Influence of Gamification on Skill-Based Training of Surgical Residents

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Abstract

Potentially games increase motivation and thus support the learning process. Gamification effect on different skill levels of surgical residents was limitedly studied. This study aims to better understand the effect of motivation gained through gamification on simulation-based surgical training environments for novice and intermediate surgical residents' performances. An educational scenario with a haptic interface is designed in two versions: gamified and nongamified. The tasks are performed twice, with the dominant and non-dominant hands resemble the task difficulty. 26 novice and intermediate surgical residents were randomly assigned to one of the groups (gamified or nongamified). Gamification positively improved novice surgical residents' performances under both hand conditions. However, surprisingly, in some situations, results indicated lower performance by the intermediates compared to the novices. A flow model for this specific scenario is proposed. To benefit the gamification effect, learners' skill levels and content should be carefully assessed and balanced on simulation-based surgical skill training materials.

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Flow, Gamification, Surgical Education, Simulation, Engagement, Flow Theory, QA76.75-76.765, Electronic computers. Computer science, surgical education, gamification, QA75.5-76.95, Computer software, Flow theory, simulation, L, engagement, Education

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12

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1

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25

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36
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