Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Implementing Bring Your Own Device (BYOD) Model in Flipped Learning: Advantages and Challenges

dc.contributor.authorAkkoyunlu, Buket
dc.contributor.authorKibar, Pınar Nuhoğlu
dc.contributor.authorGündüz, Abdullah Yasin
dc.contributor.authorID8539tr_TR
dc.date.accessioned2020-11-30T12:45:04Z
dc.date.available2020-11-30T12:45:04Z
dc.date.issued2019
dc.departmentÇankaya Üniversitesi, Ortak Dersler Bölümü, Eğitim Teknolojileri Bilim Dalıen_US
dc.description.abstractFlipped learning is a type of blended learning that reverses traditional conceptions about pre-class and in-class activities. This pedagogical approach offers students the opportunity to exert more control over their learning. However, teachers should monitor whether in-class activities deepen pre-learning. In this paper, we present students' experiences regarding the advantages, challenges and future preferences of using BYOD in flipped learning. According to students, being allowed to use their own devices in classroom activities provided them a more comfortable learning environment. The model increased their productivity because they were familiar with their personal devices. Students reported that the BYOD model made storing and retrieving files easier, which enabled them to continue studying without remembering settings. However, students identified challenges, such as being required to carry heavy devices and dealing with poor classroom infrastructure. A few students decided they would rather not bring their own devices again due to weight, but the others indicated that they would prefer to participate in BYOD-embedded flipped learning in the future.en_US
dc.identifier.citationKibar, Pinar Nuhoglu; Gunduz, Abdullah Yasin; Akkoyunlu, Buket, "Implementing Bring Your Own Device (BYOD) Model in Flipped Learning: Advantages and Challenges", Technology Knowledge and Learning, (2019).en_US
dc.identifier.doi10.1007/s10758-019-09427-4
dc.identifier.issn2211-1662
dc.identifier.urihttp://hdl.handle.net/20.500.12416/4282
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofTechnology Knowledge and Learningen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectFlipped Learningen_US
dc.subjectBYODen_US
dc.subjectBring Your Own Deviceen_US
dc.subjectInfographic Designen_US
dc.subjectIn-Class Activitiesen_US
dc.titleImplementing Bring Your Own Device (BYOD) Model in Flipped Learning: Advantages and Challengestr_TR
dc.titleImplementing Bring Your Own Device (Byod) Model in Flipped Learning: Advantages and Challengesen_US
dc.typeArticleen_US
dspace.entity.typePublication

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