Browsing by Author "Cagiltay, N.E."
Now showing 1 - 6 of 6
- Results Per Page
- Sort Options
Conference Object Citation - Scopus: 4Analysis of B2c Mobile Application Characteristics and Quality Factors Based on Iso 25010 Quality Model(Springer Verlag, 2014) Tokdemir, G.; Cagiltay, N.E.; Erturan, Y.N.; Yildiz, E.; Bilgen, S.; 17411; 06.01. Bilgisayar Mühendisliği; 06. Mühendislik Fakültesi; 01. Çankaya ÜniversitesiThe number of mobile applications in mobile market has rapidly increased as new technology and new devices are emerging at remarkable speed which shows mobile applications have an important role in every field of our life. Among those, even some of the mobile applications have a long time life as end-users use those effectively, some of them fail to do so that prevents the companies to reach from their aim. The main reason of that problem results from the quality of the mobile applications. Although there are some methods and metrics to analyze the quality of mobile applications, they have lack of criteria since they are mostly based on ISO 9126 quality model factors which are invalid anymore. This study aims to analyze both mobile commerce applications' characteristics and quality factors and sub-factors based on ISO 25010 product quality model. Accordingly a quality model is proposed by analysis performed by a group of experts from the mobile software development area. The results of this study aims to help developing more qualified and effective mobile applications from developer perspective. © 2014 Springer International Publishing.Conference Object Guis With Haptic Interfaces(Springer Verlag, 2015) Ozcelik, E.; Tuner, E.; Sahin, H.; Tokdemir, G.; Arda Aydin, M.; Cagiltay, N.E.; 17411; 02.04. Psikoloji; 06.01. Bilgisayar Mühendisliği; 02. Fen-Edebiyat Fakültesi; 06. Mühendislik Fakültesi; 01. Çankaya ÜniversitesiWhile there are many studies regarding utilization of Haptic feedback to enhance desktop GUIs and utilizing Haptic devices as additional interfaces to improve performance in current interaction techniques, there are not many studies that uses Haptic device as a primary input device. In this study, we present an experimentation conducted with 30 students, comparing performance of a Haptic device with mouse to use a GUI elements commonly used with mouse gestures. This study is inspired by a system that utilizes both mouse and a Haptic device, thus also taking task switching into consideration. We conclude that it is possible to achieve an acceptable performance with a Haptic device in a desktop-like GUI but further study and experimentation is necessary. © Springer International Publishing Switzerland 2015.Conference Object Citation - Scopus: 1How Engineers Understand Entity Relationship Diagrams (Erd): Insights From Eye Tracker Data(IADIS, 2012) Tokdemir, G.; Tokdemir, Gül; Cagiltay, N.E.; Kilic, O.; 17411; 113411; Bilgisayar Mühendisliği; 06.01. Bilgisayar Mühendisliği; 06. Mühendislik Fakültesi; 01. Çankaya ÜniversitesiEntity Relationship Diagram (ERD) is one of the main tools used in software design process. This representation enables software engineers to understand system data requirements at a more comprehensive level. Designing and understanding of ERD and hence system data requirements is a critical issue for the success of software projects. In this study we are introducing an experiment environment which would be used to understand the behaviors of software engineers during designing and understanding these representations. This experimental setting is planned to be used to measure the software engineers' performance during ERD defect detection process. We believe such an environment can be used to develop some reviewing guidelines for the software engineers to improve their reviewing process in ERD which in turn will provide some tools for the educators to improve design and review skills of future software engineers. The results of this study would also provide recommendations for the researchers in similar experiments. © 2012 IADIS.Conference Object A Mobile Application Flow Representation for Mutual Understanding of It and Healthcare Professionals(2013) Bilgen, S.; Tokdemir, G.; Cagiltay, N.E.; Yildiz, E.; Özcebe, E.; Erturan, Y.N.; 17411; 06.01. Bilgisayar Mühendisliği; 06. Mühendislik Fakültesi; 01. Çankaya ÜniversitesiEver since mobile applications were developed and became popular, they have started to take part in almost every field of our lives. Healthcare is one of the most popular fields that mobile applications have become a part of. However, development of mobile healthcare applications requires an inter-disciplinary work on which people from different domains should communicate. To do so efficiently, mobile application instructions should be provided as clearly as possible so that mutual understanding can be achieved. This study, aims to provide a methodology to provide the common grounds for healthcare and IT specialists so that to improve the satisfaction level of all the stakeholders of the system from the provided IT services and the end-user interfaces. In other words, by providing a better communication medium for the stakeholders during the design phase, we believe that software development process will be improved, so do their satisfaction from the developed system. © 2013 Springer-Verlag.Conference Object Multimodal Interaction Flow Representation for Ubiquitous Environments - Mif: a Case Study in Surgical Navigation Interface Design(Springer Verlag, 2015) Altun, G.; Cagiltay, N.E.; Maras, H.H.; Borcek, A.O.; Tokdemir, G.; 17411; 06.01. Bilgisayar Mühendisliği; 06. Mühendislik Fakültesi; 01. Çankaya ÜniversitesiWith the advent of technology, new interaction modalities became available which augmented the system interaction. Even though there are vast amount of applications for the ubiquitous devices like mobile agents, smart glasses and wearable technologies, many of them are hardly preferred by users. The success of those systems is highly dependent on the quality of the interaction design. Moreover, domain specific applications developed for these ubiquitous devices involve detailed domain knowledge which normally IT professionals do not have, which may involve a substantial lack of quality in the services provided. Hence, effective and high quality domain specific applications developed for these ubiquitous devices require significant collaboration of domain experts and IT professionals during the development process. Accordingly, tools to provide common communication medium between domain experts and IT professionals would provide necessary medium for communication. In this study, a new modelling tool for interaction design of ubiquitous devices like mobile agents, wearable devices is proposed which includes different interaction modalities. In order to better understand the effectiveness of this newly proposed design tool, an experimental study is conducted with 11 undergraduate students (novices) and 15 graduate students (experienced) of Computer Engineering Department for evaluating defect detection performance for the defects seeded into the interface design of a neuronavigation device. Results show that the defects were realized as more difficult for the novices and their performance was lower compared to experienced ones. Considering the defect types, wrong information and wrong button type of defects were recognized as more difficult. The results of this study aimed to provide insights for the system designers to better represent the interaction design details and to improve the communication level of IT professionals and the domain experts. © Springer International Publishing Switzerland 2015.Conference Object Citation - Scopus: 26A Serious Game for Speech Disorder Children Therapy(2012) Tokdemir, G.; Cagiltay, N.E.; Cagatay, M.; Ege, P.; 17411; 06.01. Bilgisayar Mühendisliği; 06. Mühendislik Fakültesi; 01. Çankaya ÜniversitesiToday meaning of games is much more serious than just considering them as an entertainment and free-time activity. Games have begun to be used in many different areas such as education, healthcare, military, corporate management and public policy for different purposes. Several benefits of serious games have been reported in the literature. Studies also show that with a combination of entertainment and education (edutainment) several benefits could be achieved in the rehabilitation process of the disordered individuals. This study reports the advantages of 3D game environments for speech and language therapy of children and benefits of making the treatment process accessible from anywhere and anytime are demonstrated. © 2012 IEEE.
