Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Designing Games for Improving the Software Development Process

No Thumbnail Available

Date

2015

Journal Title

Journal ISSN

Volume Title

Publisher

Springer Verlag

Open Access Color

OpenAIRE Downloads

OpenAIRE Views

Research Projects

Organizational Units

Organizational Unit
Yazılım Mühendisliği
Bölümümüzün içinde bulunduğumuz bilişim çağının en önemli unsuru olan yazılım sektörüne etkin katkıda bulunabilecek mühendisler yetiştirmeyi hedeflemektedir.

Journal Issue

Events

Abstract

With the proliferation of relevant technologies that enables interactive social engagements, games became a strong driving power for next generation social environments. One of the reason for this is that there is an engaging nature in both digital and non-digital games, which is also suitable for creating serious kind of interactions such as teaching, training, learning, etc. Recently, researchers have started developing games or game-like applications in particular domains such as education, management, medicine. Although there are loads of empirical studies about game-based learning in general, scholars from information systems, computer science and software engineering domains have only a few attempts to develop and use the specific properties of games in their context-dependent environments. This workshop paper takes a look at some of these efforts and discusses about the pros and cons of such approaches. It is also argued that using well-designed, validated and pertinent non-digital games could be beneficial for improving the software development process. In particular, such approaches can be transformed into useful tools for teaching information systems and software engineering undergraduate or post-graduate students the fundamentals of information systems and software engineering. © Springer International Publishing Switzerland 2015.

Description

Keywords

Game-Based Learning, Game-Based Training, Games, Interactive Approaches, Software Development Process

Turkish CoHE Thesis Center URL

Fields of Science

Citation

Kosa, M,; Yilmaz, M., "Designing Games for Improving the Software Development Process", Communications in Computer and Information Science, Vol. 543, (2015).

WoS Q

N/A

Scopus Q

Q4

Source

Communications in Computer and Information Science -- 22nd European Conference on Systems, Software and Services Process Improvement, EuroSPI 2015 -- 3 September 2015 through 2 October 2015 -- Ankara -- 159039

Volume

543

Issue

Start Page

303

End Page

310