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Effectiveness of Gamification in Flipped Learning

dc.contributor.author Akkoyunlu, Buket
dc.contributor.author Gunduz, Abdullah Yasin
dc.contributor.authorID 8539 tr_TR
dc.contributor.other 09.01. Ortak Dersler Bölümü
dc.contributor.other 09. Rektörlük
dc.contributor.other 01. Çankaya Üniversitesi
dc.date.accessioned 2022-04-08T11:55:37Z
dc.date.accessioned 2025-09-18T16:07:56Z
dc.date.available 2022-04-08T11:55:37Z
dc.date.available 2025-09-18T16:07:56Z
dc.date.issued 2020
dc.description Gunduz, Abdullah Yasin/0000-0003-2370-6199 en_US
dc.description.abstract The success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in the online environment of flipped learning to determine whether it will increase interaction data, participation, and achievement. We used a mixed-methods sequential explanatory design, which implies collecting and analyzing quantitative and then qualitative data. In the online learning environment of the experimental group, we used the gamification. However, participants in the control group could not access the game components. According to the findings, the experimental group had higher scores in terms of interaction data, participation, and achievement compared with the control group. Students with low participation can be encouraged to do online activities with gamification techniques. en_US
dc.description.publishedMonth 10
dc.identifier.citation Gündüz, Abdullah Yasin; Akkoyunlu, Buket (2020). "Effectiveness of Gamification in Flipped Learning", Sage Open, Vol. 10, No. 4. en_US
dc.identifier.doi 10.1177/2158244020979837
dc.identifier.issn 2158-2440
dc.identifier.scopus 2-s2.0-85097930762
dc.identifier.uri https://doi.org/10.1177/2158244020979837
dc.identifier.uri https://hdl.handle.net/20.500.12416/14908
dc.language.iso en en_US
dc.publisher Sage Publications inc en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Flipped Learning en_US
dc.subject Gamification en_US
dc.subject Interaction Data en_US
dc.subject Participation en_US
dc.subject Achievement en_US
dc.title Effectiveness of Gamification in Flipped Learning en_US
dc.title Effectiveness of Gamification in Flipped Learning tr_TR
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Gunduz, Abdullah Yasin/0000-0003-2370-6199
gdc.author.institutional Akkoyunlu, Buket
gdc.author.scopusid 57190062341
gdc.author.scopusid 14033904000
gdc.author.wosid Gunduz, Abdullah Yasin/Hnq-9217-2023
gdc.description.department Çankaya University en_US
gdc.description.departmenttemp [Gunduz, Abdullah Yasin] Usak Univ, Usak, Turkey; [Akkoyunlu, Buket] Cankaya Univ, Ankara, Turkey en_US
gdc.description.issue 4 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q1
gdc.description.volume 10 en_US
gdc.description.woscitationindex Social Science Citation Index
gdc.description.wosquality Q2
gdc.identifier.openalex W3114227305
gdc.identifier.wos WOS:000602660600001
gdc.openalex.fwci 9.45179818
gdc.openalex.normalizedpercentile 0.98
gdc.openalex.toppercent TOP 10%
gdc.opencitations.count 28
gdc.plumx.crossrefcites 21
gdc.plumx.mendeley 225
gdc.plumx.scopuscites 47
gdc.scopus.citedcount 46
gdc.wos.citedcount 34
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