Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach

Thumbnail Image

Date

2017

Authors

Aydan, Ufuk
Yılmaz, Murat
Clarke, Paul M.
O'Connor, Rory V.

Journal Title

Journal ISSN

Volume Title

Publisher

Elsevier

Open Access Color

OpenAIRE Downloads

OpenAIRE Views

Research Projects

Organizational Units

Journal Issue

Events

Abstract

Serious games involve applying game design techniques to tasks of a serious nature. In particular, serious games can be used as informative tools and can be embedded in formal education. Although there are some studies related to the application of serious games for the software development process, there is no serious game that teaches the fundamentals of the ISO/IEC 12207:1995 Systems and software engineering Software life cycle processes, which is an international standard for software lifecycle processes that aims to be 'the' standard that defines all the tasks required for developing and maintaining software. "Floors" is a serious game that proposes an interactive learning experience to introduce ISO/IEC 12207:1995 by creating different floors of a virtual environment where various processes of the standard are discussed and implemented. Inherently, it follows an iterative process based on interactive technical dialogues in a 3D computer simulated office. The tool is designed to assess the novice engineering practitioners knowledge and provide preliminary training for ISO/IEC 12207:1995 processes. By playing such a game, participants are able to learn about the details of this standard. The present study provides a framework for the exploration of research data obtained from computer engineering students. Results suggest that there is a significant difference between the knowledge gained among the students who have played Floors and those who have only participated in paper-based learning sessions. Our findings indicate that participants who played Floors tend to have greater knowledge of the ISO/IEC 12207:1995 standard, and as a result, we recommend the use of serious games that seem to be superior to traditional paper based approach.

Description

Keywords

ISO/IEC 12207, Serious Games, Teaching Standards

Turkish CoHE Thesis Center URL

Fields of Science

Citation

Aydan, Ufuk; Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V. (2017). Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach Conference: 16th International Conference on Software Process Improvement and Capability Determination (SPICE) Location: Dublin City Univ, Dublin, Computer Standards & Interfaces, 54, 129-138.

WoS Q

Scopus Q

Source

Computer Standards & Interfaces

Volume

54

Issue

Start Page

129

End Page

138