Psikoloji Bölümü Yayın Koleksiyonu
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Article Citation - WoS: 0Citation - Scopus: 0Direct and indirect relationships between cognitive flexibility and COVID-19 related psychological distress: The mediating role of maladaptive cognitive emotion regulation strategies(Klinik Psikiyatri dergisi, 2022) Sayinta, Senanur; Kocak, Hatice Nur; Kaynak, Hande; 101097Objective: The effects of the COVID-19 pandemic are remarkable on individuals' mental health. During the COVID-19 pandemic, there is an increase in mental health problems and psychological distress in uninfected healthy people. The present study aimed to examine the mediator role of maladaptive cognitive emotion regula-tion strategies in the relationship between cognitive fle-xibility and COVID-19 related psychological distress experienced during the current pandemic. Method: The sample consisted of 351 young adults (86% female and 14% male) who were not infected with COVID-19 aged between 18 to 25 years old. Participants completed the self-report questionnaires, including the Cognitive Flexibility Inventory, Cognitive Emotion Regulation Questionnaire, and COVID-19 Related Psychological Distress Scale. Mediation analysis estimated total, indi-rect, and direct effects between cognitive flexibility and COVID-19 related psychological distress. Results: The correlation analyses showed that cognitive flexibility -control dimension was negatively associated with both COVID-19 related psychological distress and maladaptive cognitive emotion regulation strategies. Also, maladap-tive cognitive emotion regulation strategies and COVID-19 related psychological distress was found to be posi-tively correlated. In the study sample, the results of the bootstrap mediation indicated that maladaptive cogni-tive emotion regulation strategies, including self-blame, acceptance, rumination, catastrophizing, and blaming others, fully mediated the relationship between cogni-tive flexibility -control and COVID-19 related psycholog-ical distress. Discussion: Our findings would help psy-chological interventions designed for COVID-19 unin-fected healthy people who have lower-level cognitive flexibility -control dimension by highlighting the promi-nence that the fewer people use maladaptive cognitive emotion regulation strategies, the less they feel COVID-19 related psychological distress.Article Citation - Scopus: 0Does A Correlation Exist Between Fluid Intelligence And Creativity?(Cyprus Mental Health Institute, 2020) Yazihan, N.T.; 276238The aim of the study was to investigate the associations between fluid intelligence and creativity among young adults. The sample consisted of 26 university students who were recruited through convenience sampling method. The Raven Standard Progressive Matrices (RSPM) 9 item-form and a divergent thinking test were used to measure fluent intelligence and creativity, respectively. In order to examine the associations between creativity and fluent intelligence correlational analysis was applied. The Pearson’s correlation coefficient revealed that there was no significant relationship between the tests of divergent thinking and RSPM total score. On the other hand, the results showed a significant positive correlation between the RSPM visuospatial factor and both fluency (r=.47, p<.01) and flexibility (r=.41, p<.01) dimensions of the divergent thinking test. As a result, we suggest that certain basic processes regarding fluid intelligence (e.g. visual spatial reasoning) and creativity operate through common and similar mechanisms. Future studies could investigate the association between these constructs by using neuro-imagining method and focus on how these skills can be integrated into real life situations. © 2020, Cyprus Mental Health Institute. All rights reserved.Article Citation - Scopus: 1Drivers’ Self-Reported Reasons of Speeding: A Turkish Driver Sample from Two Cities(Gioacchino Onorati Editore, 2019) Bıçaksız, P.; Bıçaksız, Pınar; Doğruyol, B.; Erdost, B.G.; Hoe, C.H.; Gupta, S.; Lajunen, T.; Özkan, T.; 163626; PsikolojiSpeeding is an important risk factor of road traffic crashes, and identifying the factors associated with speeding is crucial for road safety. In the present study, face-to-face roadside interviews were conducted to investigate the reasons of speeding among Turkish drivers at six different data collection times in two different cities. A structured interview was administered to collect data from a total of 3317 and 1559 drivers in Ankara and Afyon cities, respectively. Results from the two cities consistently revealed that drivers’ self-reported speeding frequency was partially determined by gender and age. Also, perceiving speeding as a cause of crashes was associated with lower frequency of speeding. Finally, thinking that speed tickets are a means for increasing government income and that it would be safe to exceed the speed limit if driving “safely” was positively associated with frequency of speeding. These findings indicate the importance of norms and (biased) perceptions in speeding behavior. © 2019, Gioacchino Onorati Editore. All rights reserved.Article Citation - WoS: 12Internet Gaming Disorder and Treatment Approaches: A Systematic Review(Turkish Green Crescent Soc, 2018) Nazligul, Merve Denizci; Bas, Samet; Akyuz, Zeynep; Yorulmaz, OrcunThe purpose of this systematic review is to investigate the phenomenology of the psychiatric diagnosis of Internet Gaming Disorder (IGD), which has a serious potential, through the physical and psychosocial impacts of recent candidates for its diagnosis, followed by current treatment approaches for this problem. Using specific terms, a comprehensive database search of PsychINFO, ScienceDirect, Wiley Online Library, Web of Science, and PubMed was conducted to access particular studies that examine treatment interventions for IGD. All searches have been limited to full text papers published between 2000 and 2017. Six eligible treatment studies fulfilling the criteria of preferred reporting items for systematic reviews and meta-analyses (PRISMA) as an international guideline were included in the literature review. The evaluation criteria of the IGD were observed to differ among studies and the current samples to consist predominantly of males in adolescence to young adulthood. The findings on interventions indicate that different treatment modalities show successful results in reducing IGD symptoms and the time spent playing games, as well as on addictive individuals' progress regarding verbal expression. The general impressions of this systematic review are that although technology seems to facilitate life, Internet use and gaming habits at the same time can easily turn into a serious psychiatric problem. On the other hand, relatively little is known about IGD with a rather limited number of studies describing, assessing, and treating this problem. However, increasing information about this disorder is crucial for developing specific interventions. Thus, conducting additional research in Turkey as well as the world is essential for understanding IGD's nature and how to treat it.Article Citation - WoS: 5Investigation of the Psychometric Properties of the Turkish Form of Subjective Memory Complaints Questionnaire(Gunes Kitabevi Ltd Sti, 2013) Ozel Kizil, Erguvan Tugba; Baştuğ, Gülbahar; Duman, Berker; Altintas, Ozge; Kirici, Sevinc; Bastug, Gulbahar; Baran, Zeynel; Altunoz, Umut; 48292; PsikolojiIntroduction: Amnestic type of mild cognitive impairment (MCI) is characterized by the presence of subjective memory complaints and impairment of memory tests. This study aims to investigate the validity and reliability of the Turkish Version of the Subjective Memory Complaints Questionnaire (SMCQ). Materials and Method: The study sample consisted of 45 MCI patients and 44 healthy elderly controls. The SMCQ is a 14-item, "yes-no" questionnaire which evaluates the severity of subjective memory complaints. The discriminant validity of SMCQ was evaluated by comparing the scores of the two groups. For concurrent validity, the correlations between SMCQ and two widely-used cognitive screening tests (MMSE and ADAS-Cog) were calculated. ROC analysis was performed to test the diagnostic validity. For reliability analysis, internal consistency was calculated. Results: SMCQ scores of the patients were higher than the controls. SMCQ scores of the subjects were positively correlated with ADAS-Cog and negatively correlated with MMSE scores. Cronbach's value was 0.83. ROC analysis yielded a sensitivity of 80% and a specificity of 66% (cut-off=4.5). Area under the curve was 0.843. Conclusion: SMCQ is a valid and reliable instrument that can be used for the assessment of SMC in elderly patients. However, community based studies should be carried out for suggesting SMCQ as a screening tool.Article Citation - WoS: 20Citation - Scopus: 20Neuroticism and introversion mediates the relationship between probable ADHD and symptoms of Internet gaming disorder: results of an online survey(Aves, 2019) Evren, Bilge; Evren, Cuneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656OBJECTIVES: The aim of the present study was to evaluate relationship of probable attention deficit hyperactivity disorder (ADHD) with severity of the Internet gaming disorder (IGD), neuroticism and extraversion. METHODS: The study was conducted with online survey among 457 volunteered university students in Ankara and people who play games on the Internet and who are in the e-mail database of a company located in Istanbul that organizes e-sports tournaments. Participants were evaluated by applying the Adult ADHD Self-Report Scale (ASRS-v1.1), the 9-item Internet Gaming Disorder Scale (IGDS) and the Eysenck Personality Questionnaire Revised-Abbreviated Form (EPQR-A). RESULTS: Age was lower among those with the probable ADHD (n = 102, 22.3%) and those without (n = 355, 77.7%). Gender, educational status, and type of the participants did not differ between the groups. Severity of IGD symptoms and neuroticism were higher among those with the probable ADHD, whereas extraversion was lower. In logistic regression analysis, severity of IGD symptoms predicted the probable ADHD in the first Step, whereas when extraversion and neuroticism were included in the analysis as independent variables, low extraversion (introversion) and high neuroticism predicted the probable ADHD and severity of IGD symptoms was no longer a predictor. CONCLUSION: These findings suggest that the severity of IGD symptoms is related with the probable ADHD and low extraversion (introversion) and high neuroticism may have mediator effect on this relationship.Conference Object Citation - WoS: 29Citation - Scopus: 36Overcoming Public Speaking Anxiety of Software Engineers Using Virtual Reality Exposure Therapy(Springer-verlag Berlin, 2017) Yılmaz, Murat; Nazligul, Merve Denizci; Yilmaz, Murat; Güleç, Ulaş; Gulec, Ulas; Gozcu, Mert Ali; O'Connor, Rory V.; Clarke, Paul M.; 47439; Bilgisayar Mühendisliği; Yazılım MühendisliğiPublic speaking anxiety is a type of social phobia, which might be commonly seen in novice software engineers. It is usually triggered by a fear of social performance especially when the performer is unfamiliar with the audience. Today, many software engineering activities (e.g. code inspection, peer review, daily meetings, etc.) require social gatherings where individuals need to present their work. However, novice software engineers may not be able to reduce their performance anxiety during their course of education. In this study, we propose a virtual reality approach to construct a practice environment for improving novice software engineers' pubic speaking experiences. Consequently, we examine the effects of virtual reality intervention on the public speaking experience of six novice software engineers from a computer engineering department. We designed a virtual auditorium to simulate the presentation delivery environment and findings suggest that using this infrastructure for training purposes can reduce presenter anxiety levels - which is consistent with related published studies. We believe that this virtual auditorium environment can deliver benefits for students and practitioners alike in terms of addressing the anxiety that is often associated with early stage career presenters.Article Citation - WoS: 14Citation - Scopus: 13Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework.(Aves, 2020) Evren, Cuneyt; Pontes, Halley M.; Dalbudak, Ercan; Evren, Bilge; Topcu, Merve; Kutlu, Nilay; 256656Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates according to the American Psychiatric Association (APA) diagnostic framework. The Gaming Disorder Test (GDT), a standardized measure to assess symptoms and prevalence of GD according to the World Health Organization (WHO) diagnostic framework. The main aim of the current study was to adapt the GDT to Turkish. Methods: In the present study participants were assessed with the GDT, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the CAGE-Problematic Internet Use Questionnaire (CAGE-PIUQ). The factor structure of the scale was tested with Con.rmatory Factor Analysis (CFA), and reliability and validity analyses were conducted. Results: A sample of 932 Turkish gamers (58.3% male, mean age 23.64 years, SD=5.42) was recruited online. Confirmatory factor analyses demonstrated that the unidimensional factor structure of the GDT was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.879) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games (ATDSPG) during last year, IGDS9-SF and CAGE-PIUQ scores. By applying the International Classification of Diseases 11th edition (ICD-11) threshold for diagnosing GD (e.g., meeting all four criteria by answering them either with 'often' [4] or 'very often' [5]), it was found that the prevalence of GD is 1.9% (n = 18). Conclusions: Online gaming preference, ATDSPG and probable ADHD predicted the severity of disordered gaming. These findings support the Turkish version of the GDT as a valid and reliable tool for determining the extent of GD related problems among young adults and for the purposes of early GD diagnosis in clinical settings and similar research.Article Citation - WoS: 12Citation - Scopus: 14Psychometric Validation of the Turkish Motives for Online Gaming Questionnaire (MOGQ) Across University Students and Video Game Players(Turkish Green Crescent Soc, 2020) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656The main aim of the current study was to test the factor structure, reliability, and validity of the 27-Item Motives for Online Gaming Questionnaire (MOGQ), a standardized measure to assess seven types of motivation for online gaming. In the present study, participants were assessed with the MOGQ, the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and the Electronic Gaming Motives Questionnaire (EGMQ). The mean age and age at first gaming were lower and the socio-demographic factors such as male gender, living alone, having a game console, gaming more than usual in weekends, time spent on the gaming, having problems related with gaming, severity of IGD symptoms, and severity of online gaming motives were higher among the group of gamers than those in the group of students. Confirmatory factor analyses demonstrated that the six-factor structure (i.e., the dimensional structure) of the MOGQ was satisfactory for the Turkish version. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.91 for coping/escape, 0.92 for recreation, 0.88 for fantasy, 0.91 for skill development, 0.87 for social, and 0.89 for competition) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations with average time daily spent playing games during last year, IGDS9-SF, and EGMQ scores. These findings support the Turkish version of the MOGQ as a valid and reliable tool for determining the motives for online gaming among young adults.Article Citation - WoS: 1Citation - Scopus: 0Relations Among Emotional Mood State Personality Dimensions and Social Desirability in Older Adults(Gunes Kitabevi Ltd Sti, 2018) Kaynak, Hande; 101097Introduction: Previous studies have shown that older adults report higher levels of positive affect (PA). Studies in the context of the five-factor model of personality have also noted the age-related changes in personality. However, the possible influence of personality on emotional state needs further investigation in older adulthood. This study examines relations among personality traits, social desirability, and positive/negative affectivity in conjunction with aging. Materials and Method: A total of 123 volunteers (62 young and 61 older adults) was participated in the study. A cross-design was used with consecutive sampling. All participants had higher education. Participants completed the Positive and Negative Affect Schedule as a measure of emotional state. Thereafter, they rated the degree to which each item described themselves on the Five-Factor Personality Inventory, which measures personality dimensions and social desirability. Results: Independent t-tests were conducted to compare young and older adults in terms of affectivity and personality. Findings revealed that older adults reported less negative affect (NA) compared with young adults. Older adults scored higher on agreeableness, conscientiousness, and social desirability, whereas young adults scored higher on extraversion and neuroticism. Based on correlational results, neuroticism was negatively correlated with extraversion, social desirability, and PA in older adults. Analyses of variance showed that conscientiousness, neuroticism, and social desirability impacted positive/negative affectivity. Conclusion: The results indicated that neuroticism proved to be the most important factor on emotional well-being. Older adults low on neuroticism experienced less NA. Furthermore, conscientiousness and social desirability had strong effects on PA indicating that the age-related differences found in affectivity might not only be attributable to age-related changes in personality, but also partly attributable to age-related increases in social desirability.Article Citation - WoS: 9Citation - Scopus: 9Relationship between Internet Gaming Disorder Symptoms with Attention Deficit Hyperactivity Disorder and Alexithymia Symptoms among University Students(Turkish Green Crescent Soc, 2020) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Elhai, Jon D.; 256656The aim of the present study was to evaluate the relationship between Internet gaming disorder (IGD) symptom severity with probable attention deficit hyperactivity disorder (ADHD) and alexithymia symptoms, while controlling anxiety and depression symptoms. The cross-sectional online study was conducted with 987 volunteer university students in Ankara, Turkey. Age was lower and first. Internet use was earlier among the group with probable ADHD (n=166, 16.8%) than that without (n=821, 83.2%). There were no significant differences in gender or romantic relationship status between these groups, whereas the scale scores, duration of daily Internet gaming, and problems related to Internet gaming were higher in the probable ADHD group. Probable AMID, continuous scores on alexithymia (particularly "difficulty identifying feelings" [DIF] and "externally oriented thinking" [EOT] dimensions), depression, and anxiety symptoms were associated with higher severity of IGD symptoms. ADHD, alexithymia (as a binary variable), depression, and anxiety predicted the severity of IGD symptoms, although these effects involving probable ADHD and alexithymia did not interact. These findings suggest that probable AMID and both the severity of alexithymia (particularly DIF and EOT dimensions) and presence of probable alexithymia are related with the severity of IGD symptoms, even when controlling the effects of depression and anxiety, among university students.Article Citation - WoS: 1Citation - Scopus: 0Response bias shift for positive words in older adults in a surprise recognition memory task: an incidental encoding study(Gunes Kitabevi Ltd Sti, 2017) Kaynak, Hande; Gökçay, Didem; 101097Giriş: Yaşlı bireylerin özellikle olumlu kelimeleri bellekte daha iyi tuttukları bilinmesine rağmen, duygunun iki boyutunun (olumluluk ve heyecan düzeyleri) tesadüfi kodlama yapılan tanıma belleği performansı üzerindeki etkisi hâlâ netlik kazanmamıştır. Araştırmanın amacı, tesadüfi kodlanan ve olumluluk (olumlu, olumsuz ve nötr) ve heyecan düzeyleri (yüksek ve düşük) değişimlenen kelimelerin tanıma belleği puanları (bellek doğruluğu ve tepki yanlılığı) üzerindeki etkisini, sürpriz bir eski/yeni tanıma belleği göreviyle incelemektir. Gereç ve Yöntem: Çalışmaya, 60 genç ve 53 yaşlı olmak üzere 113 gönüllü katılmıştır. İlk olarak, duygusal kelimeler bilgisayarda tek tek sunulmuş, tesadüfi kodlama yapması istenen katılımcılardan kelimelerin kaç sesli harften oluştuğunu belirtmesi istenmiştir. 30 dakikadan sonra, test aşamasına geçilmiş, çalışma aşamasına atıfta bulunarak daha önce gördükleri kelimeleri tanımaları yönünde yönerge sunulmuş, sürpriz bir eski/yeni tanıma göreviyle bellek performansı kaydedilmiştir. Bulgular: 2×3×2 son faktörde tekrar ölçümlü deney deseni kullanılmıştır. Bağımlı değişken, tanıma belleği puanları olup, Sinyal Belirleme Kuramı temel alınarak bellek doğruluğu ve tepki yanlılığı hesaplanmıştır. Varyans analizlerine göre, yaşlıların kelimelerin olumluluk düzeyi açısından bellek doğruluğu puanları değişmemekle birlikte, özellikle olumlu kelimelere karşı istatistiksel olarak anlamlı bir tepki yanlılığı gösterdikleri bulunmuştur. Sonuç: Yaşlılar olumsuz kelimelere nazaran olumlu kelimelere daha çok önem vermektedir. Kelimelerin çaba harcamadan, tesadüfi kodlandığı koşulda, yaşla birlikte ortaya çıkan bu farklılık, yaşlıların iyi olma hallerini korumak adına duygularını düzenlediklerini öne sürmektedir. Çalışmamız bellek performansı ölçümlerinde, yaşla ilişkili etkenlerin belirlenmesinin önemine dikkat çekmektedirLetter Citation - WoS: 0Citation - Scopus: 0Severity of Internet gaming disorder symptoms might be related with the body mass index(Taylor & Francis Ltd, 2018) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; 256656Article Citation - WoS: 0Citation - Scopus: 0Sleep spindle-related electroencephalograph activity of young adults and its relation to cognitive functionsc(Ege Univ, 2019) Yazihan, Naksidil Torun; Yetkin, Sinan; 276238Objective: Sleep spindles are phasic bursts of thalamocortical activity, typically defined as 11-16 Hz (in sigma frequency band) with a duration of 0.5 and 2 seconds. Spindles are most prominent during N2 sleep and are a defining feature of this stage. The aim of the present study was to investigate the association between spindle characteristics and cognitive functions of young adults. Methods:The study sample consisted of 17 healthy male subjects aged between 19 and 28 years.The participants had no medical or psychological conditions and were not taking any medications that might affect their sleep pattern and neuropsychological measurements. Polysomnography recordings were conducted from 22:30 to 07:00 hour for two subsequent nights. The first night was for adaptation to the laboratory conditions and to rule out sleep apnea syndrome and periodic leg movements. The second night was used to analyze macro and micro parameters of sleep. A neuropsychological test battery comprising the Serial Digit Learning Test, Raven Standard Progressive Matrices, Verbal Fluency Test,Trail Making A-B, and the Auditory Verbal Learning Test were administered before the second-night sleep session. Sleep spindles in all non-rapid eye movement stage 2 sleep were scored visually from C3-A2 electroencephalogram derivation after polysomnographic analysis was completed. Each 30-sec epoch was analyzed with a high-pass band filtered at 0.3 Hz, and a low-pass band filtered at 35 Hz. Spindle characteristics such as duration, amplitude, mean and peak frequencies were analyzed using the fast Fourier transform algorithm. The association between the characteristics of sleep spindles and the neuropsychological test scores were analyzed using Spearman correlations. Results: Significant positive correlations were found between spindle density and both verbal auditory learning performance and verbal fluency, cognitive flexibility, and semantic organization performances. The serial digit learning test was correlated positively with mean duration, mean frequency, and peak frequency of sleep spindles. Finally, the mean duration, and mean frequency of spindles were positively correlated with verbal fluency, cognitive flexibility, and semantic organization. Conclusion: The associations between spindle features and memory, verbal fluency, and verbal learning abilities were consistent with previous research findings suggesting that sleep spindles might be related to cognitive abilities and the potential to learn. In other words, it might be an indicator of the current level of aptitude for learning.