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Nazlıgül, Merve

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Nazlıgül, Merve Denizci
Nazligul, Merve Denizci
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Arş. Gör.
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Psikoloji
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Scholarly Output

8

Articles

6

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WoS Citation Count

56

Scopus Citation Count

39

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7.00

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Türk Psikoloji Yazıları2
24th European Conference on Systems, Software and Services Process Improvement (EuroSPI) -- SEP 06-08, 2017 -- Tech Univ Ostrava, Ostrava, CZECH REPUBLIC1
Addicta: The Turkish Journal on Addictions1
AYNA Klinik Psikoloji Dergisi1
International Journal of Assessment Tools in Education1
Current Page: 1 / 2

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Now showing 1 - 8 of 8
  • Article
    Citation - WoS: 12
    Reliability, Validity and Turkish Adaptation of Self-Directed Learning Scale (Sdls)
    (2018) Fuçular, Emine Ezgi; Nazlıgül, Merve Denizci; Demircioğlu, Zeynep Işıl; Çevik, Tuğçe; Öge, Burak; Ozcelik, Erol
    Self-Directed Learning Scale (SDLS) developed by Lounsbury, Levy, Park, Gibson, and Smith (2009) was used for determining individuals’ self-directed learning. The purpose of this study was to translate the SDLS into Turkish and to investigate its reliability and validity with a sample of 272 university students. The SDLS, the Modified Schutte Emotional Intelligence Scale (MSEIS), Self-Directed Learning Inventory (SDLI), and the Causal Uncertainty Scale (CUS) for determining convergent validity was applied to the participants. Factor analyses results verified the uni-dimensionality of the scale. The test–retest correlation of SDLS was 0.82, whereas Cronbach alpha coefficient of the scale was founded as 0.85 in the reliability analyses. Correlation coefficients representing for convergent validities varied from 0.30 to 0.72 (p < .01) and criterion validity of the scale was determined as 0.236 when cumulative GPA was used as criterion in the assessment of concurrent validity. The findings suggest that the Turkish adaptation of SDLS is a valid and reliable tool to measure self-directed learning in Turkish samples
  • Article
    İnternette Oyun Oynama Bozukluğu ve Tedavi Yaklaşımları: Sistematik Bir Gözden Geçirme
    (2018) Baş, Samet; Akyüz, Zeynep; Nazlıgül, Merve Denizci; Yorulmaz, Orçun
    Bu derlemenin amacı bir tanı kategorisi olarak önerilen ve ciddi bir potansiyel taşıyan İnternette OyunOynama Bozukluğunun (İOOB) olgusal özelliklerini, fiziksel ve psikososyal etkilerini, özellikle bu konudakigüncel tedavi çalışmalarını sistematik olarak gözden geçirerek incelemektir. Bu çalışmada PsychINFO,ScienceDirect, Wiley Online Library, Web of Science ve PubMed veri tabanları belirlenen anahtar kelimelerile taranmıştır. Tarama işlemi, konunun güncel olması ve internet bağımlılığı teriminin yeni kabul görmesidolayısıyla 2000’den 2017'ye kadar olan sürede hazırlanan tam metin çalışmalar ile sınırlı tutulmuştur. Butarama sonucunda, sistematik derlemelere özgü ve uluslararası geçerliğe sahip PRISMA karar kriterlerinikarşılayan 6 araştırma çalışmaya dâhil edilmiştir. Araştırmalarda, İOOB değerlendirme kriterlerininfarklılaştığı ve örneklemin ağırlıklı olarak ergenlik veya genç yetişkinlik dönemindeki erkek katılımcılardanmeydana geldiği gözlenmiştir. Bulgular, uygulanan farklı tedavi yaklaşımlarının İOOB semptomlarınınve oyun oynama sürelerinin azaltılmasında ve ayrıca bağımlı bireylerin dili etkin kullanma becerilerininilerlemesinde başarılı sonuçlar ortaya koyduğuna işaret etmektedir. Bu sistematik derleme sonucunda,internet kullanımının diğer teknolojik gelişmelerle birlikte hayatımızı kolaylaştırdığına kuşku yoksa da,problemli internet kullanımı ve oyun oynama alışkanlığının psikiyatrik bir soruna dönüşebileceği; öteyandan, bu rahatsızlığın tanımlanması, değerlendirilmesi ve tedavisinde hâlâ önemli sınırlılıklar olduğu veçok az şey bilindiği; ülkemizde ve dünyada bu sorunun farklı boyutlarını ve kapsamını dikkate alan dahaçok araştırmaya ihtiyaç duyulduğu kanısına varılmıştır.
  • Other
    Alzheimer Hastalığına Bilişsel Süreçler ve Klinik Çerçeveden Bakış: Şahsiyet Dizisinin Kritik İncelemesi
    (2019) Kaynak, Hande; Nazlıgül, Merve Denizci
    Şahsiyet (Saylak, 2018), İstanbul Beyoğlu’nda yaşayan Agâh Beyoğlu’nun değişen yaşamını anlatan 12 bölümlük bir kısa dizidir. Alzheimer hastalığı tanısı aldıktan sonra Agâh Beyoğlu seri cinayetler işlemeye başlar. Bu makalenin ilk bölümünde, dizinin ana karakterleri ve hikâye örüntüsü genel hatlarıyla özetlenmiştir. Çalışmanın ikinci bölümünde ise dizinin ana karakteri ekseninde Alzheimer hastalığında gözlemlenen bilişsel süreçlerdeki bozulmalar aktarılmaktadır. Bu kapsamda bellek süreçleri ve kişilikte ortaya çıkan değişimler, bilişsel psikoloji ve nöroloji disiplinlerinin bulguları ışığında tartışılmaktadır. Makalenin üçüncü bölümünde, ana karakterin yaşamı ve hastalığıyla olan ilişkisi klinik çerçeveden ele alınmıştır. Bu bağlamda, Agâh Bey’in kişilerarası ilişkileri varoluşçu psikoloji çerçevesinden incelenmiştir. Ayrıca, Agâh Bey’in Alzheimer hastalığı tanısını aldıktan sonra geliştirebileceği düşünülen savunma mekanizmaları ele alınmıştır. Özetle, bu çalışmada kişinin Alzheimer hastalığı tanısı almasıyla bilişsel süreçlerindeki bozulmaları nasıl deneyimleyebileceği sunulmuştur. Ayrıca, Alzheimer hastalığı tanısı aldıktan sonra, Agâh Bey’in yaşayabileceği olası varoluşsal kaygılar ve kişilerarası çatışmalar tartışılmıştır.
  • Conference Object
    Citation - WoS: 30
    Citation - Scopus: 36
    Overcoming Public Speaking Anxiety of Software Engineers Using Virtual Reality Exposure Therapy
    (Springer-verlag Berlin, 2017) Gulec, Ulas; Gozcu, Mert Ali; O'Connor, Rory V.; Clarke, Paul M.; Nazligul, Merve Denizci; Yilmaz, Murat
    Public speaking anxiety is a type of social phobia, which might be commonly seen in novice software engineers. It is usually triggered by a fear of social performance especially when the performer is unfamiliar with the audience. Today, many software engineering activities (e.g. code inspection, peer review, daily meetings, etc.) require social gatherings where individuals need to present their work. However, novice software engineers may not be able to reduce their performance anxiety during their course of education. In this study, we propose a virtual reality approach to construct a practice environment for improving novice software engineers' pubic speaking experiences. Consequently, we examine the effects of virtual reality intervention on the public speaking experience of six novice software engineers from a computer engineering department. We designed a virtual auditorium to simulate the presentation delivery environment and findings suggest that using this infrastructure for training purposes can reduce presenter anxiety levels - which is consistent with related published studies. We believe that this virtual auditorium environment can deliver benefits for students and practitioners alike in terms of addressing the anxiety that is often associated with early stage career presenters.
  • Article
    Biyopsikososyal Model Çerçevesinde Fibromiyalji ve Depresyon
    (2017) Özen, Özlem Bozo; Nazlıgül, Merve Denizci
    Fibromiyalji sendromu yaygın kas iskelet ağrısı, yaygın anatomik bölge hassasiyeti ve yorgunluk gibi bir dizi semptomla karakterize olan psikosomatik bir hastalık olarak kabul edilmektedir. Günümüzde sağlık alanına hâkim olan biyopsikososyal yaklaşım biyolojik, psikolojik ve sosyal etmenleri bir arada değerlendirerek FMS'ye bütüncül bir bakış açısı sağlamaktadır. Depresyon, FMS hastalarının aldığı eş tanılar arasında en yaygın olanıdır. Araştırmalar FMS ile depresyonun bir arada görülmesini ortak patofızyolojik etmenler ve tetikleyici etmenler ile açıklamaktadır. Yapılan çalışmalar, bilişsel davranışçı terapiler ve edimsel davranışçı tedavilerin bu hastaların agriyi algılamalarında ve agriyi yönetmelerinde etkili olduğunu göstermektedir.
  • Article
    Citation - WoS: 2
    Citation - Scopus: 3
    Your Need for Cognition, Cognitive Flexibility, and Cognitive Emotion Regulation Strategies Matter! the Path Beyond a Satisfied Life
    (Routledge Journals, Taylor & Francis Ltd, 2024) Kaynak, Hande; Nazligul, Merve Denizci; Cengil, Betul Beyza
    This study explored the associations among cognitive flexibility, cognitive emotion regulation (CER) strategies, need for cognition, and life satisfaction, which represents a cognitive component of subjective well-being. Previous studies have shown the importance of adaptive CER strategies for well-being, while maladaptive strategies have been linked to negative outcomes such as psychological distress, depression, and anxiety. Additionally, the need for cognition has been associated with cognitive flexibility and positive outcomes in various domains. However, the specific roles of cognitive flexibility and CER strategies in the relationship between need for cognition and life satisfaction remain relatively unexplored in the existing literature. This study aimed to address this gap by investigating how cognitive flexibility and different CER strategies contribute to the relationship between need for cognition and life satisfaction in a non-clinical sample of 239 adults via a survey consisting of a demographic information form, need for cognition scale, cognitive flexibility inventory, cognitive emotion regulation questionnaire, and satisfaction with life scale. The results demonstrated that when individuals with a high need for cognition had cognitive flexibility, they were more likely to use adaptive cognitive emotion regulation strategies, resulting in elevated life satisfaction. The findings of this study may provide insights into the underlying mechanisms that influence individuals' cognitive processes, cognitive emotional regulation, and overall life satisfaction. Such understanding can have implications for interventions aimed at enhancing cognitive flexibility, promoting adaptive CER strategies, and ultimately fostering improved life satisfaction.
  • Article
    Fibromyalgia and Depression Within the Framework of Biopsychosocial Model
    (2017) Özen, Özlem Bozo; Nazlıgül, Merve Denizci
    In today’s world, many people suffer from disor—ders of musculoskeletal system including fibromyalgiasyndrome (FMS) leading to lower health-related qual—ity of life. Specifically, the development of criteria forthe syndrome was formed as ‘fibrositis’ by Smythe andMoldofsky in 1977. Then, the 1990 American College ofRheumatology (ACR) classification was expanded toset of criteria including tender points and decreased painthreshold (Wolfe Hauser, 2011). FMS is characterizedby generalized bodily pain and sensitivity at 11 of 18tender points, chronic widespread pain, fatigue and sleepdisturbance during at least months. Besides, tender—ness, rigidity, mood disturbances including depression oranxiety, and some cognitive difficulties such as trouble inconcentrating, forgetfulness, and disorganized thinkingare experienced by the most of patients (Arnold, Clauw,McCarberg, 2011).
  • Article
    Citation - WoS: 12
    Internet Gaming Disorder and Treatment Approaches: a Systematic Review
    (Turkish Green Crescent Soc, 2018) Nazligul, Merve Denizci; Bas, Samet; Akyuz, Zeynep; Yorulmaz, Orcun
    The purpose of this systematic review is to investigate the phenomenology of the psychiatric diagnosis of Internet Gaming Disorder (IGD), which has a serious potential, through the physical and psychosocial impacts of recent candidates for its diagnosis, followed by current treatment approaches for this problem. Using specific terms, a comprehensive database search of PsychINFO, ScienceDirect, Wiley Online Library, Web of Science, and PubMed was conducted to access particular studies that examine treatment interventions for IGD. All searches have been limited to full text papers published between 2000 and 2017. Six eligible treatment studies fulfilling the criteria of preferred reporting items for systematic reviews and meta-analyses (PRISMA) as an international guideline were included in the literature review. The evaluation criteria of the IGD were observed to differ among studies and the current samples to consist predominantly of males in adolescence to young adulthood. The findings on interventions indicate that different treatment modalities show successful results in reducing IGD symptoms and the time spent playing games, as well as on addictive individuals' progress regarding verbal expression. The general impressions of this systematic review are that although technology seems to facilitate life, Internet use and gaming habits at the same time can easily turn into a serious psychiatric problem. On the other hand, relatively little is known about IGD with a rather limited number of studies describing, assessing, and treating this problem. However, increasing information about this disorder is crucial for developing specific interventions. Thus, conducting additional research in Turkey as well as the world is essential for understanding IGD's nature and how to treat it.