Influence of Gamification on Skill-Based Training of Surgical Residents
| dc.contributor.author | Topalli, Damla | |
| dc.contributor.author | Tokdemir, Gul | |
| dc.contributor.author | Cagiltay, Nergiz Ercil | |
| dc.contributor.other | 06.09. Yazılım Mühendisliği | |
| dc.contributor.other | 06.01. Bilgisayar Mühendisliği | |
| dc.contributor.other | 06. Mühendislik Fakültesi | |
| dc.contributor.other | 01. Çankaya Üniversitesi | |
| dc.date.accessioned | 2025-05-11T17:03:43Z | |
| dc.date.available | 2025-05-11T17:03:43Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Potentially games increase motivation and thus support the learning process. Gamification effect on different skill levels of surgical residents was limitedly studied. This study aims to better understand the effect of motivation gained through gamification on simulation-based surgical training environments for novice and intermediate surgical residents' performances. An educational scenario with a haptic interface is designed in two versions: gamified and nongamified. The tasks are performed twice, with the dominant and non-dominant hands resemble the task difficulty. 26 novice and intermediate surgical residents were randomly assigned to one of the groups (gamified or nongamified). Gamification positively improved novice surgical residents' performances under both hand conditions. However, surprisingly, in some situations, results indicated lower performance by the intermediates compared to the novices. A flow model for this specific scenario is proposed. To benefit the gamification effect, learners' skill levels and content should be carefully assessed and balanced on simulation-based surgical skill training materials. | en_US |
| dc.description.sponsorship | TUBITAK 1001 program [112K287] | en_US |
| dc.description.sponsorship | This study is conducted for improving the scenario designs of the educational materials which are developed for endo-neurosurgery education project (ECE: Tubitak 1001, Project No: 112K287) purposes. The authors would like to thank the support of TUBITAK 1001 program for realizing this research. The researchers would also like to thank the ECE project team and the Hacettepe University Medical School for their valuable support throughout the research. | en_US |
| dc.identifier.doi | 10.17083/ijsg.v12i1.833 | |
| dc.identifier.issn | 2384-8766 | |
| dc.identifier.scopus | 2-s2.0-85219115680 | |
| dc.identifier.uri | https://doi.org/10.17083/ijsg.v12i1.833 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12416/9615 | |
| dc.language.iso | en | en_US |
| dc.publisher | Serious Games Soc | en_US |
| dc.rights | info:eu-repo/semantics/openAccess | en_US |
| dc.subject | Flow | en_US |
| dc.subject | Gamification | en_US |
| dc.subject | Surgical Education | en_US |
| dc.subject | Simulation | en_US |
| dc.subject | Engagement | en_US |
| dc.title | Influence of Gamification on Skill-Based Training of Surgical Residents | en_US |
| dc.type | Article | en_US |
| dspace.entity.type | Publication | |
| gdc.author.institutional | Tokdemir, Gül | |
| gdc.author.institutional | Çağıltay, Nergiz | |
| gdc.author.scopusid | 55698308700 | |
| gdc.author.scopusid | 24333488200 | |
| gdc.author.scopusid | 16237826800 | |
| gdc.description.department | Çankaya University | en_US |
| gdc.description.departmenttemp | [Topalli, Damla] Ankara Univ, Software Engn Dept, Ankara, Turkiye; [Tokdemir, Gul] Cankaya Univ, Comp Engn Dept, Ankara, Turkiye; [Cagiltay, Nergiz Ercil] Cankaya Univ, Software Engn Dept, Ankara, Turkiye | en_US |
| gdc.description.endpage | 36 | en_US |
| gdc.description.issue | 1 | en_US |
| gdc.description.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
| gdc.description.scopusquality | Q3 | |
| gdc.description.startpage | 25 | en_US |
| gdc.description.volume | 12 | en_US |
| gdc.description.woscitationindex | Emerging Sources Citation Index | |
| gdc.description.wosquality | N/A | |
| gdc.identifier.openalex | W4407690009 | |
| gdc.identifier.wos | WOS:001428977100003 | |
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