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A Scrumban Integrated Gamification Approach To Guide Software Process Improvement: A Turkish Case Study

dc.contributor.author O’Connor, R.V.
dc.contributor.author Yilmaz, M.
dc.date.accessioned 2020-05-06T06:43:35Z
dc.date.accessioned 2025-09-18T15:43:55Z
dc.date.available 2020-05-06T06:43:35Z
dc.date.available 2025-09-18T15:43:55Z
dc.date.issued 2016
dc.description Yilmaz, Murat/0000-0002-2446-3224; O'Connor, Rory/0000-0001-9253-0313 en_US
dc.description.abstract In recent years, there has been an increasing interest in tailoring agile development methodologies by combining different agile practices. The adoption of such a balancing approach requires a systematic customization of best practices among agile methodologies. This paper presents an empirical case study for adopting a hybrid Scrumban methodology with an integrated gamification approach, which was conducted in the context of a small-medium enterprise (SME). First, we conducted a focus group to better understand the potential inquiries that might have been useful to improve the development process. Secondly, we employed a cross-sectional survey approach to explore the company personnel’s opinions regarding the changes in the process. The survey data was collected from 30 practitioners who were working for the same project in a software development organization in a technology research centre. The descriptive statistics were calculated with paired sample t-tests being used to compare for integration process that contains three stages (i) initial stage, (ii) Scrumban stage, (iii) Scrumban with integrated Gamification stage. The preliminary results of this research support the idea that a set of game elements can be integrated with a hybrid software development methodology to enhance individual and organizational productivity. © 2016, Strojarski Facultet. All rights reserved. en_US
dc.identifier.citation Yilmaz, M.; O’Connor, R.V.,"A Scrumban Integrated Gamification Approach to Guide Software Process İmprovement: A Turkish Case Study [Gamifikacijski Pristup S İntegriranom Scrumban Metodologijom U Poboljšanju Razvoja Softvera: Turska Analiza Slučaja]", Tehnicki Vjesnik, Vol. 23, No. 1, (2016). en_US
dc.identifier.doi 10.17559/TV-20140922220409
dc.identifier.issn 1330-3651
dc.identifier.issn 1848-6339
dc.identifier.scopus 2-s2.0-84958976387
dc.identifier.uri https://doi.org/10.17559/TV-20140922220409
dc.identifier.uri https://hdl.handle.net/20.500.12416/14057
dc.language.iso en en_US
dc.publisher Strojarski Facultet en_US
dc.relation.ispartof Tehnicki Vjesnik en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Game-Based Agile Software Development en_US
dc.subject Gamification en_US
dc.subject Scrumban en_US
dc.subject Software Process Improvement en_US
dc.title A Scrumban Integrated Gamification Approach To Guide Software Process Improvement: A Turkish Case Study en_US
dc.title A Scrumban Integrated Gamification Approach to Guide Software Process İmprovement: A Turkish Case Study [Gamifikacijski Pristup S İntegriranom Scrumban Metodologijom U Poboljšanju Razvoja Softvera: Turska Analiza Slučaja] tr_TR
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Yilmaz, Murat/0000-0002-2446-3224
gdc.author.id O'Connor, Rory/0000-0001-9253-0313
gdc.author.scopusid 55738449500
gdc.author.scopusid 7202869241
gdc.author.wosid Yilmaz, Murat/O-8060-2018
gdc.bip.impulseclass C5
gdc.bip.influenceclass C5
gdc.bip.popularityclass C4
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.collaboration.industrial false
gdc.description.department Çankaya University en_US
gdc.description.departmenttemp Yilmaz M., Cankaya University, Department of Computer Engineering, Ankara, Turkey; O’Connor R.V., School of Computing, Dublin City University, Glasnevin, Dublin 9, Ireland en_US
gdc.description.endpage 245 en_US
gdc.description.issue 1 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q3
gdc.description.startpage 237 en_US
gdc.description.volume 23 en_US
gdc.description.woscitationindex Science Citation Index Expanded
gdc.description.wosquality Q3
gdc.identifier.openalex W2284752735
gdc.identifier.wos WOS:000372047400030
gdc.index.type WoS
gdc.index.type Scopus
gdc.oaire.accesstype GOLD
gdc.oaire.diamondjournal false
gdc.oaire.impulse 0.0
gdc.oaire.influence 2.7811433E-9
gdc.oaire.isgreen true
gdc.oaire.keywords Software engineering
gdc.oaire.keywords gamification
gdc.oaire.keywords Scrumban
gdc.oaire.keywords 650
gdc.oaire.keywords software process improvement
gdc.oaire.keywords game-based agile software development
gdc.oaire.popularity 3.9719312E-9
gdc.oaire.publicfunded true
gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
gdc.oaire.sciencefields 02 engineering and technology
gdc.openalex.collaboration International
gdc.openalex.fwci 12.1141
gdc.openalex.normalizedpercentile 0.99
gdc.openalex.toppercent TOP 10%
gdc.opencitations.count 6
gdc.plumx.mendeley 194
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gdc.publishedmonth 2
gdc.scopus.citedcount 53
gdc.virtual.author Yılmaz, Murat
gdc.wos.citedcount 38
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