Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Effectiveness of Gamification in Flipped Learning

dc.contributor.authorGündüz, Abdullah Yasin
dc.contributor.authorAkkoyunlu, Buket
dc.contributor.authorID8539tr_TR
dc.date.accessioned2022-04-08T11:55:37Z
dc.date.available2022-04-08T11:55:37Z
dc.date.issued2020
dc.departmentÇankaya Üniversitesi, Ortak Dersler Bölümü, Eğitim Teknolojileri Bilim Dalıen_US
dc.description.abstractThe success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in the online environment of flipped learning to determine whether it will increase interaction data, participation, and achievement. We used a mixed-methods sequential explanatory design, which implies collecting and analyzing quantitative and then qualitative data. In the online learning environment of the experimental group, we used the gamification. However, participants in the control group could not access the game components. According to the findings, the experimental group had higher scores in terms of interaction data, participation, and achievement compared with the control group. Students with low participation can be encouraged to do online activities with gamification techniques.en_US
dc.description.publishedMonth10
dc.identifier.citationGündüz, Abdullah Yasin; Akkoyunlu, Buket (2020). "Effectiveness of Gamification in Flipped Learning", Sage Open, Vol. 10, No. 4.en_US
dc.identifier.doi10.1177/2158244020979837
dc.identifier.issn2158-2440
dc.identifier.issue4en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12416/5331
dc.identifier.volume10en_US
dc.language.isoenen_US
dc.relation.ispartofSage Openen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectFlipped Learningen_US
dc.subjectGamificationen_US
dc.subjectInteraction Dataen_US
dc.subjectParticipationen_US
dc.subjectAchievementen_US
dc.titleEffectiveness of Gamification in Flipped Learningtr_TR
dc.titleEffectiveness of Gamification in Flipped Learningen_US
dc.typeArticleen_US
dspace.entity.typePublication

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