Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Towards a quest-based contextualization process for game-basedlearning

dc.authorid Yilmaz, Murat/0000-0002-2446-3224
dc.authorid O'Connor, Rory/0000-0001-9253-0313
dc.authorid Saran, Murat/0000-0002-8652-3392
dc.authorscopusid 55738449500
dc.authorscopusid 24722292900
dc.authorscopusid 7202869241
dc.authorwosid Saran, Murat/U-5382-2018
dc.authorwosid Yilmaz, Murat/O-8060-2018
dc.contributor.author Yılmaz, Murat
dc.contributor.author Yilmaz, Murat
dc.contributor.author Saran, Murat
dc.contributor.author Saran, Murat
dc.contributor.author O'Connor, Rory
dc.contributor.other Yazılım Mühendisliği
dc.contributor.other Bilgisayar Mühendisliği
dc.date.accessioned 2020-06-02T07:02:08Z
dc.date.available 2020-06-02T07:02:08Z
dc.date.issued 2014
dc.department Çankaya University en_US
dc.department-temp [Yilmaz, Murat; Saran, Murat] Cankaya Univ, Dept Comp Engn, Game Res Lab, Ankara, Turkey; [O'Connor, Rory] Dublin City Univ, Sch Comp, Dublin 9, Ireland en_US
dc.description Yilmaz, Murat/0000-0002-2446-3224; O'Connor, Rory/0000-0001-9253-0313; Saran, Murat/0000-0002-8652-3392 en_US
dc.description.abstract This study proposes a quest-based contextualization (QBC) process, which transforms part of a traditional lecture into a well-defined questing structure. The goal is to create a learning experience by using a systematic game-based questing approach. The QBC procedure is a set of sequential tasks defined by the game designer to reflect the instructional objectives of the course. It is formed as an interaction perspective from which a game system can be materialized, and which aims to improve the quality of the game flow and the user experience in a game-based learning environment. We claim that a game-based contextualization process can be used to restructure a traditional lecture in terms of educational quests. In particular, it was hypothesized that the design of such a quest-line should be constructed as a questing structure based on the chain of events, which are extracted from lecture notes. In the formulation of this design, the key events were discussed in an interview with an expert (i.e. content specialist) from a target field. This interview was transcribed, and further analyzed using an iterative qualitative approach as an interpretive analysis technique where an inductive proposition is considered for contextualization of data. This research used a thematic analysis methodology to explore the situations, which are suitable for questing and might be expandable into categories. Furthermore, questable points from the data were captured and situational elements and conversational key points were rigorously categorized. After building the initial mapping, we conducted a second interview with the same area expert to refine our preliminary findings. To evaluate our approach from the game design perspective, we sought advice from a small group of game design experts and practitioners who are recognized knowledgeable individuals in educational game development. Based on the opinion of four game design experts, the questing structure was revised and several game elements, such as extra battles, puzzles, and achievements, were added to support the elements of fun. Three of the experts argued that the proposed questing structure was highly educational, while the fourth claimed that such an improvement was partially important. These findings, while preliminary, suggested that a well-defined questing structure should be useful to improve the quality of a game-based learning environment. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Social Science and Humanities
dc.identifier.citation Yılmaz, Murat; Saran, Murat; O'Connor, Rory, "Towards a quest-based contextualization process for game-basedlearning" Proceedings Of The 8th European Conference On Games Based Learning (ECGBL 2014), Vol.1-2, pp.645-651, (2014) en_US
dc.identifier.endpage 651 en_US
dc.identifier.isbn 9781910309575
dc.identifier.issn 2049-0992
dc.identifier.issn 2049-100X
dc.identifier.scopus 2-s2.0-84923530738
dc.identifier.scopusquality N/A
dc.identifier.startpage 645 en_US
dc.identifier.wos WOS:000351435200079
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Acad Conferences Ltd en_US
dc.relation.ispartof 8th European Conference on Games Based Learning (ECGBL) -- OCT 09-10, 2014 -- Univ Appl Sci, Res & Training Ctr Culture & Comp Sci, Berlin, GERMANY en_US
dc.relation.ispartofseries Proceedings of the European Conference on Games-Based Learning
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 3
dc.subject Game-Based Learning en_US
dc.subject Quest Creation Process en_US
dc.subject Contextualization en_US
dc.subject Questing Structure en_US
dc.subject Thematic Analysis en_US
dc.subject Expert Reviews en_US
dc.title Towards a quest-based contextualization process for game-basedlearning tr_TR
dc.title Towards a Quest-Based Contextualization Process for Game-Based Learning en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 3
dspace.entity.type Publication
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