Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review

dc.contributor.authorOlgun, Serhan
dc.contributor.authorYılmaz, Murat
dc.contributor.authorClarke, Paul M.
dc.contributor.authorO'Connor, Rory V.
dc.date.accessioned2020-04-20T13:43:40Z
dc.date.available2020-04-20T13:43:40Z
dc.date.issued2017
dc.departmentÇankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümüen_US
dc.description.abstractThe software development process is a set of socio-technical activities to produce software artifacts in which humans play a crucial role. Since it is a people centric activity, factors such as user motivation, engagement, communication and collaboration might constrain these activities. Therefore, software business organizations stand to benefit from adopting different tools and methods in order to overcome these obstacles and to improve their software business processes. Research has been made to increase software quality and enhance the software development process. Alongside these studies, innovative techniques and concepts are beneficial. As a solution, the notion of gamification (i.e. employing game elements in non-gaming contexts) has been introduced to enhance the software development process and overcome the challenges mostly related to human factors. However, the applicability of game elements in the context of software business landscapes is still a controversial issue and not totally proven as of yet. Numerous studies have been conducted to examine the benefits of gamification and how game elements affect the software development process. Thus, in this paper, a systematic literature review was conducted in order to investigate the application of game elements both in research and industrial levels of software development and as well as in software business landscapes.en_US
dc.identifier.citationOlgun, Serhan...et al., "A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review", Software Process Improvement And Capability Determination, Spıce 2017, Vol. 770, pp. 384-398, (2017).en_US
dc.identifier.doi10.1007/978-3-319-67383-7_28
dc.identifier.endpage398en_US
dc.identifier.issn1865-0929
dc.identifier.issn1865-0937
dc.identifier.startpage384en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12416/3398
dc.identifier.volume770en_US
dc.language.isoenen_US
dc.publisherSpringer-Verlag Berlinen_US
dc.relation.ispartofSoftware Process Improvement And Capability Determination, Spıce 2017en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGamificationen_US
dc.subjectSoftware Developmenten_US
dc.subjectGame Elementsen_US
dc.subjectSystematic Reviewen_US
dc.titleA Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Reviewtr_TR
dc.titleA Systematic Investigation Into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Reviewen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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