the impact of depression, anxiety, neuroticism, and severity of Internet addiction symptoms (IAS) on the relationship between probable attention deficit/hyperactivity disorder (ADHD) and severity of insomnia among young adults. The study was conducted with online survey among 1010 volunteered university students in Ankara, people who are in the e-mail database of a company located in Istanbul that organizes e-sports tournaments and Turkish garners from gaming forums. Scale scores were higher among the group with high probability of insomnia (n = 200, 19.8%). Also risk of high probability of insomnia was 2.7 times higher among those with probable ADHD. In linear regression analysis, both inattentiveness and hyperactivity/impulsivity dimensions of ADHD were related with the severity of insomnia, together with severities of anxiety, depression, neuroticism and IAS. Similarly, presence of probable ADHD was related with the severity of insomnia in ANCOVA, together with severities of anxiety, depression, neuroticism and IAS. These findings suggest that the presence of probable ADHD and the severity of ADHD symptoms are related with the severity of insomnia, even after controlling the depression, anxiety, neuroticism and IAS, which are all related with the severity of insomnia, among young adults.Article The psychometric properties of the Turkish version of the Internet Gaming Disorder Scale(2017) Evren, Cuneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, BilgeObjective: The main aim of the current study was to test the psychometric properties of the Internet Gaming Disorder Scale (IGDS), both the long (27-item) and short (9-item) polytomous versions, which are survey instruments that measure Internet gaming disorder (IGD) on the basis of the 9 criteria from the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Methods: Participants were evaluated by applying the 27-item IGDS and the Young's Internet Addiction Test- Short Form (YIAT-SF). The psychometric properties of the IGDS were tested through an online survey completed by volunteers who are university students in Ankara, active Internet game players, as well as individuals who are in the e-mail database of an Istanbul-based company which organizes e-sports tournaments. Results: A single component on the nine-item IGDS reached the criterion of an Eigenvalue greater than one (5.926), and the variance accounted for by this component was 65.85%. Confirmatory factor analyses demonstrated that the structural validity (i.e., the dimensional structure) of the nine-item IGDS was satisfactory. This short version of the scale was also reliable (i.e., internally consistent with Cronbach's a of 0.931) demonstrating good criterion-related validity, as indicated by positive correlations with time spent playing games, and the YIATSF score. Correlation between the 27-item IGDS and the nine-item IGDS was very high (n=457; r=0.988, p < 0.001). Test-retest correlation for both the 27-item IGDS (n=261, r=0.759) and nine-item IGDS (n=261, r=0.756) were high. When the DSM-5 threshold for diagnosis (experiencing 5 or more criteria) was applied, the prevalence of disordered gamers ranged between 3.9% and 9.2%, according to the cutoffpoint chosen for each item. Conclusions: The results of the validity and reliability testing of the Turkish version of the nine-item IGDS were found to be similar to the findings of the original scale. These findings support the Turkish versions of the nineitem IGDS, which measure a unidimensional construct as being valid and reliable IGD screening instrument in determining IGD which can become problematic among young adults and also for the purposes of early diagnosis and use in other relevant research.Article The Psychometric Properties of the Turkish Version of the Internet Gaming Disorder Scale(Yerküre Tanıtım & Yayıncılık Hizmetleri, 2017) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Bilge; 256656The psychometric properties of the Turkish version of the Internet Gaming Disorder Scale Objective: The main aim of the current study was to test the psychometric properties of the Internet Gaming Disorder Scale (IGDS), both the long (27-item) and short (9-item) polytomous versions, which are survey instruments that measure Internet gaming disorder (IGD) on the basis of the 9 criteria from the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Method: Participants were evaluated by applying the 27-item IGDS and the Young’s Internet Addiction TestShort Form (YIAT-SF). The psychometric properties of the IGDS were tested through an online survey completed by volunteers who are university students in Ankara, active Internet game players, as well as individuals who are in the e-mail database of an Istanbul-based company which organizes e-sports tournaments. Results: A single component on the nine-item IGDS reached the criterion of an Eigenvalue greater than one (5.926), and the variance accounted for by this component was 65.85%. Confirmatory factor analyses demonstrated that the structural validity (i.e., the dimensional structure) of the nine-item IGDS was satisfactory. This short version of the scale was also reliable (i.e., internally consistent with Cronbach’s α of 0.931) demonstrating good criterion-related validity, as indicated by positive correlations with time spent playing games, and the YIATSF score. Correlation between the 27-item IGDS and the nine-item IGDS was very high (n=457; r=0.988, p<0.001). Test-retest correlation for both the 27-item IGDS (n=261, r=0.759) and nine-item IGDS (n=261, r=0.756) were high. When the DSM-5 threshold for diagnosis (experiencing 5 or more criteria) was applied, the prevalence of disordered gamers ranged between 3.9% and 9.2%, according to the cutoff point chosen for each item. Conclusion: The results of the validity and reliability testing of the Turkish version of the nine-item IGDS were found to be similar to the findings of the original scale. These findings support the Turkish versions of the nineitem IGDS, which measure a unidimensional construct as being valid and reliable IGD screening instrument in determining IGD which can become problematic among young adults and also for the purposes of early diagnosis and use in other relevant research.Article The Relationship of Loot Box Engagement to Gender, Severity of Disordered Gaming, Using MMORPGs, and Motives for Online Gaming(2021) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, NilayObjective: The main aim of the current study was to evaluate the relationship of loot box engagement to gender, disordered gaming, using massively multiplayer online role-playing games (MMORPGs), and motives for online gaming among young adults. Methods: The cross-sectional online study was conducted with 752 volun-teer participants in Turkey. The participants were assessed with the nine-item Internet Gaming Disorder Scale - Short Form (IGDS9-SF) and the Motives for Online Gaming Questionnaire (MOGQ). Results: The age of participants who engage with loot boxes (n=171, 22.7%) was lower than the group who do not engage with loot boxes (n=581, 77.3%). Also, of the male using microtransaction, buying games, time spent on the gaming, gaming more than usual on weekends, being an e-sport gamer and/or following e-sport, having problems related with gaming, using MMORPGs, the severity of IGD symptoms, and all six types of motives for online gaming were higher in the group who engage with loot boxes. Age at first gaming did not differ between the groups. In the logistic regression model, loot box engagement was related to the severity of disordered gaming, using MMORPGs and severities of skill development and competition motives for online gaming. Conclusion: These findings suggest that those who engage with loot boxes may be using MMORPGs more with the motives of skill development and competition and they may have higher severity of IGD symptoms. Thus, this group of gamers who engage with loot boxes should be considered as a risk group and interventions should particularly include these individuals.Article The role of schemata in responsibility among people with traumatic event history(2018) Topcu, Merve; Köroğlu, Deniz; Gençöz, Faruk; 256656Schemata can be thought of as an abstract cognitive plan that serves as a guide for solving problems and interpreting knowledge. Schemata rooted in the early childhood. Trauma can be defined as events which disrupt the daily routine, develop suddenly and unexpectedly, create horror, anxiety and panic, and disturb the process of making sense of the world. Trauma have an important role in development of early maladaptive schemata. However, after traumatic event exposure it is possible to show psychological improvement, which is entitled as posttraumatic growth. Positive correlation between posttraumatic growth and responsibility has been found in the literature. Responsibility defined as individual's fulfillment of antecedents and consequences of their emotions, cognitions, and behaviors. It was thought that understanding the responsibility could be essential on the way through posttraumatic growth. The role of early maladaptive schemata in responsibility among people with traumatic event history was examined. A cross-sectional paper-pencil format study conducted with 139 participants who reported at least one traumatic event exposure included in the analysis. Informed consent, socio-demographic form, the Positive and Negative Affect Scale, the Young Schema Questionnaire Short Form, the Social Desirability Inventory, and the Responsibility Scale were given to the participants. Correlational analysis shows that responsibility was negatively and significantly correlated with emotional deprivation, failure to achieve, pessimism, mistrust, emotional inhibition, dependence, abandonment, defectiveness, instability, whereas relationship between responsibility and punitiveness was positively and significantly correlated. 2-stepped hierarchical regression analysis run to examine the role of early maladaptive schemata in the prediction of responsibility. Social desirability and positive and negative affect for last six months were entered in the first step. Significantly correlated early maladaptive schemata dimensions with responsibility entered in the second step. Results demonstrated that only punitiveness schema significantly predicted responsibility when controlled for social desirability and positive and negative affect for last six months. Punitiveness accounted for the variance of responsibility with the proportion of 5%. That is, although several schemata are related to the responsibility, only participants who has punitiveness schema feels more responsibility. On the way through posttraumatic growth, having punitiveness schema may be an inhibitor factor. Further studies may consider examining posttraumatic growth as considering the responsibility and early maladaptive schemata.