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A Systematic Investigation Into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review

dc.contributor.author Yilmaz, Murat
dc.contributor.author Clarke, Paul M.
dc.contributor.author O'Connor, Rory V.
dc.contributor.author Olgun, Serhan
dc.date.accessioned 2020-04-20T13:43:40Z
dc.date.accessioned 2025-09-18T12:48:18Z
dc.date.available 2020-04-20T13:43:40Z
dc.date.available 2025-09-18T12:48:18Z
dc.date.issued 2017
dc.description Yilmaz, Murat/0000-0002-2446-3224; Clarke, Paul/0000-0002-4487-627X; O'Connor, Rory/0000-0001-9253-0313 en_US
dc.description.abstract The software development process is a set of socio-technical activities to produce software artifacts in which humans play a crucial role. Since it is a people centric activity, factors such as user motivation, engagement, communication and collaboration might constrain these activities. Therefore, software business organizations stand to benefit from adopting different tools and methods in order to overcome these obstacles and to improve their software business processes. Research has been made to increase software quality and enhance the software development process. Alongside these studies, innovative techniques and concepts are beneficial. As a solution, the notion of gamification (i.e. employing game elements in non-gaming contexts) has been introduced to enhance the software development process and overcome the challenges mostly related to human factors. However, the applicability of game elements in the context of software business landscapes is still a controversial issue and not totally proven as of yet. Numerous studies have been conducted to examine the benefits of gamification and how game elements affect the software development process. Thus, in this paper, a systematic literature review was conducted in order to investigate the application of game elements both in research and industrial levels of software development and as well as in software business landscapes. en_US
dc.identifier.citation Olgun, Serhan...et al., "A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review", Software Process Improvement And Capability Determination, Spıce 2017, Vol. 770, pp. 384-398, (2017). en_US
dc.identifier.doi 10.1007/978-3-319-67383-7_28
dc.identifier.isbn 9783319673837
dc.identifier.isbn 9783319673820
dc.identifier.issn 1865-0929
dc.identifier.issn 1865-0937
dc.identifier.scopus 2-s2.0-85029770334
dc.identifier.uri https://doi.org/10.1007/978-3-319-67383-7_28
dc.identifier.uri https://hdl.handle.net/20.500.12416/12040
dc.language.iso en en_US
dc.publisher Springer-verlag Berlin en_US
dc.relation.ispartof 17th International Conference on Software Process Improvement and Capability Determination (SPICE) -- OCT 04-05, 2017 -- Palma de Mallorca, SPAIN en_US
dc.relation.ispartofseries Communications in Computer and Information Science
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Gamification en_US
dc.subject Software Development en_US
dc.subject Game Elements en_US
dc.subject Systematic Review en_US
dc.title A Systematic Investigation Into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review en_US
dc.title A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review tr_TR
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.id Yilmaz, Murat/0000-0002-2446-3224
gdc.author.id Clarke, Paul/0000-0002-4487-627X
gdc.author.id O'Connor, Rory/0000-0001-9253-0313
gdc.author.scopusid 57195759895
gdc.author.scopusid 55738449500
gdc.author.scopusid 36536766400
gdc.author.scopusid 7202869241
gdc.author.wosid Clarke, Paul/Jax-9606-2023
gdc.author.wosid Yilmaz, Murat/O-8060-2018
gdc.bip.impulseclass C4
gdc.bip.influenceclass C5
gdc.bip.popularityclass C4
gdc.coar.access metadata only access
gdc.coar.type text::conference output
gdc.collaboration.industrial false
gdc.description.department Çankaya University en_US
gdc.description.departmenttemp [Olgun, Serhan; Yilmaz, Murat] Cankaya Univ, Dept Comp Engn, Ankara, Turkey; [Olgun, Serhan; Yilmaz, Murat] Cankaya Univ, Virtual Real Res Lab, Ankara, Turkey; [Clarke, Paul M.; O'Connor, Rory V.] Dublin City Univ, Sch Comp, Dublin, Ireland; [Clarke, Paul M.; O'Connor, Rory V.] Lero, Dublin, Ireland en_US
gdc.description.endpage 398 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q4
gdc.description.startpage 384 en_US
gdc.description.volume 770 en_US
gdc.description.woscitationindex Conference Proceedings Citation Index - Science
gdc.identifier.openalex W2752378999
gdc.identifier.wos WOS:000435007700028
gdc.index.type WoS
gdc.index.type Scopus
gdc.oaire.diamondjournal false
gdc.oaire.impulse 5.0
gdc.oaire.influence 3.2076142E-9
gdc.oaire.isgreen true
gdc.oaire.keywords Software engineering
gdc.oaire.popularity 6.7877597E-9
gdc.oaire.publicfunded true
gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
gdc.oaire.sciencefields 0102 computer and information sciences
gdc.oaire.sciencefields 02 engineering and technology
gdc.oaire.sciencefields 01 natural sciences
gdc.openalex.collaboration International
gdc.openalex.fwci 5.2101
gdc.openalex.normalizedpercentile 0.96
gdc.openalex.toppercent TOP 10%
gdc.opencitations.count 12
gdc.plumx.crossrefcites 3
gdc.plumx.mendeley 39
gdc.plumx.scopuscites 17
gdc.scopus.citedcount 17
gdc.virtual.author Yılmaz, Murat
gdc.wos.citedcount 12
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