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The Association of Probable Adhd With the Increase in Video Gaming and the Disordered Gaming Symptom Severity During Covid-19 Pandemic in Turkey

dc.authorwosid Evren, Bilge/E-7084-2019
dc.contributor.author Evren, Cuneyt
dc.contributor.author Evren, Bilge
dc.contributor.author Dalbudak, Ercan
dc.contributor.author Topcu, Merve
dc.contributor.author Kutlu, Nilay
dc.date.accessioned 2025-05-11T20:06:00Z
dc.date.available 2025-05-11T20:06:00Z
dc.date.issued 2021
dc.department Çankaya University en_US
dc.department-temp [Evren, Cuneyt] Bakirkoy Training & Res Hosp Psychiat Neurol & Ne, Res Treatment & Training Ctr Alcohol & Subst Depe, Istanbul, Turkey; [Evren, Bilge; Kutlu, Nilay] Baltalimani State Hosp Muskuloskeletal Disorders, Dept Psychiat, Istanbul, Turkey; [Dalbudak, Ercan] Yuksek Ihtisas Univ, Dept Psychiat, Fac Med, Ankara, Turkey; [Topcu, Merve] Cankaya Univ, Dept Psychol, Ankara, Turkey en_US
dc.description.abstract Objective: The objective of the study is to examine the association of probable attention deficit hyperactivity disorder (ADHD) with the increase in video gaming and the severity of disordered gaming symptoms among young adults during the COVID-19 pandemic restrictions. The second objective was to examine the mediating role of COVID-19 related dysfunctional anxiety and current age. Methods: The Adult ADHD Self-Report Scale (ASRS-v1.1), the nine-item Internet Gaming Disorder Scale- Short Form (IGDS9-SF), and the Coronavirus Anxiety Scale (CAS) were used to evaluate university students. Results: Participants with probable ADHD (n=117, 21.2%) did not differ in terms of age, gender, romantic relationship, and employment status when compared with participants without probable ADHD (n=441, 79.0%). However, they had higher scale scores (IGDS9-SF and CAS). In the hierarchical logistic regression analysis, probable ADHD predicted the increase in video gaming during the pandemic, but when the current age and the dysfunctional anxiety related with COVID-19 were included in the analysis, they were significant predictors, whereas probable ADHD was no more a predictor. While probable ADHD was associated with the symptom severity of disordered gaming in ANCOVA, COVID-19 related dysfunctional anxiety was a significant covariate. Conclusion: Findings of the current study may suggest that the relationship between probable ADHD and the increase in video gaming during the pandemic was mediated by lower age and COVID-19 related dysfunctional anxiety among young adults. Additionally, while COVID-19 related dysfunctional anxiety was a significant covariate for the severity of disordered gaming symptoms, probable ADHD was independently associated with the symptom severity of disordered gaming. en_US
dc.description.woscitationindex Emerging Sources Citation Index
dc.identifier.doi 10.5455/PBS.20210522020838
dc.identifier.endpage 208 en_US
dc.identifier.issn 2636-834X
dc.identifier.issue 3 en_US
dc.identifier.scopusquality N/A
dc.identifier.startpage 200 en_US
dc.identifier.uri https://doi.org/10.5455/PBS.20210522020838
dc.identifier.uri https://hdl.handle.net/20.500.12416/9699
dc.identifier.volume 11 en_US
dc.identifier.wos WOS:000730615000007
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Yerkure Tanitim & Yayincilik Hizmetleri A S en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Adhd en_US
dc.subject Anxiety en_US
dc.subject Covid-19 en_US
dc.subject Internet Gaming Disorder en_US
dc.title The Association of Probable Adhd With the Increase in Video Gaming and the Disordered Gaming Symptom Severity During Covid-19 Pandemic in Turkey en_US
dc.type Article en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication

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