Scopus İndeksli Yayınlar Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/8651

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  • Article
    Citation - WoS: 3
    Citation - Scopus: 9
    Data Mining Applications in Risk Research: a Systematic Literature Review
    (Sage Publications inc, 2025) Sicakyuz, Cigdem; Edalatpanah, Seyyed Ahmad; Pamucar, Dragan; Sicakyuez, Cigdem
    Despite the rising literature on data mining (DM) approaches, there is a lack of a complete literature review and categorization system within risk research. This paper presents the first recognized academic literature review on the application of data mining tools in risk research provides an up-to-date SCOPUS literature database. Based on bibliometric analysis, 5422 papers related torisk were identified from a total of 77,410 studies on data mining and thoroughly analyzed. Each of the selected 5422 papers was classified into four risk categories: global risk, public health risk, molecular and biomedical risk, and pharmaceutical risk. Each primary risk category was further subdivided to highlight the specific research focuses within each domain. Global risks encompass business, environmental, and social risks. Scholars have predominantly focused on the banking, market, and construction sectors within business risk, while environmental risk includes catastrophe-related risks. Social risks encompass areas such as education, traffic safety, and transportation concerns. Clinical data is usually employed in public health risk research, while various radiomic databases are utilized in genetic and molecular biology research. In pharmaceutical research, DM is primarily used to detect adverse drug effects. According to the findings of this review, the fields of computer science and medicine received the most significant research attention. The review also discusses limitations and provides a roadmap to guide future research, aiming to enhance knowledge development related to the application of data mining techniques in risk-related studies.
  • Article
    Citation - Scopus: 5
    Fused Filament Fabrication in Cad Education: a Closed-Loop Approach
    (Sage Publications inc, 2025) Totuk, Onat Halis; Selvi, Ozguen; Akar, Samet
    Integrating low-cost fused filament fabrication 3D printing as a foundation for learning 3D modelling is explored. This method blends traditional computer aided design (CAD) instruction with additive manufacturing possibilities. Experimental results demonstrate increased comprehension speed and reduced learning time. This hands-on approach empowers students by enabling direct engagement with the modelling process. Analogous to reverse engineering, the strategy instructs engineering students from final product to model creation, closing the gap between theory and practice. Incorporating 3D printing bridges this divide, enhancing understanding, creativity and problem-solving. The study underscores technology's influence on learning strategies, aligning with the surge of 3D printing in education. Results link advanced design technology usage to improved student performance, with 3D-printed materials yielding 45% higher grades and 30% faster task completion. This study advocates curricular advancement for design-focused careers through enhanced technology integration and favourable 3D printing model reception.
  • Article
    Citation - WoS: 7
    Citation - Scopus: 10
    Online Path Planning for Unmanned Aerial Vehicles To Maximize Instantaneous Information
    (Sage Publications inc, 2021) Leblebicioglu, Kemal; Ergezer, Halit
    In this article, an online path planning algorithm for multiple unmanned aerial vehicles (UAVs) has been proposed. The aim is to gather information from target areas (desired regions) while avoiding forbidden regions in a fixed time window starting from the present time. Vehicles should not violate forbidden zones during a mission. Additionally, the significance and reliability of the information collected about a target are assumed to decrease with time. The proposed solution finds each vehicle's path by solving an optimization problem over a planning horizon while obeying specific rules. The basic structure in our solution is the centralized task assignment problem, and it produces near-optimal solutions. The solution can handle moving, pop-up targets, and UAV loss. It is a complicated optimization problem, and its solution is to be produced in a very short time. To simplify the optimization problem and obtain the solution in nearly real time, we have developed some rules. Among these rules, there is one that involves the kinematic constraints in the construction of paths. There is another which tackles the real-time decision-making problem using heuristics imitating human- like intelligence. Simulations are realized in MATLAB environment. The planning algorithm has been tested on various scenarios, and the results are presented.
  • Article
    Citation - WoS: 35
    Citation - Scopus: 49
    Effectiveness of Gamification in Flipped Learning
    (Sage Publications inc, 2020) Akkoyunlu, Buket; Gunduz, Abdullah Yasin
    The success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in the online environment of flipped learning to determine whether it will increase interaction data, participation, and achievement. We used a mixed-methods sequential explanatory design, which implies collecting and analyzing quantitative and then qualitative data. In the online learning environment of the experimental group, we used the gamification. However, participants in the control group could not access the game components. According to the findings, the experimental group had higher scores in terms of interaction data, participation, and achievement compared with the control group. Students with low participation can be encouraged to do online activities with gamification techniques.
  • Editorial
    Citation - WoS: 6
    Citation - Scopus: 6
    Applications of Cognitive Radio Networks: Recent Advances and Future Directions
    (Sage Publications inc, 2016) Pan, Miao; Joshi, Gyanendra Prasad; Gazi, Orhan; He, Jianhua; Coupechoux, Marceau; Kim, Sung W.