Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Gamification as a disruptive factor in software processimprovement initiatives

dc.contributor.authorHerranz, Eduardo
dc.contributor.authorColomo-Palacios, Ricardo
dc.contributor.authorde Amescua Seco, Antonio
dc.contributor.authorYılmaz, Murat
dc.date.accessioned2020-06-02T07:01:10Z
dc.date.available2020-06-02T07:01:10Z
dc.date.issued2014
dc.departmentÇankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümüen_US
dc.description.abstractFor any Software Process Improvement (SPI) initiative to succeed human factors, in particular, motivation and commitment of the people involved should be kept in mind. In fact, Organizational Change Management (OCM) has been identified as an essential knowledge area for any SPI initiative. However, enough attention is still not given to the human factors and therefore, the high degree of failures in the SPI initiatives is directly linked to a lack of commitment and motivation. Gamification discipline allows us to define mechanisms that drive people's motivation and commitment towards the development of tasks in order to encourage and accelerate the acceptance of an SPI initiative. In this paper, a gamification framework oriented to both organization needs and software practitioners groups involved in an SPI initiative is defined. This framework tries to take advantage of the transverse nature of gamification in order to apply its Critical Success Factors (CSF) to the organizational change management of an SPI. Gamification framework guidelines have been validated by some qualitative methods. Results show some limitations that threaten the reliability of this validation. These require further empirical validation of a software organization.en_US
dc.identifier.citationHerranz, Eduardo; Colomo-Palacios, Ricardo; de Amescua Seco, Antonio "Gamification as a disruptive factor in software processimprovement initiatives" Journal Of Universal Computer Science, Vol.20, No.6, pp.885-906, (2014).en_US
dc.identifier.endpage906en_US
dc.identifier.issn0948-695X
dc.identifier.issue6en_US
dc.identifier.startpage885en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12416/3994
dc.identifier.volume20en_US
dc.language.isoenen_US
dc.publisherGraz Univ Technolgoyen_US
dc.relation.ispartofJournal Of Universal Computer Scienceen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGamificationen_US
dc.subjectSoftware Process Improvementen_US
dc.subjectOrganizational Change Managementen_US
dc.titleGamification as a disruptive factor in software processimprovement initiativestr_TR
dc.titleGamification as a Disruptive Factor in Software Processimprovement Initiativesen_US
dc.typeArticleen_US
dspace.entity.typePublication

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