Bilgilendirme: Sürüm Güncellemesi ve versiyon yükseltmesi nedeniyle, geçici süreyle zaman zaman kesintiler yaşanabilir ve veri içeriğinde değişkenlikler gözlemlenebilir. Göstereceğiniz anlayış için teşekkür ederiz.
 

Gamification as a Disruptive Factor in Software Process Improvement Initiatives

No Thumbnail Available

Date

2014

Journal Title

Journal ISSN

Volume Title

Publisher

Graz Univ Technolgoy, inst information Systems Computer Media-iicm

Open Access Color

OpenAIRE Downloads

OpenAIRE Views

Research Projects

Journal Issue

Abstract

For any Software Process Improvement (SPI) initiative to succeed human factors, in particular, motivation and commitment of the people involved should be kept in mind. In fact, Organizational Change Management (OCM) has been identified as an essential knowledge area for any SPI initiative. However, enough attention is still not given to the human factors and therefore, the high degree of failures in the SPI initiatives is directly linked to a lack of commitment and motivation. Gamification discipline allows us to define mechanisms that drive people's motivation and commitment towards the development of tasks in order to encourage and accelerate the acceptance of an SPI initiative. In this paper, a gamification framework oriented to both organization needs and software practitioners groups involved in an SPI initiative is defined. This framework tries to take advantage of the transverse nature of gamification in order to apply its Critical Success Factors (CSF) to the organizational change management of an SPI. Gamification framework guidelines have been validated by some qualitative methods. Results show some limitations that threaten the reliability of this validation. These require further empirical validation of a software organization.

Description

Amescua, Antonio/0000-0003-4355-6896; Yilmaz, Murat/0000-0002-2446-3224; Colomo-Palacios, Ricardo/0000-0002-1555-9726

Keywords

Gamification, Software Process Improvement, Organizational Change Management

Turkish CoHE Thesis Center URL

Fields of Science

Citation

Herranz, Eduardo; Colomo-Palacios, Ricardo; de Amescua Seco, Antonio "Gamification as a disruptive factor in software processimprovement initiatives" Journal Of Universal Computer Science, Vol.20, No.6, pp.885-906, (2014).

WoS Q

Q4

Scopus Q

Q3

Source

Volume

20

Issue

6

Start Page

885

End Page

906
Google Scholar Logo
Google Scholar™

Sustainable Development Goals

16

PEACE, JUSTICE AND STRONG INSTITUTIONS
PEACE, JUSTICE AND STRONG INSTITUTIONS Logo