Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Adopting Augmented Reality for the Purpose of Software Development Process Training and Improvement: An Exploration

dc.contributor.authorOhri, İpek
dc.contributor.authorÖge, İrem
dc.contributor.authorOrkun, Bora
dc.contributor.authorYılmaz, Murat
dc.contributor.authorTüzün, Eray
dc.contributor.authorClarke, Paul
dc.contributor.authorO'Connor, Rory V.
dc.date.accessioned2020-05-08T23:45:52Z
dc.date.available2020-05-08T23:45:52Z
dc.date.issued2018
dc.departmentÇankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümüen_US
dc.description.abstractAugmented reality (AR) is a technological field of study that bridges the physical and digital world together with a view to improving user experience. AR holds great potential to change the delivery of software services or software process improvement by utilizing a specific set of components. The purpose of this exploratory study is to propose an integration framework to support AR for improving the onboarding process, notably in introducing new hires to the development process while performing their daily tasks. In addition, it also aims to enhance the software development workflow process using AR. Similar to a GPS device that can guide you from point A to point B, our goal is to create software artifacts like navigation components where software teams may benefit from digitally enhanced working conditions provided using AR. After conducting a review in the literature, we confirmed that there is lack of studies about the combination of augmented reality with software engineering disciplines for onboarding. In this paper, we formalized our approach based on the benefits of AR. Ultimately; we propose an AR-based preliminary model for improving the software development process.en_US
dc.identifier.citationOhri, İ...et al. "Adopting Augmented Reality for the Purpose of Software Development Process Training and Improvement: An Exploration",en_US
dc.identifier.doi10.1007/978-3-319-97925-0_16
dc.identifier.endpage206en_US
dc.identifier.isbn9783319979243
dc.identifier.issn18650929
dc.identifier.startpage195en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12416/3670
dc.identifier.volume896en_US
dc.language.isoenen_US
dc.publisherSpringer Verlagen_US
dc.relation.ispartofCommunications in Computer and Information Scienceen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectSoftware Developmenten_US
dc.subjectAugmented Realityen_US
dc.subjectVirtual Dashboarden_US
dc.titleAdopting Augmented Reality for the Purpose of Software Development Process Training and Improvement: An Explorationtr_TR
dc.titleAdopting Augmented Reality for the Purpose of Software Development Process Training and Improvement: an Explorationen_US
dc.typeBook Parten_US
dspace.entity.typePublication

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