Psikoloji Bölümü Yayın Koleksiyonu
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Browsing Psikoloji Bölümü Yayın Koleksiyonu by Author "115500"
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Item Citation Count: Genç Aksaray, Sevgi; Özçelik, Erol. (2023). "Attention mediates the effect of emotional arousal on learning outcomes in multimedia learning: an eye-tracking study", Educational Psychology, Vol.43, No.1, pp.38-56.Attention mediates the effect of emotional arousal on learning outcomes in multimedia learning: an eye-tracking study(2023) Genç Aksaray, Sevgi; Özçelik, Erol; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüRecent findings from psychological studies have shown that emotional arousal improves human memory. However, more evidence is necessary if these results are generalisable to multimedia learning environments. Considering these needs, the study has the goal to examine the effect of emotional arousal on multimedia learning. Fifty-seven participants were presented with instructional materials with either high- or low-arousing words and pictures in an experimental study. The eye movements of participants were recorded while they studied the instructional materials to examine the online processes during learning. The results suggest that emotional arousal enhanced recall and transfer scores. The eye-tracking results demonstrate that emotional arousal attracted attention. The results of the mediation analysis suggest that fixation time on emotional pictures as an indicator of attention mediated the relationship between emotional arousal and learning outcomes. The findings show the importance of the guidance of attention by emotional multimedia elements for learning.Item Citation Count: Genç Aksaray, Sevgi; Özçelik, Erol (2023). "Attention mediates the effect of emotional arousal on learning outcomes in multimedia learning: an eye-tracking study", Educational Psychology, Vol. 43, No. 1, pp. 38-56.Attention mediates the effect of emotional arousal on learning outcomes in multimedia learning: an eye-tracking study(2023) Genç Aksaray, Sevgi; Özçelik, Erol; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüRecent findings from psychological studies have shown that emotional arousal improves human memory. However, more evidence is necessary if these results are generalisable to multimedia learning environments. Considering these needs, the study has the goal to examine the effect of emotional arousal on multimedia learning. Fifty-seven participants were presented with instructional materials with either high- or low-arousing words and pictures in an experimental study. The eye movements of participants were recorded while they studied the instructional materials to examine the online processes during learning. The results suggest that emotional arousal enhanced recall and transfer scores. The eye-tracking results demonstrate that emotional arousal attracted attention. The results of the mediation analysis suggest that fixation time on emotional pictures as an indicator of attention mediated the relationship between emotional arousal and learning outcomes. The findings show the importance of the guidance of attention by emotional multimedia elements for learning.Item Citation Count: Genc Aksaray, Sevgi; Özçelik, Erol. (2023). "Attention mediates the effect of emotional arousal on learning outcomes in multimedia learning: an eye-tracking study", Educational Psychology, Vol.43, No.1, pp.38-56.Attention mediates the effect of emotional arousal on learning outcomes in multimedia learning: an eye-tracking study(2023) Genc Aksaray, Sevgi; Özçelik, Erol; 115500; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüRecent findings from psychological studies have shown that emotional arousal improves human memory. However, more evidence is necessary if these results are generalisable to multimedia learning environments. Considering these needs, the study has the goal to examine the effect of emotional arousal on multimedia learning. Fifty-seven participants were presented with instructional materials with either high- or low-arousing words and pictures in an experimental study. The eye movements of participants were recorded while they studied the instructional materials to examine the online processes during learning. The results suggest that emotional arousal enhanced recall and transfer scores. The eye-tracking results demonstrate that emotional arousal attracted attention. The results of the mediation analysis suggest that fixation time on emotional pictures as an indicator of attention mediated the relationship between emotional arousal and learning outcomes. The findings show the importance of the guidance of attention by emotional multimedia elements for learning.Item Citation Count: Cagiltay, Nergiz Ercil; Özçelik, Erol; Şengül, Gökhan;Berker, Mustafa, "Construct and face validity of the educational computer-based environment (ECE) assessment scenarios for basic endoneurosurgery skills", Surgical Endoscopy And Other Interventional Techniques, Vol.31, No.11, pp.4485-4495, (2017).Construct and face validity of the educational computer-based environment (ECE) assessment scenarios for basic endoneurosurgery skills(Springer, 2017-11) Cagiltay, Nergiz Ercil; Özçelik, Erol; Şengül, Gökhan; Berker, Mustafa; 115500; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüBackground In neurosurgery education, there is a paradigm shift from time-based training to criterion-based model for which competency and assessment becomes very critical. Even virtual reality simulators provide alternatives to improve education and assessment in neurosurgery programs and allow for several objective assessment measures, there are not many tools for assessing the overall performance of trainees. This study aims to develop and validate a tool for assessing the overall performance of participants in a simulation-based endoneurosurgery training environment. Methods A training program was developed in two levels: endoscopy practice and beginning surgical practice based on four scenarios. Then, three experiments were conducted with three corresponding groups of participants (Experiment 1, 45 (32 beginners, 13 experienced), Experiment 2, 53 (40 beginners, 13 experienced), and Experiment 3, 26 (14 novices, 12 intermediate) participants). The results analyzed to understand the common factors among the performance measurements of these experiments. Then, a factor capable of assessing the overall skill levels of surgical residents was extracted. Afterwards, the proposed measure was tested to estimate the experience levels of the participants. Finally, the level of realism of these educational scenarios was assessed. Results The factor formed by time, distance, and accuracy on simulated tasks provided an overall performance indicator. The prediction correctness was very high for the beginners than the one for experienced surgeons in Experiments 1 and 2. When non-dominant hand is used in a surgical procedure-based scenario, skill levels of surgeons can be better predicted. The results indicate that the scenarios in Experiments 1 and 2 can be used as an assessment tool for the beginners, and scenario-2 in Experiment 3 can be used as an assessment tool for intermediate and novice levels. It can be concluded that forming the balance between perceived action capacities and skills is critical for better designing and developing skill assessment surgical simulation tools.Item Citation Count: Şengül, Gökhan...at all (2021). "Fusion of smartphone sensor data for classification of daily user activities", Multimedia Tools and Applications, Vol. 80, No. 24, pp. 33527-33546.Fusion of smartphone sensor data for classification of daily user activities(2021-10) Şengül, Gökhan; Özçelik, Erol; Misra, Sanjay; Damaševičius, Robertas; Maskeliūnas, Rytis; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüNew mobile applications need to estimate user activities by using sensor data provided by smart wearable devices and deliver context-aware solutions to users living in smart environments. We propose a novel hybrid data fusion method to estimate three types of daily user activities (being in a meeting, walking, and driving with a motorized vehicle) using the accelerometer and gyroscope data acquired from a smart watch using a mobile phone. The approach is based on the matrix time series method for feature fusion, and the modified Better-than-the-Best Fusion (BB-Fus) method with a stochastic gradient descent algorithm for construction of optimal decision trees for classification. For the estimation of user activities, we adopted a statistical pattern recognition approach and used the k-Nearest Neighbor (kNN) and Support Vector Machine (SVM) classifiers. We acquired and used our own dataset of 354 min of data from 20 subjects for this study. We report a classification performance of 98.32 % for SVM and 97.42 % for kNN. © 2021, The Author(s).Item Citation Count: Özçelik, E. "Optimizing Higher Education Learning Through Activities and Assessments", Implications of cognitive theories for optimizing higher education learning, Hershey: IGI Global, 2020, pp. 38-58.Implications of cognitive theories for optimizing higher education learning(IGI Global, 2020) Özçelik, Erol; Inoue-Smith, Yukiko; McVey, Troy; 115500; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüCognitive theories have the potential to provide suggestions to design more effective learning environments for higher education. The goal of this chapter is to review cognitive theories and principles based on empirical findings and suggest implications for practice. Working memory theory, distributed cognition theory, dual-process theory, modulatory emotional consolidation theory, mental model theory, metacognitive theory, transfer appropriate processing principle, generation effect, testing effect, and spacing effect are presented in the current study. Based on these theoretical frameworks, novel recommendations for educational practice are suggested.Item Citation Count: Dalveren, Gonca Gokce Menekse; Cagiltay, Nergiz Ercil; Ozcelik, Erol; et al., "Insights From Pupil Size to Mental Workload of Surgical Residents: Feasibility of an Educational Computer-Based Surgical Simulation Environment (ECE) Considering the Hand Condition", Surgical Innovation, Vol. 25, No. 6, pp. 616-624, (2018).Insights From Pupil Size to Mental Workload of Surgical Residents: Feasibility of an Educational Computer-Based Surgical Simulation Environment (ECE) Considering the Hand Condition(Sage Publications LTD, 2018-12) Özçelik, Erol; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüThe advantage of simulation environments is that they present various insights into real situations, where experimental research opportunities are very limited-for example, in endoscopic surgery. These operations require simultaneous use of both hands. For this reason, surgical residents need to develop several motor skills, such as eye-hand coordination and left-right hand coordination. While performing these tasks, the hand condition (dominant, nondominant, both hands) creates different degrees of mental workload, which can be assessed through mental physiological measures-namely, pupil size. Studies show that pupil size grows in direct proportion to mental workload. However, in the literature, there are very limited studies exploring this workload through the pupil sizes of the surgical residents under different hand conditions. Therefore, in this study, we present a computer-based simulation of a surgical task using eye-tracking technology to better understand the influence of the hand condition on the performance of skill-based surgical tasks in a computer-based simulated environment. The results show that under the both-hand condition, the pupil size of the surgical residents is larger than the one under the dominant and nondominant hand conditions. This indicates that when the computer-simulated surgical task is performed with both hands, it is considered more difficult than in the dominant and nondominant hand conditions. In conclusion, this study shows that pupil size measurements are sufficiently feasible to estimate the mental workload of the participants while performing surgical tasks. The results of this study can be used as a guide by instructional system designers of skill-based training programs.Item Citation Count: Koçak, Hatice Nur;...et.al. (2021). "Psychometric Properties Of The Turkish Version Of The Questionnaire Of Group Responsibility Of Cooperation in Learning Teams", Atatürk Üniversitesi Edebiyat Fakültesi Dergisi, No.67, pp.376-389.Psychometric Properties Of The Turkish Version Of The Questionnaire Of Group Responsibility Of Cooperation in Learning Teams(2021-12) Koçak, Hatice Nur; Sayınta, Senanur; Karabacak, Şeyma Nur; Bıçakçı, Ozan; Özçelik, Erol; 115500; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüThe Questionnaire of Group Responsibility of Cooperation in Learning Teams (CRCG) was developed to assess university students' responsibility and cooperation skills in learning teams. The presented study aims to develop a Turkish version of the CRCG and to analyze its psychometric properties. The original scale was translated into Turkish and back-translated into English. Participants consisted of 231 (152 women, 79 men) university students. Cronbach's alpha of this questionnaire was high, indicating excellent internal consistency. The temporal reliability of the Turkish version of the CRCG and its convergent validity with the Dimensions of the Learning Organization Questionnaire was acceptable. The confirmatory factor analysis results pointed out that the two-factor structure of the test provided valid results. Taken together, all these results indicate that the questionnaire has good psychometric characteristics. As a result, the Turkish version of CRCG enables researchers and professors to measure students' responsibility and cooperation skills in learning teamsItem Citation Count: Özçelik, Erol; Kılıç, Betül (2020). "Remembered or forgotten stimuli: A functional magnetic resonance imaging study on the effects of emotion", Dusunen Adam - The Journal of Psychiatry and Neurological Sciences, Vol. 33, No. 4, pp. 376-387.Remembered or forgotten stimuli: A functional magnetic resonance imaging study on the effects of emotion(2020) Özçelik, Erol; Kılıç, Betül; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüObjective: The first aim of this study is to examine why emotional events enhance memory for preceding stimuli. The second goal is to identify brain regions associated with remembering and forgetting by finding brain activation differences during encoding of remembered and forgotten stimuli. The third goal is to examine which brain areas are activated when studying emotional pictures compared to neutral ones. Method: In each trial, a picture of an object followed by an emotional or neutral picture from the Turkish culture were presented to 15 volunteers. The effect of the succeeding pictures on the remembering of preceding stimuli was examined. The participants studied the stimuli in the magnetic resonance scanner and, meanwhile, brain images were taken. The memory performances of the participants were measured with the recognition test administered one week later. Results: Behavioral results suggest that emotion has no effect on memory for preceding stimuli. Functional magnetic resonance imaging results indicate that remembered stimuli compared to forgotten ones caused more activation in left inferior frontal gyrus and left superior medial gyrus. Emotional pictures create more activation in the - mid-temporal gyrus and supramarginal gyrus compared to neutral images. Conclusion: Brain structures in which activations are observed in remembered stimuli compared to forgotten ones (left inferior frontal gyrus and left superior medial gyrus) are responsible for the semantic elaboration and associative memory formation. Thus, it can be concluded that object pictures are remembered because they are processed more deeply. Besides, activations are observed in the areas known to be related to the processing of emotional face expressions when emotional and neutral pictures are compared.Item Citation Count: Özçelik, Erol; Tekman, Hasan Gürkan. (2021). "Short-Term Consolidation of Information for Episodic Memory: The Role of Attention", Hacettepe Üniversitesi Edebiyat Fakültesi Dergisi, Vol.38, no.2, pp.287-307.Short-Term Consolidation of Information for Episodic Memory: The Role of Attention(2021) Özçelik, Erol; Tekman, Hasan Gürkan; 115500; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüPieces of evidence from rapid serial visual presentation, attentional blink, and dual-task interference phenomena propose that human beings have a significant limitation on the short-term consolidation process. Short-term consolidation is transferring perceptual representations to a more durable form of memory. Although previous research has shown that masks presented after targets interrupt the consolidation process of information, there is not enough evidence for the role of attention in consolidation for episodic memory. Three experiments were conducted to investigate the effects of attention and stimulus onset asynchrony (SOA) between targets and masks on episodic memory. Masks were presented after targets with varying SOAs. The participants in the divided attention condition performed the attention-demanding secondary task after the presentation of the masks, whereas participants in the full attention condition were not requested to perform the secondary task after the presentation of masks. The results showed that reducing SOA between targets and masks caused an impairment in memory performance for divided attention but not for full attention, providing evidence for the necessity of attention for the short-term consolidation process.Item Citation Count: Eser, Cansu...at all (2020). "The Effect of Listening Enjoyable Music Before Study on Learning", Muallim Rıfat Eğitim Fakültesi Dergisi, Vol. 2, No. 2, pp. 121-132.The Effect of Listening Enjoyable Music Before Study on Learning(2020) Eser, Cansu; Akbaba, Sevcan; Ergül, Mehmet; Özçelik, Erol; 115500; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüResearch studies have suggested that increasing dopamine in a natural way by listening to a short piece of enjoyable music has the potential to improve human performance. However, there is not enough empirical evidence on whether listening to music before studying instructional material enhances learning. Considering this need, the goal of this study is to investigate the effect of listening to enjoyable music before study on learning outcomes. A total of 80 students participated in this experimental study having a between-subjects design. Half of the participants were randomly assigned to the experimental group in which they listened to enjoyable music, whereas the other half were assigned to the control group in which they listened to no music. Afterwards, all the participants studied the instructional materials. The results demonstrate that learning gains were higher in the experimental group than in the control group. Particularly, the results of the current study suggest that when people listen to enjoyable music before they study the instructional materials, they learn better.Item Citation Count: Cagiltay, Nergiz Ercil; Ozcelik, Erol; Isikay, Ilkay; et al., "The Effect of Training, Used-Hand, and Experience on Endoscopic Surgery Skills in an Educational Computer-Based Simulation Environment (ECE) for Endoneurosurgery Training", Surgical Innovation, Vol. 26, No. 6, pp. 725-737, (2019).The Effect of Training, Used-Hand, and Experience on Endoscopic Surgery Skills in an Educational Computer-Based Simulation Environment (ECE) for Endoneurosurgery Training(Sage Publications INC, 2019-12) Çağıltay, Nergiz Erçil; Özçelik, Erol; Işıkay, İlkay; Hanalıoğlu, Şahin; Süslü, Ahmet E.; Yücel, Taşkın; Berker, Mustafa; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüToday, virtual simulation environments create alternative hands-on practice opportunities for surgical training. In order to increase the potential benefits of such environments, it is critical to understand the factors that influence them. This study was conducted to determine the effects of training, used-hand, and experience, as well as the interactions between these variables, on endoscopic surgery skills in an educational computer-based surgical simulation environment. A 2-hour computer-based endoneurosurgery simulation training module was developed for this study. Thirty-one novice- and intermediate-level resident surgeons from the departments of neurosurgery and ear, nose, and throat participated in this experimental study. The results suggest that a 2-hour training during a 2-month period through computer-based simulation environment improves the surgical skills of the residents in both-hand tasks, which is necessary for endoscopic surgical procedures but not in dominant hand tasks. Based on the results of this study, it can be concluded that computer-based simulation environments potentially improve surgical skills; however, the scenarios for such training modules need to consider especially the bimanual coordination of hands and should be regularly adapted to the individual skill levels and progresses.Item Citation Count: Cagiltay, Nergiz Ercil; Ozcelik, Erol; Berker, Mustafa; et al., "The Underlying Reasons of the Navigation Control Effect on Performance in a Virtual Reality Endoscopic Surgery Training Simulator", International Journal of Human-Computer Interaction, Vol. 35, No. 15, pp. 1396-1403, (2019).The Underlying Reasons of the Navigation Control Effect on Performance in a Virtual Reality Endoscopic Surgery Training Simulator(Taylor&Francis INC, 2019-09-14) Çağıltay, Nergiz Erçil; Özçelik, Erol; Berker, Mustafa; Dalveren, Gonca Gökçe Menekşe; 115500; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüNavigation control skills of surgeons become very critical for surgical procedures. Strategies improving these skills are important for developing higher-quality surgical training programs. In this study, the underlying reasons of the navigation control effect on performance in a virtual reality-based navigation environment are evaluated. The participants' performance is measured in conditions: navigation control display and paper-map display. Performance measures were collected from 45 beginners and experienced residents. The results suggest that navigation display significantly improved performance of the participants. Also, navigation was more beneficial for beginners than experienced participants. The underlying reason of the better performance in the navigation condition was due to lower number of looks to the map, which causes attention shifts between information sources. Accordingly, specific training scenarios and user interfaces can be developed to improve the navigation skills of the beginners considering some strategies to lower their number of references to the information sources.