Scopus İndeksli Yayınlar Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/8651
Browse
5 results
Search Results
Article Citation - WoS: 6Citation - Scopus: 6Auction-Based Serious Game for Bug Tracking(Wiley, 2019) Usfekes, Cagdas; Tuzun, Eray; Yilmaz, Murat; Macit, Yagup; Clarke, PaulToday, one of the challenges in software engineering is utilising application lifecycle management (ALM) tools effectively in software development. In particular, it is hard for software developers to engage with the work items that are appointed to themselves in these ALM tools. In this study, the authors have focused on bug tracking in ALM where one of the most important metrics is mean time to resolution that is the average time to fix a reported bug. To improve this metric, they developed a serious game application based on an auction-based reward mechanism. The ultimate aim of this approach is to create an incentive structure for software practitioners to find and resolved bugs that are auctioned where participants are encouraged to solve and test more bugs in less time and improve quality of software development in a competitive environment. They conduct hypothesis tests by performing a Monte Carlo simulation. The preliminary results of this research support the idea that using a gamification approach for an issue tracking system enhances the productivity and decreases mean time to resolution.Conference Object Citation - WoS: 4Citation - Scopus: 6Towards a Role Playing Game for Exploring the Roles in Scrum To Improve Collaboration Problems(Springer international Publishing Ag, 2018) Metin, Ozgun Onat; Gungor, Deniz; Yilmaz, Murat; Akarsu, ZulalScrum is the most popular, useful and lightweight framework based on agile software development philosophy. In particular, software development organizations are willing to transform their software development culture to benefit from its fruitful practices. In addition, it is almost inevitable for the organizations with historical development practices to face many dysfunctions during transformation phase, which is normal and expected. It is important to uncover, analyze and solve these dysfunctions, which may take some time. One of the problems organizations may encounter is the confusion and misapplication of the roles in Scrum. This dysfunction creates problems from task creation, follow-up, taking responsibility to collaboration problems in the project. The goal of this study is to address such situations using an interactive role playing game-based approach among team members to improve collaboration.Article Citation - WoS: 5Citation - Scopus: 6Exploring the Belief Systems of Software Development Professionals(Taylor & Francis inc, 2015) O'Connor, Rory V.; Yilmaz, MuratIt is commonly accepted that an individual's beliefs and actions are based on his or her assessment and perceptions of the world. In order to determine what practices an individual is likely to follow at any given time, it is necessary to understand the individual's behavioral intention in a given circumstance. From an Information Technology perspective, a software development professional's belief systems are potentially the basis for the adoption and implementation of new and innovative work practices and processes. In this article, we explore the belief systems of software development professionals in order to understand the beliefs underlying intention and practice, and we seek answers about how they adopt or reject new and innovative software development processes and practices. The results point out a strong influence of past experiences, personality types, and repeated behavior on current software development processes and practices in industrial settings.Conference Object Citation - WoS: 2Adopting Augmented Reality for the Purpose of Software Development Process Training and Improvement: an Exploration(Springer international Publishing Ag, 2018) Oge, Irem; Orkun, Bora; Yilmaz, Murat; Tuzun, Eray; Clarke, Paul; O'Connor, Rory V.; Ohri, Ipek; O’Connor, Rory V.Augmented reality (AR) is a technological field of study that bridges the physical and digital world together with a view to improving user experience. AR holds great potential to change the delivery of software services or software process improvement by utilizing a specific set of components. The purpose of this exploratory study is to propose an integration framework to support AR for improving the onboarding process, notably in introducing new hires to the development process while performing their daily tasks. In addition, it also aims to enhance the software development workflow process using AR. Similar to a GPS device that can guide you from point A to point B, our goal is to create software artifacts like navigation components where software teams may benefit from digitally enhanced working conditions provided using AR. After conducting a review in the literature, we confirmed that there is lack of studies about the combination of augmented reality with software engineering disciplines for onboarding. In this paper, we formalized our approach based on the benefits of AR. Ultimately; we propose an AR-based preliminary model for improving the software development process.Conference Object Citation - WoS: 12Citation - Scopus: 17A Systematic Investigation Into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review(Springer-verlag Berlin, 2017) Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V.; Olgun, Serhan; O’Connor, Rory V.The software development process is a set of socio-technical activities to produce software artifacts in which humans play a crucial role. Since it is a people centric activity, factors such as user motivation, engagement, communication and collaboration might constrain these activities. Therefore, software business organizations stand to benefit from adopting different tools and methods in order to overcome these obstacles and to improve their software business processes. Research has been made to increase software quality and enhance the software development process. Alongside these studies, innovative techniques and concepts are beneficial. As a solution, the notion of gamification (i.e. employing game elements in non-gaming contexts) has been introduced to enhance the software development process and overcome the challenges mostly related to human factors. However, the applicability of game elements in the context of software business landscapes is still a controversial issue and not totally proven as of yet. Numerous studies have been conducted to examine the benefits of gamification and how game elements affect the software development process. Thus, in this paper, a systematic literature review was conducted in order to investigate the application of game elements both in research and industrial levels of software development and as well as in software business landscapes.
