Bilgisayar Mühendisliği Bölümü
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Editorial Citation - WoS: 2Citation - Scopus: 2Guest Editorial: Gamification and Persuasive Games for Software Engineering(inst Engineering Technology-iet, 2019) O'Connor, Rory V.; Colomo-Palacios, Ricardo; Clarke, Paul; Yilmaz, MuratArticle Citation - Scopus: 3Oscillation for a Nonlinear Dynamic System on Time Scales(2011) Mert, R.; Erbe, L.We study the oscillation properties of a system of two first-order nonlinear equations on time scales. This form includes the classical Emden-Fowler differential and difference equations and many of its extensions. We generalize some well-known results of Atkinson, Belohorec, Waltman, Hooker, Patula and others and also describe the relation to solutions of a delay-dynamic system. © 2011 Taylor & Francis.Conference Object Citation - WoS: 1Citation - Scopus: 2Evaluation of Semantic Relatedness Measures for Turkish Language(Springer international Publishing Ag, 2018) Sopaoglu, Ugur; Ercan, GonencThe problem of quantifying semantic relatedness level of two words is a fundamental sub-task for many natural language processing systems. While there is a large body of research on measuring semantic relatedness in the English language, the literature lacks detailed analysis for these methods in agglutinative languages. In this research, two new evaluation resources for the Turkish language are constructed. An extensive set of experiments involving multiple tasks: word association, semantic categorization, and automatic WordNet relationship discovery are performed to evaluate different semantic relatedness measures in the Turkish language. As Turkish is an agglutinative language, the morphological processing component is important for distributional similarity algorithms. For languages with rich morphological variations and productivity, methods ranging from simple stemming strategies to morphological disambiguation exists. In our experiments, different morphological processing methods for the Turkish language are investigated.Conference Object Citation - Scopus: 6An Exploration of Individual Personality Types in Software Development(Springer Verlag, 2014) O'Connor, R.V.; Clarke, P.; Yilmaz, M.Previous research - using conventional psychometric questionnaires - has highlighted the importance of aligning compatible personality types in software development teams. However, there does not exist a dedicated, robust questionnaire instrument for revealing the pertinent personality types for software development practitioners. This study analyzes the validity and reliability of a 70-item (context dependent) personality-profiling questionnaire particularly developed to assess personality types of software practitioners. A systematic process of validation, using an iterative approach to questionnaire development, was employed. The questions were developed both with a qualitative analysis of interview data, and based on the opinions of expert reviewers who revised the items through a set of examination. To investigate how stable the questions and reproducible the results, we measured test-retest reliability of the instrument, yielding satisfactory results. The present study provided evidence for the construct validity of the instrument. Ultimately, an initial comparison of the results delivered by the instrument demonstrated positive correlations with the findings acquired with well-known personality assessment instrument, i.e. the big five personality questionnaire. © Springer-Verlag Berlin Heidelberg 2014.Article Citation - WoS: 24Citation - Scopus: 27Partially Coherent Airy Beam and Its Propagation in Turbulent Media(Springer Heidelberg, 2013) Sermutlu, Emre; Eyyuboglu, Halil T.The properties of partially coherent Airy beam propagating in turbulent media are investigated. Firstly the variations in the intensity profile and the location of the Airy beam peak with respect to dislocation and width parameters are examined. On the source plane, it is shown that there is a threshold value of the dislocation parameter which determines whether the beam peak will lie on the negative or positive side of the axis. The changes in source beam power and source beam size with respect to dislocation and width parameters are also examined. Then analysis is made for partially coherent Airy beam propagating in turbulence against variations in propagation distance, dislocation and width parameters, structure constant and partial coherence. It is found that the peak of the Airy beam will always shift to the right for increasing propagation distance. But this shift will become less as the dislocation and width parameters are increased. Finally it is shown that higher levels of turbulence and partial coherence will lead to more spreading and shift the beam peak more toward the on-axis position.Article Citation - WoS: 22Citation - Scopus: 21Functionalizing Graphene by Embedded Boron Clusters(Iop Publishing Ltd, 2008) Ozdogan, Cem; Kunstmann, Jens; Fehske, Holger; Quandt, AlexanderWe present a model system that might serve as a blueprint for the controlled layout of graphene based nanodevices. The systems consists of chains of B-7 clusters implanted in a graphene matrix, where the boron clusters are not directly connected. We show that the graphene matrix easily accepts these alternating B-7-C-6 chains and that the implanted boron components may dramatically modify the electronic properties of graphene based nanomaterials. This suggests a functionalization of graphene nanomaterials, where the semiconducting properties might be supplemented by parts of the graphene matrix itself, but the basic wiring will be provided by alternating chains of implanted boron clusters that connect these areas.Conference Object Sanal Ofis Ortaminda Kod Gözden Geçirme ile Kod Degerlendirmesi(CEUR-WS, 2016) Kaymak, M.; Yılmaz, Murat; Namiduru, M.; Tüzün, E.; Yilmaz, M.; Yazılım MühendisliğiArticle Citation - WoS: 32Citation - Scopus: 43A 3d Virtual Environment for Training Soccer Referees(Elsevier Science Bv, 2019) Isler, Veysi; O'Connor, Rory V.; Clarke, Paul M.; Gulec, Ulas; Yilmaz, MuratEmerging digital technologies are being used in many ways by and in particular virtual environments provide new opportunities to gain experience on real-world phenomena without having to live the actual real-world experiences. In this study, a quantitative research approach supported by expert validation interviews was conducted to determine the availability of virtual environments in the training of soccer referees. The aim is to design a virtual environment for training purposes, representing a real-life soccer stadium to allow the referees to manage matches in an atmosphere similar to the real stadium atmosphere. At this point, the referees have a chance to reduce the number of errors that they make in real life by experiencing difficult decisions that they encounter during the actual match via using the virtual stadium. In addition, the decisions and reactions of the referees during the virtual match were observed with the number of different fans in the virtual stadium to understand whether the virtual stadium created a real stadium atmosphere for the referees. For this evaluation, Presence Questionnaire (PQ) and Immersive Tendencies Questionnaire (ITQ) were applied to the referees to measure their involvement levels. In addition, a semi-structure interview technique was utilized in order to understand participants' opinions about the system. These interviews show that the referees have a positive attitude towards the system since they can experience the events occurred in the match as a first person instead of watching them from camera as a third person. The findings of current study suggest that virtual environments can be used as a training tool to increase the experience levels of the soccer referees since they have an opportunity to decide about the positions without facing the real-world risks.Conference Object Citation - WoS: 1Citation - Scopus: 1Fmml: a Feature Model Markup Language(Amer inst Physics, 2011) Nabdel, Leili; Karatas, Ahmet Serkan; Oguztuzun, Halit; Dogru, AliFeature modeling is a common way of representing commonality and variability in Software Product Line Engineering. Alternative notations are available to represent feature models. Compared with graphical notations, text-based notations can be more amenable to automated processing and tool interoperability. In this paper, we propose an XML-based feature modeling language to represent extended feature models with complex relationships.Article On the Oscillation of Solutions of a Nonlinear Dynamic System on Time Scales(2012) Erbe, L.; Mert, Raziye; Mert, R.; MatematikWe study the oscillation properties of a system of two first-order nonlinear equations on time scales. This form includes the classical Emden-Fowler differential and difference equations and many of its extensions. We provide a corrected formulation of some earlier oscillation results as well as providing some new oscillation criteria. © Dynamic Publishers, Inc.Conference Object Citation - WoS: 10Citation - Scopus: 10Towards a Serious Game To Teach Iso/Iec 12207 Software Lifecycle Process: an Interactive Learning Approach(Springer-verlag Berlin, 2015) Yilmaz, Murat; O'Connor, Rory V.; Aydan, UfukISO/IEC 12207 training is a key element to provide an ability to software development organizations for selecting a set of required processes, measuring the performance of these processes, and continuously improving them. Traditionally, such training is either performed by an expert individual to the software quality management personnel most likely in form of a seminar in a classroom environment. This may also be given by a qualified professional, such as a registered auditor. However, software requirements are usually subject to change, and therefore such training is not enough to teach the substantial details of the entire standard. This has led to increased reports of complications, which demotivates organization to use this standard. To improve the quality of traditional training, a 3D serious game was proposed. The preliminary idea here is that the training is utilized as a game that employs 3D office landscape to provide a realistic virtual environment for ensuring that the training will be based in a real-world-like environment. Before building a prototype for our serious game, we consulted five industrial experts whose works are related with ISO standards. To give these practitioners an opportunity to explore the conceptual design and raise some potential problems, the semi-structured interview method was used. Based on the suggestions of experts, proposed model of the serious game were revised. Taken together, initial results suggest that a serious game for teaching ISO/IEC 12207 should be useful for individuals who are interested in learning more about the standard.Conference Object Citation - WoS: 3Citation - Scopus: 3Towards a Quest-Based Contextualization Process for Game-Based Learning(Acad Conferences Ltd, 2014) Yılmaz, Murat; Yilmaz, Murat; Saran, Murat; Saran, Murat; O'Connor, Rory; Yazılım Mühendisliği; Bilgisayar MühendisliğiThis study proposes a quest-based contextualization (QBC) process, which transforms part of a traditional lecture into a well-defined questing structure. The goal is to create a learning experience by using a systematic game-based questing approach. The QBC procedure is a set of sequential tasks defined by the game designer to reflect the instructional objectives of the course. It is formed as an interaction perspective from which a game system can be materialized, and which aims to improve the quality of the game flow and the user experience in a game-based learning environment. We claim that a game-based contextualization process can be used to restructure a traditional lecture in terms of educational quests. In particular, it was hypothesized that the design of such a quest-line should be constructed as a questing structure based on the chain of events, which are extracted from lecture notes. In the formulation of this design, the key events were discussed in an interview with an expert (i.e. content specialist) from a target field. This interview was transcribed, and further analyzed using an iterative qualitative approach as an interpretive analysis technique where an inductive proposition is considered for contextualization of data. This research used a thematic analysis methodology to explore the situations, which are suitable for questing and might be expandable into categories. Furthermore, questable points from the data were captured and situational elements and conversational key points were rigorously categorized. After building the initial mapping, we conducted a second interview with the same area expert to refine our preliminary findings. To evaluate our approach from the game design perspective, we sought advice from a small group of game design experts and practitioners who are recognized knowledgeable individuals in educational game development. Based on the opinion of four game design experts, the questing structure was revised and several game elements, such as extra battles, puzzles, and achievements, were added to support the elements of fun. Three of the experts argued that the proposed questing structure was highly educational, while the fourth claimed that such an improvement was partially important. These findings, while preliminary, suggested that a well-defined questing structure should be useful to improve the quality of a game-based learning environment.Conference Object Towards a Serious Game to Teach ISO/IEC 12207 Software Lifecycle Process: An interactive learning approach(2015) Aydan, Ufuk; Yılmaz, Murat; O’Connor, Rory V.ISO/IEC 12207 training is a key element to provide an ability to software development organizations for selecting a set of required processes, measuring the performance of these processes, and continuously improving them. Traditionally, such training is either performed by an expert individual to the software quality management personnel most likely in form of a seminar in a classroom environment. This may also be given by a suitability qualified professional, such as a registered auditor. However, software requirements are usually subject to change, and therefore such training is not enough to teach the substantial details of the entire standard. This has led to increased reports of complications, which demotivates organization to use this standard. To improve the quality of training, a 3D serious game was proposed for the software practitioners. The preliminary idea here is that the game employs 3D office landscape to provide a realistic virtual environment ensuring that the training will be based on real word like situations. Before building a prototype for our serious game, we consulted five industrial experts whose works are related with ISO standards. To give these practitioners an opportunity to explore the conceptual design and raise some potential problems, the semi-structured interview method was used. Based on the suggestions of experts, dynamics and mechanics of the proposed game were updated. Taken together, initial results suggest that a serious game for teaching ISO/IEC 12207 should be useful for individuals who are interested to learn more about the standard.Conference Object A Study of the Information Services on Turkish High Schools(Elsevier Science Bv, 2011) Darvish, Hamid R.The World Wide Web went public in 1989. Since then, every organization has come to utilize web-based technologies for their various purposes. Educational institutions have implemented web technology in their contemporary curriculums. The aim of this study is to investigate five private schools in Ankara, Turkey and to unravel the impact of information technology (internet usage, information services) in their programs. The five high schools were: Ari College, TED Ankara College, Tevfik Fikret High School, METU (Middle East Technical University) College and Bilkent High School. We conducted a qualitative research on the selected high schools by observing and collecting data. Research was done from March-May 2009. We found out that internet services in high schools are not utilized to their full capacity. (C) 2011 Published by Elsevier Ltd.Conference Object Metinden Bağımsız Otomatik Konuşmacı Tanıma Sistemleri ve Performans Karşılaştırması(2010) Taşel, Faris Serdar; Sönmez, Arzu BurçakOtomatik Konuşmacı Tanıma Sistemleri önemli bir çalışma alanı olmakla beraber başlıca üç farklı alanda yaygın olarak kullanılmaktadır. Bunlar, kimlik doğrulama, kimlik izleme ve adli uygulamalardır. Otomatik konuşmacı tanıma uygulamaları, konuşma esnasında çıkardığımız seslerden gerekli bilgilerin çıkartılması esasına dayanmaktadır. Geliştirilen uygulamalar, çıkarılan bu bilgiler doğrultusunda, insanları seslerinden tanımaları için eğitilebilirler. Otomatik Konuşmacı Tanıma Sistemlerinde ilk basamak öznitelik çıkarma işlemidir. Bu işlem için MFCC (Mel-frequency Cepstral Coefficients) tabanlı yaklaşımlar yaygın olarak kullanılır. İkinci basamak ise öznitelik sınıflandırma işlemidir. Her konuşmacı bir sınıfa karşılık gelmekte ve bulunduğu sınıfın özelliklerini belirlemektedir. VQ (Vector Quantization - Vektörel Nicemleme) ve GMM (Gaussian Mixture Models - Gaussian Karışım Modelleri), sınıflandırma işleminde kullanılan tekniklerden en yaygın olanlarıdır. Bahsettiğimiz bu işlemler sistemin eğitim safhasında kullanılırlar. Test safhasında ise, herhangi bir kişiden gelen ses bilgisinin eğitim safhasında oluşturulan sınıflardan hangisine ait olabileceğine karar verilir. Kapalı küme sistemlerde, sistem sadece daha önce eğitilmiş konuşmacı sınıflarını ayırdetmekten sorumludur. Bu çalışma, metinden bağımsız, kapalı küme konuşmacı tanıma sistemi geliştirmede etkili olan bu iki tekniği performans açısından karşılaştırmak amacıyla yapılmıştır. Elde edilen sonuçlarda GMM tekniğinin, VQ tekniğinden daha başarılı olduğu gözlemlenmiştir.Article Citation - WoS: 30Density Functional Study of Physical and Chemical Properties of Nano Size Boron Clusters: Bn (n=13-20)(Chinese Physical Soc, 2009) Ozdogan, Cem; Guvenc, Ziya B.; Atis, MuratBoron is an element that has ability to build strong and highly directional bonds with boron itself. As a result, boron atoms form diverse structural motifs, ultimately can yield distinct nano structures, such as planar, quasi-planar, convex, cage, open-cage, tubular, spherical., ring, dome-like, shell, capsule, and so on, i.e., it can take almost any shape. Therefore, a deep understanding of the physical and chemical properties becomes important in boron cluster chemistry. Electronic and geometric structures, total and binding energies, harmonic frequencies, point symmetries, charge distributions, dipole moments, chemical bondings and the highest occupied molecular orbital-lowest unoccupied molecular orbital energy gaps of neutral B-n (n=13-20) clusters have been investigated by, density functional theory (DFT), B3LYP with 6-311++G(d,p) basis set. Furthermore, the first and the second energy differences are used to obtain the most stable sizes. We have observed that almost all physical properties are size dependent, and double-ring tubular form of B-20 has the highest binding energy per atom. The icosahedral structure with an inside atom is found as impossible as a stable structure for the size thirteen. This structure transforms to an open-cage form. The structural transition from two-dimensional to three-dimensional is found at the size of 20 and consistent with the literature. The calculated charges by the Mulliken analysis show that there is a symmetry pattern with respect to the x-z and y-z planes for the charge distributions. The unusual planar stability of the boron clusters may be explained by the delocalized pi and sigma bonding characteristic together with the existence of the multicentered bonding. The results have been compared to available studies in the literature.Conference Object Citation - WoS: 8Citation - Scopus: 7Sputtering Yield and Dynamical Analysis of Ni(100) Surface: a Comparison of Four Different Ar-Surface Interaction Potentials(Elsevier Science Bv, 2000) Güvenç, ZB; Hundur, Y; Hippler, RThe sputtering process of the Ar + Ni(100) collision system is investigated by means of constant energy molecular dynamics simulations. The Ni(100) is mimicked by an embedded-atom potential, and the interaction between the projectile and the surface is modelled by using four different screened Coulomb type potentials. The Ni atom emission from the lattice is analysed over the range of 10-40 eV collision energy. The maximum penetration depths of Ar, probability distributions of kinetic energy of the reflected Ar, and energy of the Ar and sputtered Ni atoms in the same collision events are evaluated as functions of the impact energy and sputtering time. Further, angular distributions of the scattered Ar are obtained. The calculated sputtering yields are compared with the available theoretical and experimental data. (C) 2000 Elsevier Science B.V. All rights reserved.Article Human Face Identification Using M-Pca Augmented With Gabor Wavelet(2005) Karaömeroǧlu, B.; Hassanpour, Reza; Hassanpour, R.; Yazılım MühendisliğiIn this paper, a specialized version of PCA augmented with Gabor Wavelet Transform is proposed for face identification. Firstly, to cope with the variations due to illumination and facial expression changes 2D Gabor Wavelet Transform is applied; then for reducing a large set of correlated variables to a small number of uncorrelated components the PCA approach is used with some modifications. Based on the effect of the illumination, facial expression and occluding objects such as eye glasses and facial hair, performance of the proposed algorithm is compared with the other algorithms.Book Part Büyük Veri Mahremiyeti ve Güvenliği(Grafiker Yayınları, 2017) Saran, Ayşe NurdanBilim geliştikçe teknolojiler gelişmekte ve yeni teknolojilerde bilimin daha da gelişmesine ve bilinmezleri daha iyi anlamamıza, yeni çalışmalar yapmamıza en önemlisi çevremizi ve dünyamızı daha iyi anlamamızı kolaylaştırmaktadır. Son yıllarda “büyük veri”, “veri bilimi”, “açık veri” “büyük veri analitiği”, “bilgi ekonomisi” gibi başlıklar ülkemizde de pek çok etkinlikte tartışılmakta, çözümler geliştirilmeye çalışılmakta ve iyi örnekler oluşturulmaya çalışılmaktadır. Bu kitabın ülkemizde açık veri ve büyük veri analitiği, güvenliği ve mahremiyetinin gelişmesine katkılar sağlaması beklenmektedir. Verilerin günümüzün altın rezervleri olduğunun bilinciyle çalışmalar yapılmalıdır.Conference Object A Data Fusion Approach in Protein Homology Detection(2008) Sever, H.; Polatkan, A.C.; Oǧul, H.The discriminative framework for protein remote homology detection based on support vector machines (SVMs) is reconstructed by the fusion of sequence based features. In this respect, n-peptide compositions are partitioned and fed into separate SVMs. The SVM outputs are evaluated with different techniques and tested to discern their ability for SCOP protein super family classification on a common benchmarking set. It reveals that the fusion approach leads to an improvement in prediction accuracy with a remarkable gain on computer memory usage. © 2008 IEEE.
