Software Engineering Education and Games: a Systematic Literature Review

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Abstract

The trend in using games in elementary level education also spreads through higher education levels and specific domains such as engineering. Recently, researchers have shown an increased interest in the usage of games in software engineering. In this paper, we are presenting a systematic review and analysis of 350 papers regarding games in software engineering education that was published in the last fifteen years. After applying our inclusion criteria and manual inspection of these studies, we have ended up with 53 primary papers. Based on a systematic process, we reported and discussed our findings with possible future research directions. The main results of this study indicate that the studies are accumulated around 5 categories: Games that learners/students play, games that learners/students develop as projects, curriculum proposals, developing/coming up with new approaches, tools, frameworks or suggestions and others.

Description

O'Connor, Rory/0000-0001-9253-0313; Yilmaz, Murat/0000-0002-2446-3224; Clarke, Paul/0000-0002-4487-627X

Keywords

Systematic Review, Games, Software Engineering

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Citation

Kosa, Mehmet...et al., "Software Engineering Education and Games: A Systematic Literature Review", Journal of Universal Computer Science, Vol. 22, No. 12, pp. 1558-1574, (2016).

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Volume

22

Issue

12

Start Page

1558

End Page

1574
SCOPUS™ Citations

66

checked on May 29, 2026

Web of Science™ Citations

49

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4

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