Scopus İndeksli Yayınlar Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/8651
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Conference Object Serious Game Plug-In Experience for Devops(CEUR-WS, 2018) Üsfekes, Ç.; Yılmaz, Murat; Macit, Y.; Yilmaz, M.; Tüzün, E.; Yazılım MühendisliğiIn terms of DevOps, efficiency and speed are important dimensions that define customer satisfaction. With serious game applications, it is aimed to make the everyday industrial software efforts more efficient and faster in a competitive environment. DevOps activities potentially could be gamified to provide a competitive environment where the participants are awarded to increase productivity in a software development environment. Defect management is one of the most important components in DevOps activities in terms of customer satisfaction. In order to solve the detected bug in a shorter amount of time, the engineers participate in a competitive environment, commit to a bid to resolve bug faster, where the results are observable by other engineers in a game environment. In this study, the development and game flow of an auction-based serious game application for effective defect management is described.Conference Object Uygulama Yaşam Döngüsü Yönetim Araçlarının Verimini Arttırmak için Ciddi Oyun Uygulaması(CEUR-WS, 2017) Üsfekes, C.; Yilmaz, M.; Tüzün, E.Application lifecycle management aims to provide higher productivity using a set of tools for software development processes. It supports all processes from requirement analysis to deployment. This productivity is possible with software developers when they perform their tasks without losing motivation. If software developers can choose the optimum tasks, their productivity can increase. In this article an auction market and reward mechanism is developed by using algorithmic game theory and the studies on development software application.Conference Object Citation - WoS: 4Citation - Scopus: 6Towards a Role Playing Game for Exploring the Roles in Scrum To Improve Collaboration Problems(Springer international Publishing Ag, 2018) Metin, Ozgun Onat; Gungor, Deniz; Yilmaz, Murat; Akarsu, ZulalScrum is the most popular, useful and lightweight framework based on agile software development philosophy. In particular, software development organizations are willing to transform their software development culture to benefit from its fruitful practices. In addition, it is almost inevitable for the organizations with historical development practices to face many dysfunctions during transformation phase, which is normal and expected. It is important to uncover, analyze and solve these dysfunctions, which may take some time. One of the problems organizations may encounter is the confusion and misapplication of the roles in Scrum. This dysfunction creates problems from task creation, follow-up, taking responsibility to collaboration problems in the project. The goal of this study is to address such situations using an interactive role playing game-based approach among team members to improve collaboration.Article Citation - WoS: 4Citation - Scopus: 7The Gamification Tool for the Classroom Response Systems: Kahoot(Hacettepe Univ, 2020) Akkoyunlu, Buket; Gunduz, Abdullah YasinClassroom response systems (CRS), which are used to gather immediate feedback from students throughout the teaching process, have been called by different names in the past and present. Examples of CRS implementations include question-answer systems, student response systems, electronic response systems, or cloud-based classroom response systems. The objective of this study is to inform educators who embrace flipped learning about students' perceptions of the use of Kahoot. This study employed a mixed-method research approach with 53 sophomore students. Both quantitative and qualitative data about Kahoot activity were gathered at the end of a 9-week flipped learning implementation process. At the end of the study, the students stated that a CRS may be used within the scope of any lesson. Students also underlined that the use of CRS in learning environments could be an efficient way to increase motivation for the lesson and create an enjoyable learning environment. Therefore, teachers may be advised to use CRS when deciding on classroom activities in flipped learning.Conference Object Citation - WoS: 12Citation - Scopus: 17A Systematic Investigation Into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review(Springer-verlag Berlin, 2017) Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V.; Olgun, Serhan; O’Connor, Rory V.The software development process is a set of socio-technical activities to produce software artifacts in which humans play a crucial role. Since it is a people centric activity, factors such as user motivation, engagement, communication and collaboration might constrain these activities. Therefore, software business organizations stand to benefit from adopting different tools and methods in order to overcome these obstacles and to improve their software business processes. Research has been made to increase software quality and enhance the software development process. Alongside these studies, innovative techniques and concepts are beneficial. As a solution, the notion of gamification (i.e. employing game elements in non-gaming contexts) has been introduced to enhance the software development process and overcome the challenges mostly related to human factors. However, the applicability of game elements in the context of software business landscapes is still a controversial issue and not totally proven as of yet. Numerous studies have been conducted to examine the benefits of gamification and how game elements affect the software development process. Thus, in this paper, a systematic literature review was conducted in order to investigate the application of game elements both in research and industrial levels of software development and as well as in software business landscapes.Conference Object Citation - WoS: 15Citation - Scopus: 18A Gamification Approach To Improve the Software Development Process by Exploring the Personality of Software Practitioners(Springer-verlag Berlin, 2016) Yilmaz, Murat; O'Connor, Rory V.; Clarke, Paul; Yilmaz, Mert; O’Connor, Rory V.Although there are various kinds of processes designed to manage the complexities of software development, it is still a challenging endeavor. Recently, a significant number of researchers have started to investigate social problems such as incompatibilities with respect to personality that is likely to be encountered in all stages of the software development process. However, there is no computer-based artifact to reveal the personality types of software practitioners. To bridge this gap, a virtual 3D assessment environment is developed with the ability to immerse individuals similar to a realistic model of the assessment. The interactive questionnaire is based on previous interactive personality assessment framework, which was specifically designed for software engineers. Based on the developed tool, a study was conducted on software practitioners. The data gathered via a survey study from software practitioners is analyzed to observe the difference between the results of paper-based and interactive versions of the same assessment. The analysis of this research states that there is a significant difference between the results of participant's survey scores. Overall, these results indicate that proposed tool is relevant to help software professionals to improve the software development process when personality types are in consideration.
