Psikoloji Bölümü Yayın Koleksiyonu
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Browsing Psikoloji Bölümü Yayın Koleksiyonu by Author "256656"
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Item Citation Count: Topçu, Merve; Gençöz, F. "Academic Studies in Social Sciences/A Qualitative Investigation of Gratitude in Turkish Cul", Montenegro: IVPE, pp. 610-633, 2020.A Qualitative investigation of gratitude in Turkish culture(2020) Topçu, Merve; Gençöz, F.; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Özgürdal, Bige Hazal; Doğan, Büşra Cansu; Arıcan, Özge; Taşın, Ezgi Nur; Kızılkaya, Beyza; Topçu, Merve, "Alice karakterinin yaşantılarının Mahler’in kuramına göre ben gelişimindeki rolü", AYNA Klinik Psikoloji Dergisi, Vol.5, No.1, pp.50-65, (2018).Alice karakterinin yaşantılarının Mahler’in kuramına göre ben gelişimindeki rolü(2018) Özgürdal, Bige Hazal; Doğan, Büşra Cansu; Arıcan, Özge; Taşın, Ezgi Nur; Kızılkaya, Beyza; Topcu, Merve; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüBu çalışmada Alice Harikalar Ülkesinde ve Aynanın İçinden (devam romanı) romanlarındaki Alice karakterininMahler’in ayrışma- bireyleşme kuramı ışığında duygu, düşünce ve davranışlarının ben gelişimindeki rolününincelenmesi amaçlanmıştır. Mahler’e göre yaşamın ilk altı ayı normal otistik evre Ve normal ortakyaşamsal evre olmak üzere iki evreden oluşur. Altıncı aydan sonraki evre ayrışma- bireyleşme evresi olarak değerlendirilmiştir.Ayrışma- bireyleşme evresi; farklılaşma, alıştırma, yeniden yakınlaşma ve bireyliğin pekişmesi ve coşkusal nesne sürekliliğinin başlangıcı olarak dört alt evreden oluşmaktadır. Her iki roman da Alice karakterinin rüyaları üzerinekurulmuştur. Bu sebeple, romanlardaki imgeler üzerinden yorumlama yapılmıştır. Bu çalışmada Mahler’in kuramının yanında birçok literatür bulgusundan destek alınarak, özellikle Alice karakterinin bireyleşmesi ve bengelişimine odaklanılmıştır. Alice karakterinin maceralar boyunca yaşadıkları doğrultusunda bireyleşmesinintamamlandığı düşünülmüştür.Item Citation Count: Keklik, A...at al. "Oyun ve Kültür Üzerine Psikolojik Okumalar/Bubble Trouble Oyununda Kardeş Rekabetinin İncelenmesi", Ankara: Akademisyen Kitabevi, pp. 51-76, 2020.Bubble Trouble Oyununda Kardeş Rekabetinin İncelenmesi(2020) Keklik, A.; Yavuz, Ö. Ş.; Keskin, B.; Topçu, Merve; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Evren, C., Evren, B., Dalbudak, E., Topcu, M., & Kutlu, N. (2020). Development and psychometric validation of the Turkish gambling disorder screening test: a measure that evaluates gambling disorder regarding the American Psychiatric Association framework", Psychiatry and Behavioral Sciences, Vol.10, No. 3, pp. 116-124.Development and psychometric validation of the Turkish gambling disorder screening test: a measure that evaluates gambling disorder regarding the American Psychiatric Association framework(2020) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüObjectives: First study aims to develop the Gambling Disorder Screening Test (GDST), a standardized measure that assesses symptoms and prevalence of gambling disorder (GD) regarding the American Psychiatric Association (APA) diagnostic framework. The aim of the second study is to validate the GDST psychometrically. Method: In the first study participants were assessed with GDST. Sample comprised of 400 Turkish university students and video game players (54.0% male, mean age 24.30 years, SD=6.83) that was enrolled online. In the second study the sample (n=326; 60.1% male, mean age 23.54 years, SD=4.44) was similar with the first study. Participants were assessed with GDST, the South Oaks Gambling Screen (SOGS) and the Gambling Motives Questionnaire (GMQ). Results: In the first study, according to the exploratory factor analysis a single component accounted for 64.02% of total variance. The scale was internally consistent with a Cronbach's alpha of 0.93, thus considered as reliable. In the second study, confirmatory factor analysis showed that GDST's factor structure (i.e., the unidimensional structure) was satisfactory. Positive correlations between GDST and the number of self-reported gambling type, SOGS and GMQ scores demonstrated adequate convergent and criterion-related validity. Also the GDST had a Cronbach’s alpha of 0.92 in this sample. Conclusion: These findings from Study 1 and Study 2 suggest that the Turkish GDST is a valid and reliable measure to assess the severity of GD related issues according to APA’s framework among young adults and for the purposes of early detection of GD in clinical settings and research.Item Citation Count: Demircioğlu, Zeynep Işıl; Demir, Koray; Fuçular, Emine Ezgi; Sülüngür, Orhun; Yalçın, Ezgi Selin; Topçu, Merve, "Mahler’in ayrışma-bireyleşme kuramına göre Küçük Kara Balık Kitabı’nın incelenmesi", AYNA Klinik Psikoloji Dergisi, Vol.5, No.20, pp.72-93, (2017).Mahler’in ayrışma-bireyleşme kuramına göre Küçük Kara Balık Kitabı’nın incelenmesi(2018) Demircioğlu, Zeynep Işıl; Demir, Koray; Fuçular, Emine Ezgi; Sülüngür, Orhun; Yalçın, Ezgi Selin; Topcu, Merve; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüBu çalışmanın amacı Küçük Kara Balık kitabındaki Küçük Kara Balık’ın yaşam olaylarının, bu yaşam olaylarına gösterdiği tepkilerin ve duygularının Mahler’in Ayrışma-Bireyleşme Kuramı kapsamında değerlendirilmesi, karakterin başından geçenlerin Mahler’in teorisi ile örtüşen ve çatışan yerlerinin tartışılmasıdır. Mahler’in kuramı ayrışma-bireyleşmeyi, farklılaşma, alıştırma, yeniden yakınlaşma ve bireyliğin pekişmesi ve coşkusal nesne sürekliliğinin başlangıcı olmak üzere dört alt evre üzerinden incelemektedir. Küçük Kara Balık kitabında asıl incelenen ve ana karakter olan Küçük Kara Balık, annesiyle yaşayan ve amacı dereden ayrılarak denize ulaşmak olan küçük bir balıktır. Çalışma boyunca Küçük Kara Balık karakterine özellikle son üç alt evre açısından odaklanılmış ve anne ile yaşanılan sorunların karakterin davranışları üzerindeki etkileri tartışılmıştır. Karakterin öfke eşiğinin düşüklüğünün ve yaşadığı yutulma korkusunun anne ile öngörülen ilişkinin kurulamadığından kaynaklı olduğu, ancak bu durumun bireyleşme sürecinde kendisi için engelleyici bir faktör olmadığı düşünülmüştür.Item Citation Count: Evren, C., Evren, B., Dalbudak, E., Topcu, M., & Kutlu, N. (2020). "Measuring anxiety related to COVID -19: A Turkish validation study of the Coronavirus Anxiety Scale", Death Studies.Measuring anxiety related to COVID-19: A Turkish validation study of the Coronavirus Anxiety Scale(2020-06) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüThe aim of the current study is to validate the Turkish version of the Coronavirus Anxiety Scale (CAS). Participants were assessed across the CAS, Obsession with COVID-19 Scale (OCS) and Fear of COVID-19 Scale. We surveyed 1023 Turkish native speakers who participated online. Confirmatory factor analysis showed that the factor structure of the CAS was satisfactory. The scale was internally consistent with a Cronbach's alpha of 0.80. Positive correlations of the CAS with the OCS and the Fear of COVID-19 Scale demonstrated adequate convergent validity. These findings suggest that the CAS is a valid and reliable measure to assess the severity of dysfunctional coronavirus related anxiety.Item Citation Count: Evren, Bilge; Evren, Cuneyt; Dalbudak, Ercan; et al., "Neuroticism and introversion mediates the relationship between probable ADHD and symptoms of Internet gaming disorder: results of an online survey", Psychiatry and Clinical Psychopharmacology, Vol. 29, No. 1, pp. 90-96, (January 2019).Neuroticism and introversion mediates the relationship between probable ADHD and symptoms of Internet gaming disorder: results of an online survey(Taylor&Francis LTD, 2019-01-02) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüOBJECTIVES: The aim of the present study was to evaluate relationship of probable attention deficit hyperactivity disorder (ADHD) with severity of the Internet gaming disorder (IGD), neuroticism and extraversion. METHODS: The study was conducted with online survey among 457 volunteered university students in Ankara and people who play games on the Internet and who are in the e-mail database of a company located in Istanbul that organizes e-sports tournaments. Participants were evaluated by applying the Adult ADHD Self-Report Scale (ASRS-v1.1), the 9-item Internet Gaming Disorder Scale (IGDS) and the Eysenck Personality Questionnaire Revised-Abbreviated Form (EPQR-A). RESULTS: Age was lower among those with the probable ADHD (n = 102, 22.3%) and those without (n = 355, 77.7%). Gender, educational status, and type of the participants did not differ between the groups. Severity of IGD symptoms and neuroticism were higher among those with the probable ADHD, whereas extraversion was lower. In logistic regression analysis, severity of IGD symptoms predicted the probable ADHD in the first Step, whereas when extraversion and neuroticism were included in the analysis as independent variables, low extraversion (introversion) and high neuroticism predicted the probable ADHD and severity of IGD symptoms was no longer a predictor. CONCLUSION: These findings suggest that the severity of IGD symptoms is related with the probable ADHD and low extraversion (introversion) and high neuroticism may have mediator effect on this relationship.Item Citation Count: Balcı, H. Ş.; Demirel, Ş.; Topçu, Merve. "Oyun ve Kültür Üzerine Psikolojik Okumalar/Okey Oyunu ve Evlilik Doyumu Üzerine Bir İnceleme", Ankara: Akademisyen Kitabevi, pp. 77-100, 2020.Okey Oyunu ve Evlilik Doyumu Üzerine Bir İnceleme(2020) Balcı, H. Ş.; Demirel, Ş.; Topçu, Merve; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Topçu, Merve...at al. "Sosyal Bilimlerde Akademik Çalışmalar/Pamuk Prenses Karakterinin Benlik Gelişiminin Mahler’in Kuramına Göre İncelenmesi", Montenegro: IVPE, pp. 316-333, 2020.Pamuk Prenses Karakterinin Benlik Gelişiminin Mahler’in Kuramına Göre İncelenmesi(2020) Topcu, Merve; Şentürk, A.; Oktay, S.; Yetkinler, İ.; Çetinkaya, M. C.; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Topçu, Merve; Öge, Burak; Gençöz, Faruk, "Psychometric properties of the responsibility scale", Ankara Üniversitesi Dil ve Tarih-Coğrafya Fakültesi Dergisi, Vol.58, No.1, pp.1058-1080, (2018).Psychometric properties of the responsibility scale(Ankara Üniversitesi, 2018) Topcu, Merve; Öge, Burak; Gençöz, Faruk; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüThis paper aims to develop a free-access reliable and valid scale measuring perceived personal responsibility and discuss its psychometric properties. In the literature responsibility has dened in different ways. Most of the research focus on its situationdependency, but it is possible to nd some limited research about personal responsibility. Within this context, two sets of data collected. The rst data was for factor analysis and split half reliability. Second data was to study concurrent validity. Results revealed that the scale has three constructs, namely, emotional, cognitive, and behavioral factors. Both scale and the factors have good reliability and validity values.Item Citation Count: Evren, C., Pontes, H. M., Dalbudak, E., Evren, B., Topcu M., & Kutlu N. (2020). "Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework", Psychiatry and Clinical Psychopharmacology, Vol. 30, No. 2, pp. 144-151.Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework.(2020) Evren, Cüneyt; Pontes, Halley M.; Dalbudak, Ercan; Evren, Bilge; Topçu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüBackground: Previous research on gaming disorder (GD) used psychometric tools, which evaluates according to the American Psychiatric Association (APA) diagnostic framework. The Gaming Disorder Test (GDT), a standardized measure to assess symptoms and prevalence of GD according to the World Health Organization (WHO) diagnostic framework. The main aim of the current study was to adapt the GDT to Turkish. Methods: In the present study participants were assessed with the GDT, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the CAGE-Problematic Internet Use Questionnaire (CAGE-PIUQ). The factor structure of the scale was tested with Con.rmatory Factor Analysis (CFA), and reliability and validity analyses were conducted. Results: A sample of 932 Turkish gamers (58.3% male, mean age 23.64 years, SD=5.42) was recruited online. Confirmatory factor analyses demonstrated that the unidimensional factor structure of the GDT was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.879) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games (ATDSPG) during last year, IGDS9-SF and CAGE-PIUQ scores. By applying the International Classification of Diseases 11th edition (ICD-11) threshold for diagnosing GD (e.g., meeting all four criteria by answering them either with 'often' [4] or 'very often' [5]), it was found that the prevalence of GD is 1.9% (n = 18). Conclusions: Online gaming preference, ATDSPG and probable ADHD predicted the severity of disordered gaming. These findings support the Turkish version of the GDT as a valid and reliable tool for determining the extent of GD related problems among young adults and for the purposes of early GD diagnosis in clinical settings and similar research.Item Citation Count: Evren, C., Evren, B., Dalbudak, E., Topçu, M., & Kutlu, N. (2020). Psychometric validation of the Turkish motives for Online Gaming Questionnaire (MOGQ) across university students and video game players", Addicta: The Turkish Journal on Addictions, Vol. 7, No. 2, pp. 81-89.Psychometric Validation of the Turkish Motives for Online Gaming Questionnaire (MOGQ) Across University Students and Video Game Players(2020-05) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüThe main aim of the current study was to test the factor structure, reliability, and validity of the 27-Item Motives for Online Gaming Questionnaire (MOGQ), a standardized measure to assess seven types of motivation for online gaming. In the present study, participants were assessed with the MOGQ, the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and the Electronic Gaming Motives Questionnaire (EGMQ). The mean age and age at first gaming were lower and the socio-demographic factors such as male gender, living alone, having a game console, gaming more than usual in weekends, time spent on the gaming, having problems related with gaming, severity of IGD symptoms, and severity of online gaming motives were higher among the group of gamers than those in the group of students. Confirmatory factor analyses demonstrated that the six-factor structure (i.e., the dimensional structure) of the MOGQ was satisfactory for the Turkish version. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.91 for coping/escape, 0.92 for recreation, 0.88 for fantasy, 0.91 for skill development, 0.87 for social, and 0.89 for competition) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations with average time daily spent playing games during last year, IGDS9-SF, and EGMQ scores. These findings support the Turkish version of the MOGQ as a valid and reliable tool for determining the motives for online gaming among young adults.Item Citation Count: Evren, Cuneyt; Dalbudak, Ercan; Topcu, Merve; et al. (2018). Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), Psychiatry Research, 265.Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF)(Elsevier Ireland LTD, 2018-07) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Bilge; Pontes, Halley M.; 256656; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüThe main aims of the current study were to test the factor structure, reliability and validity of the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), a standardized measure to assess symptoms and prevalence of Internet Gaming Disorder (IGD). In the present study participants were assessed with the IGDS9-SF, nine-item Internet Gaming Disorder Scale (IGDS) and the Young's Internet Addiction Test-Short Form (YIAT-SF). Confirmatory factor analyzes demonstrated that the factor structure (i.e., the dimensional structure) of the IGDS9-SF was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.89) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games during last year, IGDS and YIAT-SF scores. By applying the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) threshold for diagnosing IGD (e.g., endorsing at least five criteria), it was found that the prevalence of disordered gamers ranged from 0.96% (whole sample) to 2.57% (e-sports players). These findings support the Turkish version of the IGDS9-SF as a valid and reliable tool for determining the extent of IGD-related problems among young adults and for the purposes of early IGD diagnosis in clinical settings and similar research.Item Citation Count: Evren, C. at al (2020). "Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)", Düşünen Adam: The Journal of Psychiatry and Neurological Sciences, Vol. 33, pp. 19-28.Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)(2020-03) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüObjective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.Item Citation Count: Gezinir, G.; Hiçcan, H.; Topçu, Merve. "Oyun ve Kültür Üzerine Psikolojik Okumalar/PubG Oyununda Toplumsal Cinsiyet Rolleri Üzerine Bir Değerlendirme", Ankara: Akdemisyen Kitabevi, pp. 27-50, 2020.PubG Oyununda Toplumsal Cinsiyet Rolleri Üzerine Bir Değerlendirme(2020) Gezinir, G.; Hiçcan, H.; Topçu, Merve; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Evren, Cüneyt...at all (2020). "Relationship between internet gaming disorder symptoms with attention deficit hyperactivity disorder and alexithymia symptoms among university students", Addicta: The Turkish Journal on Addictions, Vol. 7, No. 1, pp. 1-9.Relationship between Internet Gaming Disorder Symptoms with Attention Deficit Hyperactivity Disorder and Alexithymia Symptoms among University Students(2020-01) Evren, Cüneyt; Evren, Bilge; Dalbudak, Ercan; Topçu, Merve; Kutlu, Nilay; Elhai, Jon D.; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüThe aim of the present study was to evaluate the relationship between Internet gaming disorder (IGD) symptom severity with probable attention deficit hyperactivity disorder (ADHD) and alexithymia symptoms, while controlling anxiety and depression symptoms. The cross-sectional online study was conducted with 987 volunteer university students in Ankara, Turkey. Age was lower and first. Internet use was earlier among the group with probable ADHD (n=166, 16.8%) than that without (n=821, 83.2%). There were no significant differences in gender or romantic relationship status between these groups, whereas the scale scores, duration of daily Internet gaming, and problems related to Internet gaming were higher in the probable ADHD group. Probable AMID, continuous scores on alexithymia (particularly "difficulty identifying feelings" [DIF] and "externally oriented thinking" [EOT] dimensions), depression, and anxiety symptoms were associated with higher severity of IGD symptoms. ADHD, alexithymia (as a binary variable), depression, and anxiety predicted the severity of IGD symptoms, although these effects involving probable ADHD and alexithymia did not interact. These findings suggest that probable AMID and both the severity of alexithymia (particularly DIF and EOT dimensions) and presence of probable alexithymia are related with the severity of IGD symptoms, even when controlling the effects of depression and anxiety, among university students.Item Citation Count: Evren, C.; Dalbudak, E.; Topcu, M.; et al., "Relationship of alcohol and/or cannabis use in the last year and the severity of the Internet gaming disorder symptoms", European Neuropsychopharmacology, Vol. 29, pp. S170-S170, (2019).Relationship of alcohol and/or cannabis use in the last year and the severity of the Internet gaming disorder symptoms(Elsevier Science BV, 2019) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Buket; 256656; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Evren, C.; Evren, B.; Dalbudak, E.; et al., "Relationship of difficulties in emotion regulation with attention deficit/hyperactivity disorder among young adults", European Psychiatry, Vol. 56, pp. S440-S440, (2019).Relationship of difficulties in emotion regulation with attention deficit/hyperactivity disorder among young adults(Elsevier France-Editions Scientifiques Medicales Elsevier, 2019-04) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Evren, C.; Evren, B.; Dalbudak, E.; et al., "Relationship of difficulties in emotion regulation with history of suicide attempt among young adults", European Psychiatry, Vol. 56, pp. S543-S544, (2019).Relationship of difficulties in emotion regulation with history of suicide attempt among young adults(Elsevier France-Editions Scientifiques Medicales Elsevier, 2019-04) Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Evren, Bilge; 256656; Çankaya Üniversitesi, Fen - Edebiyat Fakültesi, Psikoloji BölümüItem Citation Count: Evren, B., Evren, C., Dalbudak, E., Topçu, M., Kutlu, N. (2018). Relationship of internet addiction severity with probable ADHD and difficulties in emotion regulation among young adults. Psychiatry Research, 269, 494-500. http://dx.doi.org/10.1016/j.psychres.2018.08.112Relationship of internet addiction severity with probable ADHD and difficulties in emotion regulation among young adults(Elsevier Ireland LTD, 2018-11) Evren, Bilge; Evren, Cüneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656; Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji BölümüThe aim of the present study was to evaluate relationship of Internet addiction (IA) symptom severity with probable attention deficit/hyperactivity disorder (ADHD) and difficulties in emotion regulation, while controlling the effects of depression, anxiety and neuroticism. The study was conducted with online survey among 1010 volunteered participants of university students and/or amateur or professional gamers. Scale scores were higher among the group with high probability of ADHD (n = 190, 18.8%). In linear regression analysis, both Inattentiveness and hyperactivity/impulsivity dimensions of ADHD were related with the severity of IA symptoms, together with depression and non-accept dimension of the Difficulties in Emotion Regulation Scale (DERS). Similarly, presence of probable ADHD was related with the severity of IA symptoms in ANCOVA, together with depression, neuroticism and non-accept dimension of DERS. Participants were two different groups of non-clinical samples and all scales were self-rated. Also common comorbidities were not screened. Finally, since this study is cross-sectional the findings of this study cannot address the causal relationships among the primary constructs of interest. These findings suggest that the presence of probable ADHD is related with the severity of IA symptoms, together with the difficulties in emotion regulation, particularly non-accept dimension, depression and neuroticism among young adults.