Browsing by Author "Kosa, Mehmet"
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Conference Object Citation - WoS: 4Citation - Scopus: 4Gamifying the Onboarding Process for Novice Software Practitioners(Springer-verlag Berlin, 2016) Kosa, Mehmet; Yılmaz, Murat; Yilmaz, Murat; Yazılım MühendisliğiAs the software development process becomes more complex, the adaptation challenges for novice software practitioners become magnified. In particular, an invisible adaptation barrier could have emerged between a software project and newly hired software engineers. This barrier needs to be overcome as soon as possible for the new comers to be productive and effective. To address this issue, we propose a tailored gamification process especially for novice software engineers so as to improve their onboarding process. The approach aims to provide the novice practitioners more motivation and less struggling, which promotes the utilization of "6D Gamification Framework" that is discussed as an example.Conference Object Citation - WoS: 48Citation - Scopus: 63Software Engineering Education and Games: A Systematic Literature Review(Graz Univ Technolgoy, inst information Systems Computer Media-iicm, 2016) Kosa, Mehmet; Yılmaz, Murat; Yilmaz, Murat; O'Connor, Rory V.; Clarke, Paul M.; Yazılım MühendisliğiThe trend in using games in elementary level education also spreads through higher education levels and specific domains such as engineering. Recently, researchers have shown an increased interest in the usage of games in software engineering. In this paper, we are presenting a systematic review and analysis of 350 papers regarding games in software engineering education that was published in the last fifteen years. After applying our inclusion criteria and manual inspection of these studies, we have ended up with 53 primary papers. Based on a systematic process, we reported and discussed our findings with possible future research directions. The main results of this study indicate that the studies are accumulated around 5 categories: Games that learners/students play, games that learners/students develop as projects, curriculum proposals, developing/coming up with new approaches, tools, frameworks or suggestions and others.