Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach

dc.contributor.authorAydan, Ufuk
dc.contributor.authorYılmaz, Murat
dc.contributor.authorClarke, Paul M.
dc.contributor.authorO'Connor, Rory V.
dc.contributor.authorID55248tr_TR
dc.date.accessioned2019-12-10T07:05:10Z
dc.date.available2019-12-10T07:05:10Z
dc.date.issued2017
dc.departmentÇankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümüen_US
dc.description.abstractSerious games involve applying game design techniques to tasks of a serious nature. In particular, serious games can be used as informative tools and can be embedded in formal education. Although there are some studies related to the application of serious games for the software development process, there is no serious game that teaches the fundamentals of the ISO/IEC 12207:1995 Systems and software engineering Software life cycle processes, which is an international standard for software lifecycle processes that aims to be 'the' standard that defines all the tasks required for developing and maintaining software. "Floors" is a serious game that proposes an interactive learning experience to introduce ISO/IEC 12207:1995 by creating different floors of a virtual environment where various processes of the standard are discussed and implemented. Inherently, it follows an iterative process based on interactive technical dialogues in a 3D computer simulated office. The tool is designed to assess the novice engineering practitioners knowledge and provide preliminary training for ISO/IEC 12207:1995 processes. By playing such a game, participants are able to learn about the details of this standard. The present study provides a framework for the exploration of research data obtained from computer engineering students. Results suggest that there is a significant difference between the knowledge gained among the students who have played Floors and those who have only participated in paper-based learning sessions. Our findings indicate that participants who played Floors tend to have greater knowledge of the ISO/IEC 12207:1995 standard, and as a result, we recommend the use of serious games that seem to be superior to traditional paper based approach.en_US
dc.description.publishedMonth11
dc.identifier.citationAydan, Ufuk; Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V. (2017). Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach Conference: 16th International Conference on Software Process Improvement and Capability Determination (SPICE) Location: Dublin City Univ, Dublin, Computer Standards & Interfaces, 54, 129-138.en_US
dc.identifier.doi10.1016/j.csi.2016.11.014
dc.identifier.endpage138en_US
dc.identifier.issn0920-5489
dc.identifier.startpage129en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12416/2142
dc.identifier.volume54en_US
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.relation.ispartofComputer Standards & Interfacesen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectISO/IEC 12207en_US
dc.subjectSerious Gamesen_US
dc.subjectTeaching Standardsen_US
dc.titleTeaching ISO/IEC 12207 software lifecycle processes: A serious game approachtr_TR
dc.titleTeaching Iso/Iec 12207 Software Lifecycle Processes: a Serious Game Approachen_US
dc.typeArticleen_US
dspace.entity.typePublication

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