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Yılmaz, Murat

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Name Variants
Yilmaz, M.
Yılmaz, M.
Yilmaz, Murat
Yılmaz, Murat
Job Title
Dr. Öğr. Üyesi
Email Address
Main Affiliation
Yazılım Mühendisliği
Status
Former Staff
Website
ORCID ID
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

11

SUSTAINABLE CITIES AND COMMUNITIES
SUSTAINABLE CITIES AND COMMUNITIES Logo

1

Research Products

3

GOOD HEALTH AND WELL-BEING
GOOD HEALTH AND WELL-BEING Logo

2

Research Products

9

INDUSTRY, INNOVATION AND INFRASTRUCTURE
INDUSTRY, INNOVATION AND INFRASTRUCTURE Logo

7

Research Products

6

CLEAN WATER AND SANITATION
CLEAN WATER AND SANITATION Logo

0

Research Products

14

LIFE BELOW WATER
LIFE BELOW WATER Logo

0

Research Products

12

RESPONSIBLE CONSUMPTION AND PRODUCTION
RESPONSIBLE CONSUMPTION AND PRODUCTION Logo

0

Research Products

8

DECENT WORK AND ECONOMIC GROWTH
DECENT WORK AND ECONOMIC GROWTH Logo

0

Research Products

1

NO POVERTY
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0

Research Products

4

QUALITY EDUCATION
QUALITY EDUCATION Logo

2

Research Products

5

GENDER EQUALITY
GENDER EQUALITY Logo

0

Research Products

10

REDUCED INEQUALITIES
REDUCED INEQUALITIES Logo

0

Research Products

16

PEACE, JUSTICE AND STRONG INSTITUTIONS
PEACE, JUSTICE AND STRONG INSTITUTIONS Logo

0

Research Products

15

LIFE ON LAND
LIFE ON LAND Logo

0

Research Products

7

AFFORDABLE AND CLEAN ENERGY
AFFORDABLE AND CLEAN ENERGY Logo

1

Research Products

13

CLIMATE ACTION
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0

Research Products

17

PARTNERSHIPS FOR THE GOALS
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0

Research Products

2

ZERO HUNGER
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0

Research Products
This researcher does not have a Scopus ID.
This researcher does not have a WoS ID.
Scholarly Output

73

Articles

21

Views / Downloads

2222/296

Supervised MSc Theses

0

Supervised PhD Theses

0

WoS Citation Count

607

Scopus Citation Count

759

WoS h-index

13

Scopus h-index

16

Patents

0

Projects

0

WoS Citations per Publication

8.32

Scopus Citations per Publication

10.40

Open Access Source

17

Supervised Theses

0

JournalCount
CEUR Workshop Proceedings -- 12th Turkish National Software Engineering Symposium, UYMS 2018 -- 10 September 2018 through 12 September 2018 -- Istanbul -- 1392556
24th European Conference on Systems, Software and Services Process Improvement (EuroSPI) -- SEP 06-08, 2017 -- Tech Univ Ostrava, Ostrava, CZECH REPUBLIC4
Journal of Universal Computer Science3
23rd European Conference on Systems, Software and Services Process Improvement (EuroSPI) -- SEP 14-16, 2016 -- Graz, AUSTRIA3
25th European Conference on Systems, Software and Services Process Improvement (EuroSPI) -- SEP 05-07, 2018 -- Bilbao, SPAIN3
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Scopus Quartile Distribution

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Scholarly Output Search Results

Now showing 1 - 10 of 73
  • Article
    Citation - WoS: 3
    Citation - Scopus: 6
    Understanding Personality Differences in Software Organisations Using Keirsey Temperament Sorter
    (inst Engineering Technology-iet, 2015) O'Connor, Rory V.; Yilmaz, Murat
    In recent years, there has been an increasing interest in exploring personality differences to improve work experience in software organisations. This study presents a personality assessment process conducted on 382 software practitioners using the Keirsey temperament sorter II. The primary goal of this assessment is to explore the personality temperaments of software practitioners working in different types of software development organisations. In addition, a novel visualisation approach is proposed for arranging temperaments using a periodic table-like structure. The results suggest that the authors approach provides an effective means to investigate an organisation's personality profile while assessing personality types.
  • Article
    Engagement and Brand Recall in Software Developers: an Eye-Tracking Study on Advergames
    (Mdpi, 2024) Akcan, Duygu; Yilmaz, Murat; Gulec, Ulas; Ilgin, Hueseyin Emre
    Advergames represent a novel product placement strategy that surpasses traditional advertising methods by fostering interaction between brands and their target audiences. This study investigates the unique engagement opportunities provided by video games, focusing mainly on the 'flow experience', an intensified state of immersion frequently encountered by players of computer games. Such immersive experiences have the potential to significantly influence a player's perception, offering a new avenue for advertisements to impact and engage audiences effectively. The primary objective of this research was to examine the influence of advergames on players who are deeply immersed in the gaming experience, with a specific focus on the subsequent effects on brand recognition over time. The study involved 44 software developers, who were evenly divided into two groups for the experiment. Both groups were exposed to an identical gaming environment with the task of locating a designated product within the game. However, one group interacted with an enhanced version of the game, which included additional stimuli-such as dynamic music, an engaging narrative, time constraints, a competitive leaderboard, and immersive voice acting-to intensify the gaming experience. The experiment strategically placed various products within the game, and their detectability was assessed using eye-tracking technology. Following gameplay, participants completed questionnaires that measured their experience with flow state and brand recall. The data were analyzed using the Mann-Whitney U test and correlation analysis to facilitate comparisons. The findings indicated that the product associated with the primary task achieved the highest recall rate between both groups. Furthermore, eye-tracking technology identified the areas in the game that attracted the most attention, revealing a preference for mid- and high-level placements over lower-level ones.
  • Conference Object
    Citation - WoS: 24
    Citation - Scopus: 29
    Interactive Three-Dimensional Virtual Environment To Reduce the Public Speaking Anxiety Levels of Novice Software Engineers
    (inst Engineering Technology-iet, 2019) Yilmaz, M.; Gulec, U.; Yilmaz, A. E.; Isler, V.; O'Connor, R. V.; Clarke, P.; Nazligul, M. Denizci; Denizci Nazligul, M.
    Software engineering is a set of activities that rely not only on the technical tasks but also require abilities focused on social duties such as daily meetings and product introduction presentations. However, engineers may experience elevated levels of anxiety when required to present their work in an unfamiliar environment. More specifically, they may suffer from public speaking anxiety even though they are supposed to be effective in those social tasks as well as in their engineering activities. Fortunately, previous studies suggest that the virtual exposure intervention is an effective strategy to reduce public speaking anxiety. In this study, an interactive three-dimensional virtual environment similar to real classrooms and auditoriums was developed to examine whether this might decrease the anxiety levels of novice software engineers. To compare the traditional and virtual exposure intervention, the sample set was divided equally into two groups including one experimental group and one control group. For 4 weeks, the virtual exposure intervention was conducted in the experimental group, whereas the cognitive behaviour therapy-based psychoeducation was used in the control group. The findings from authors' study illustrate that the virtual exposure intervention may represent an alternative solution to the traditional interventions for software engineers seeking to overcome public presentation anxiety.
  • Article
    Citation - WoS: 38
    Citation - Scopus: 53
    A Scrumban Integrated Gamification Approach To Guide Software Process Improvement: A Turkish Case Study
    (Strojarski Facultet, 2016) O’Connor, R.V.; Yilmaz, M.; O'Connor, Rory V.
    In recent years, there has been an increasing interest in tailoring agile development methodologies by combining different agile practices. The adoption of such a balancing approach requires a systematic customization of best practices among agile methodologies. This paper presents an empirical case study for adopting a hybrid Scrumban methodology with an integrated gamification approach, which was conducted in the context of a small-medium enterprise (SME). First, we conducted a focus group to better understand the potential inquiries that might have been useful to improve the development process. Secondly, we employed a cross-sectional survey approach to explore the company personnel’s opinions regarding the changes in the process. The survey data was collected from 30 practitioners who were working for the same project in a software development organization in a technology research centre. The descriptive statistics were calculated with paired sample t-tests being used to compare for integration process that contains three stages (i) initial stage, (ii) Scrumban stage, (iii) Scrumban with integrated Gamification stage. The preliminary results of this research support the idea that a set of game elements can be integrated with a hybrid software development methodology to enhance individual and organizational productivity. © 2016, Strojarski Facultet. All rights reserved.
  • Article
    Software Development Roles: A Multi-Project Empirical Investigation
    (2015) Yılmaz, Murat; O'Connor, Rory V.; Clarke, Paul
    In our earlier research work, we developed a conceptual framework that identifies the di?erent types of roles that can exist in contemporary software development projects (including both agile and traditional software development approaches). The purpose of the framework is to assist software project managers when tuning software development project roles to the demands of individual projects, with our previous research indicating that there is a need to tailor software development roles to individual projects. In this work, we extend the earlier research through the use of a series of semi-structured interviews within seven Turkish software companies. The results, which are consistent with previous findings, offer further evidence of the usefulness of the framework, while also identifying possible areas for future work in this space.
  • Conference Object
    Citation - WoS: 6
    Citation - Scopus: 10
    The Impact of Situational Context on Software Process: a Case Study of a Very Small-Sized Company in the Online Advertising Domain
    (Springer international Publishing Ag, 2018) Yilmaz, Murat; O'Connor, Rory V.; Clarke, Paul M.; Giray, Gorkem; O’Connor, Rory V.
    A primary concern of software development is selecting a suitable methodology to implement a software project. However, this selection is affected by many factors, with evidence suggesting that a specific set of factors defines a specific situational context for a project. This situational context leads to a project-specific software process. In this paper, we report on our analysis of a very small-sized company's current software process based on a reference framework that identifies the factors of a situational context. The outcome of our case study confirms the earlier findings that a software process is highly dependent on situational factors. The company has a suitable situational context (such as very small-sized, experienced, skilled, cohesive team with low turnover) to apply agile practices and its software process is more close to an agile rather than plan-driven approach. Moreover, the company is continuously adopting its software process to the situational factors changing from project to project and over time.
  • Conference Object
    A Course Flow Model Developed for Software Engineering Course
    (CEUR-WS, 2018) Yılmaz, Murat; Yılmaz, M.; Güleç, Ulaş; Güleç, U.; Yazılım Mühendisliği; Bilgisayar Mühendisliği
    As in the rest of the world, many software projects in our country exceed the planned budget and time limits, and the user expectations are not fully met. One of the important reasons for this is the lack of work force that well-trained in software engineering domain. In this article, details of a course flow model and the results of the model for the CENG 396 Software Engineering course, which has been carried out in Çankaya University Department of Computer Engineering for the last four years, will be given. The aim of this study is to explain the lesson flow model which is designed to cultivate the appropriate software engineering and software engineers equipped to conditions in Turkey. In addition, the secondary aim is to share the results of the analysis of this study with other software engineer course instructors so that they can benefit from our experience and achievements.
  • Conference Object
    Citation - WoS: 4
    Citation - Scopus: 10
    Software Development Overall Efficiency Improvement in a Cmmi Level 5 Organization Within the Scope of a Case Study
    (Ieee, 2018) Gungor, Deniz; Kuru, Yasemin Yigit; Metin, Ozgun Onat; Yilmaz, Murat; Orgun, Pinar
    Due to globalization and increase in the level of technology requirements, managing expectation and customer demand for software development projects becomes more challenging. Therefore, the notion of quality and productivity gain importance for software development. In order to improve the quality and productivity, CMMI capability model has been widely adopted within software development organizations. This paper presents an overall software efficiency improvement project, which is implemented within the scope of organizational performance management which covers all process areas of CMMI level 5. Within the scope of the project, our organization targeted software productivity increase and it is achieved by improving code creation productivity of the organization. The result of the paper can be a reference for other organizations in software development industry seeking to improve software productivity by using the level of CMMI 5 maturity.
  • Conference Object
    Sanal Ofis Ortaminda Kod Gözden Geçirme ile Kod Degerlendirmesi
    (CEUR-WS, 2016) Kaymak, M.; Yılmaz, Murat; Namiduru, M.; Tüzün, E.; Yilmaz, M.; Yazılım Mühendisliği
  • Editorial
    Citation - WoS: 2
    Citation - Scopus: 2
    Guest Editorial: Gamification and Persuasive Games for Software Engineering
    (inst Engineering Technology-iet, 2019) O'Connor, Rory V.; Colomo-Palacios, Ricardo; Clarke, Paul; Yilmaz, Murat