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Pixel-Based Level of Detail on Hardware Tessellated Terrain Rendering

dc.contributor.author Demir, E.
dc.contributor.author Özek, M.Ö.
dc.date.accessioned 2022-12-02T12:53:03Z
dc.date.accessioned 2025-09-18T13:27:04Z
dc.date.available 2022-12-02T12:53:03Z
dc.date.available 2025-09-18T13:27:04Z
dc.date.issued 2017
dc.description ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) en_US
dc.description.abstract As the GPU's processing power has been improving much faster than the CPU's. the terrain rendering algorithms have evolved to use the graphics hardware as much as possible. One of the recently developed GPU-based Level of Detail (LOD) algorithm is Continuous View Dependent Adaptive LOD using hardware tessellation. In this study, Continuous View Dependent Adaptive LOD using hardware tessellation is enhanced using three additional methods. First method is determining pixel-based LOD using occlusion query. Because of hidden surface culling, render time is reduced. Second method is determining pixel-based LOD using occlusion query that newly developed by using OpenGL and CUDA interoperability. Œird method is extension of second method that includes quad-tree based query for each terrain node. Œird method aims to increase rendering quality of partial rendered terrain node. © 2017 Copyright held by the owner/author(s). en_US
dc.identifier.citation Özek, Mehmet Ömer; Demir, Engin (2017). "Pixel-based level of detail on hardware tessellated terrain rendering", ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017, 44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 Los Angeles30 July 2017through 3 August 2017. en_US
dc.identifier.doi 10.1145/3102163.3102218
dc.identifier.isbn 9781450350150
dc.identifier.scopus 2-s2.0-85028625739
dc.identifier.uri https://doi.org/10.1145/3102163.3102218
dc.identifier.uri https://hdl.handle.net/20.500.12416/12816
dc.language.iso en en_US
dc.publisher Association for Computing Machinery, Inc en_US
dc.relation.ispartof ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017 -- 44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 -- 30 July 2017 through 3 August 2017 -- Los Angeles -- 129315 en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Continuous View Dependent Adaptive Lod en_US
dc.subject Determining Lod en_US
dc.subject Hardware Tessellation en_US
dc.subject Occlusion Query en_US
dc.subject Terrain Rendering en_US
dc.title Pixel-Based Level of Detail on Hardware Tessellated Terrain Rendering en_US
dc.title Pixel-based level of detail on hardware tessellated terrain rendering tr_TR
dc.type Conference Object en_US
dspace.entity.type Publication
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gdc.collaboration.industrial true
gdc.description.department Çankaya University en_US
gdc.description.departmenttemp Özek M.Ö., HAVELSAN Inc., Ankara, Turkey; Demir E., Computer Engineering Department, Cankaya University, Ankara, Turkey en_US
gdc.description.endpage 2
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.startpage 1
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gdc.oaire.popularity 9.150732E-10
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gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
gdc.oaire.sciencefields 02 engineering and technology
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gdc.plumx.mendeley 6
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gdc.virtual.author Demir, Engin
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