Effectiveness of Gamification in Flipped Learning
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Date
2020
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Sage Publications inc
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Abstract
The success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in the online environment of flipped learning to determine whether it will increase interaction data, participation, and achievement. We used a mixed-methods sequential explanatory design, which implies collecting and analyzing quantitative and then qualitative data. In the online learning environment of the experimental group, we used the gamification. However, participants in the control group could not access the game components. According to the findings, the experimental group had higher scores in terms of interaction data, participation, and achievement compared with the control group. Students with low participation can be encouraged to do online activities with gamification techniques.
Description
Gunduz, Abdullah Yasin/0000-0003-2370-6199
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Keywords
Flipped Learning, Gamification, Interaction Data, Participation, Achievement
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Citation
Gündüz, Abdullah Yasin; Akkoyunlu, Buket (2020). "Effectiveness of Gamification in Flipped Learning", Sage Open, Vol. 10, No. 4.
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28
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Volume
10
Issue
4
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CrossRef : 21
Scopus : 47
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9.45179818
Sustainable Development Goals
1
NO POVERTY

4
QUALITY EDUCATION

5
GENDER EQUALITY

8
DECENT WORK AND ECONOMIC GROWTH

9
INDUSTRY, INNOVATION AND INFRASTRUCTURE

17
PARTNERSHIPS FOR THE GOALS
