İç Mimarlık Bölümü Yayın Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/398
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Conference Object Architecture and Ceramics(Elsevier Science Bv, 2015) Berker, Olgu SumengenMost of the different art disciplines, meet each other on some intersections during the creation process. The art comes into life from the needs of human beings. Therefore the formation of these intersections are not so surprising for the art era. The aim of this paper is to set forth the association of architecture and ceramic art and interaction between them especially by means of the abstraction of contemporary ceramic artworks. Notions like inner space and outer space are mostly considered basic concepts of ceramic art. This conceptual consideration gains an importance when these concepts are viewed from the architectural perspective. Because these notions are also basic notions of architecture. While architecture transforms these notions into forms, it also creates outer spaces for the ceramic artworks. In this paper some chosen examples of ceramics are referenced from the ancient times until 20th century (when ceramic was accepted as an art discipline to express the ancient association of these two art disciplines. Then the artworks of contemporary ceramic artists are featured in terms of conceptual basis, styles, production methods and processes, and the opportunities that comes from the nature of ceramic materials. Abstracting the expressions of the contemporary ceramic artists in the architectural manner, resulted as the displaying how do these two art disciplines come together on the concept of inner and outer space. (C) 2015 The Authors. Published by Elsevier Ltd.Conference Object Profficiency In Art (Phd) Education In Hacettepe University Faculty Of Fine Arts Department Of Ceramic(Elsevier Science Bv, 2015) Terviel, Candan Dizdar; Berker, Olgu SumengenThis study presents art education in graduate programs in Turkey. And puts forth which programs and methods applied during the graduate education in the aim of attaining academic artists in our counry. Hacettepe University Faculty of Fine Arts Department of Ceramic contributes this aim since its establishment. This study also presents all musts and methods of graduate art education by an example of a Profficiency in Art distertation. This example distertation was completed between 2008 and 2012 years by Berker with the supervision of Prof. Dr. Terviel. (C) 2015 The Authors. Published by Elsevier Ltd.Conference Object Understanding of user evaluations on fun products(Sciencepark Sci, Organization & Counseling Ltd, 2017) Akbay, Saadet; 21742The fields of human-computer interaction and interaction design are increasingly dealing with the issues of fun, enjoyment and pleasure throughout the last two decades. The concept of fun becomes a concern in the development of usability of a product. Fun is an attribute considered to be an emotional aspect of interaction of a product. The evaluations and interpretations of fun on products are, therefore, subjective and personal which is peculiar to a user. A study, hence, was conducted to explore the term fun in everyday experience products. The aim is to understand what features and characteristics of a product make it fun and enjoyable to use. A total of twenty-nine users participated in the study. Each participant was interviewed individually in order for his/her personal attributes, interpretations and evaluations of fun to be elicited from a pool of thirty-two products. The participants' responses to open-ended questions were qualitatively analyzed by the use of content analysis procedure. The collected data was then grouped under four main categories which are visual aspect, functionality, usability, and contextual content. The findings of the study show that visual aspect of a product is the most concerned feature, followed by contextual content, usability and functionality, when evaluating the fun in everyday experience products.Conference Object Utilization of Second Life as a Tool for Spatial Learning in Interior Architecture(Elsevier Science Bv, 2014) Memikoglu, Ipek; Memikoğlu, İpek; 19105With increase in computer usage. three-dimensional (3D) virtual environments (VEs) have become new areas for navigation and spatial learning. Second Life (SL) has become one of the most popular 3D VEs that is used as a learning environment. This study focuses on the issue of spatial learning during virtual navigation in a multi-level desktop VE designed in SL. The usability of SL as a tool for spatial learning in interior architectural design is investigated by analyzing virtual navigation paths, gender differences and sense of presence. The study is conducted with 90 interior architecture students studying at Bilkent University, Ankara, Turkey. Results indicated that SL can be an effective tool for individuals to learn an environment and for interior architects to improve their designs by learning from the navigation behaviors of the users. CO 2013 The Authors. Published by Elsexiet Ltd.