Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Towards a serious game to teach ISO/IEC 12207 software lifecycle process: An interactive learning approach

dc.contributor.authorYılmaz, Murat
dc.contributor.authorYılmaz, Murat
dc.contributor.authorO'connor, Rory V.
dc.date.accessioned2023-02-09T08:26:19Z
dc.date.available2023-02-09T08:26:19Z
dc.date.issued2015
dc.departmentÇankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümüen_US
dc.description.abstractISO/IEC 12207 training is a key element to provide an ability to software development organizations for selecting a set of required processes, measuring the performance of these processes, and continuously improving them. Traditionally, such training is either performed by an expert individual to the software quality management personnel most likely in form of a seminar in a classroom environment. This may also be given by a qualified professional, such as a registered auditor. However, software requirements are usually subject to change, and there­fore such training is not enough to teach the substantial details of the entire standard. This has led to increased reports of complications, which demotivates organization to use this standard. To improve the quality of traditional training, a 3D serious game was proposed. The preliminary idea here is that the training is utilized as a game that employs 3D office landscape to provide a realistic virtual environment for ensuring that the training will be based in a real-world-like environment. Before building a prototype for our serious game, we consulted five industrial experts whose works are related with ISO standards. To give these practitioners an opportunity to explore the conceptual design and raise some potential problems, the semi-structured interview method was used. Based on the suggestions of experts, proposed model of the serious game were revised. Taken together, initial results suggest that a serious game for teaching ISO/IEC 12207 should be useful for individuals who are interested in learning more about the standard.en_US
dc.identifier.citationAydan, Ufuk; Yılmaz, Murat; O'connor, Rory V. (2015). "Towards a serious game to teach ISO/IEC 12207 software lifecycle process: An interactive learning approach", Communications in Computer and Information Science, 15th International Conference on Software Process Improvement and Capability Determination, SPICE 2015, Gothenburg, 16 June 2015through 17 June 2015, Vol. 526, pp. 217-229.en_US
dc.identifier.doi10.1007/978-3-319-19860-6_17
dc.identifier.endpage229en_US
dc.identifier.issn1865-0929
dc.identifier.startpage217en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12416/6174
dc.identifier.volume526en_US
dc.language.isoenen_US
dc.relation.ispartofCommunications in Computer and Information Scienceen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleTowards a serious game to teach ISO/IEC 12207 software lifecycle process: An interactive learning approachtr_TR
dc.titleTowards a Serious Game To Teach Iso/Iec 12207 Software Lifecycle Process: an Interactive Learning Approachen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublication5dffca75-d28b-4f67-a66f-7c9d1f9784c9
relation.isAuthorOfPublication.latestForDiscovery5dffca75-d28b-4f67-a66f-7c9d1f9784c9

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