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A Scrumban Integrated Gamification Approach To Guide Software Process Improvement: A Turkish Case Study

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Date

2016

Journal Title

Journal ISSN

Volume Title

Publisher

Strojarski Facultet

Open Access Color

GOLD

Green Open Access

Yes

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OpenAIRE Views

Publicly Funded

Yes
Impulse
Average
Influence
Average
Popularity
Top 10%

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Journal Issue

Abstract

In recent years, there has been an increasing interest in tailoring agile development methodologies by combining different agile practices. The adoption of such a balancing approach requires a systematic customization of best practices among agile methodologies. This paper presents an empirical case study for adopting a hybrid Scrumban methodology with an integrated gamification approach, which was conducted in the context of a small-medium enterprise (SME). First, we conducted a focus group to better understand the potential inquiries that might have been useful to improve the development process. Secondly, we employed a cross-sectional survey approach to explore the company personnel’s opinions regarding the changes in the process. The survey data was collected from 30 practitioners who were working for the same project in a software development organization in a technology research centre. The descriptive statistics were calculated with paired sample t-tests being used to compare for integration process that contains three stages (i) initial stage, (ii) Scrumban stage, (iii) Scrumban with integrated Gamification stage. The preliminary results of this research support the idea that a set of game elements can be integrated with a hybrid software development methodology to enhance individual and organizational productivity. © 2016, Strojarski Facultet. All rights reserved.

Description

Yilmaz, Murat/0000-0002-2446-3224; O'Connor, Rory/0000-0001-9253-0313

Keywords

Game-Based Agile Software Development, Gamification, Scrumban, Software Process Improvement, Software engineering, gamification, Scrumban, 650, software process improvement, game-based agile software development

Fields of Science

0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology

Citation

Yilmaz, M.; O’Connor, R.V.,"A Scrumban Integrated Gamification Approach to Guide Software Process İmprovement: A Turkish Case Study [Gamifikacijski Pristup S İntegriranom Scrumban Metodologijom U Poboljšanju Razvoja Softvera: Turska Analiza Slučaja]", Tehnicki Vjesnik, Vol. 23, No. 1, (2016).

WoS Q

Q3

Scopus Q

Q3
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OpenCitations Citation Count
6

Source

Tehnicki Vjesnik

Volume

23

Issue

1

Start Page

237

End Page

245
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Citations

Scopus : 53

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Mendeley Readers : 194

SCOPUS™ Citations

53

checked on Feb 26, 2026

Web of Science™ Citations

38

checked on Feb 26, 2026

Page Views

7

checked on Feb 26, 2026

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12.1141

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