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Influence of Gamification on Skill-Based Training of Surgical Residents

dc.contributor.author Topalli, Damla
dc.contributor.author Tokdemir, Gul
dc.contributor.author Cagiltay, Nergiz Ercil
dc.contributor.other 06.09. Yazılım Mühendisliği
dc.contributor.other 06.01. Bilgisayar Mühendisliği
dc.contributor.other 06. Mühendislik Fakültesi
dc.contributor.other 01. Çankaya Üniversitesi
dc.date.accessioned 2025-05-11T17:03:43Z
dc.date.available 2025-05-11T17:03:43Z
dc.date.issued 2025
dc.description.abstract Potentially games increase motivation and thus support the learning process. Gamification effect on different skill levels of surgical residents was limitedly studied. This study aims to better understand the effect of motivation gained through gamification on simulation-based surgical training environments for novice and intermediate surgical residents' performances. An educational scenario with a haptic interface is designed in two versions: gamified and nongamified. The tasks are performed twice, with the dominant and non-dominant hands resemble the task difficulty. 26 novice and intermediate surgical residents were randomly assigned to one of the groups (gamified or nongamified). Gamification positively improved novice surgical residents' performances under both hand conditions. However, surprisingly, in some situations, results indicated lower performance by the intermediates compared to the novices. A flow model for this specific scenario is proposed. To benefit the gamification effect, learners' skill levels and content should be carefully assessed and balanced on simulation-based surgical skill training materials. en_US
dc.description.sponsorship TUBITAK 1001 program [112K287] en_US
dc.description.sponsorship This study is conducted for improving the scenario designs of the educational materials which are developed for endo-neurosurgery education project (ECE: Tubitak 1001, Project No: 112K287) purposes. The authors would like to thank the support of TUBITAK 1001 program for realizing this research. The researchers would also like to thank the ECE project team and the Hacettepe University Medical School for their valuable support throughout the research. en_US
dc.identifier.doi 10.17083/ijsg.v12i1.833
dc.identifier.issn 2384-8766
dc.identifier.scopus 2-s2.0-85219115680
dc.identifier.uri https://doi.org/10.17083/ijsg.v12i1.833
dc.identifier.uri https://hdl.handle.net/20.500.12416/9615
dc.language.iso en en_US
dc.publisher Serious Games Soc en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Flow en_US
dc.subject Gamification en_US
dc.subject Surgical Education en_US
dc.subject Simulation en_US
dc.subject Engagement en_US
dc.title Influence of Gamification on Skill-Based Training of Surgical Residents en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.institutional Tokdemir, Gül
gdc.author.institutional Çağıltay, Nergiz
gdc.author.scopusid 55698308700
gdc.author.scopusid 24333488200
gdc.author.scopusid 16237826800
gdc.description.department Çankaya University en_US
gdc.description.departmenttemp [Topalli, Damla] Ankara Univ, Software Engn Dept, Ankara, Turkiye; [Tokdemir, Gul] Cankaya Univ, Comp Engn Dept, Ankara, Turkiye; [Cagiltay, Nergiz Ercil] Cankaya Univ, Software Engn Dept, Ankara, Turkiye en_US
gdc.description.endpage 36 en_US
gdc.description.issue 1 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q3
gdc.description.startpage 25 en_US
gdc.description.volume 12 en_US
gdc.description.woscitationindex Emerging Sources Citation Index
gdc.description.wosquality N/A
gdc.identifier.openalex W4407690009
gdc.identifier.wos WOS:001428977100003
gdc.openalex.fwci 4.77340731
gdc.openalex.normalizedpercentile 0.86
gdc.openalex.toppercent TOP 10%
gdc.opencitations.count 0
gdc.plumx.mendeley 23
gdc.plumx.newscount 1
gdc.plumx.scopuscites 3
gdc.scopus.citedcount 3
gdc.wos.citedcount 4
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