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The relationship between probable ADHD and playing MMORPGs with the severity of disordered gaming: The effect of gaming motivations

dc.authorscopusid 55891366400
dc.authorscopusid 8558476300
dc.authorscopusid 23501083300
dc.authorscopusid 55837424100
dc.authorscopusid 57200080887
dc.authorwosid Evren, Bilge/E-7084-2019
dc.authorwosid Topcu Bulut, Merve/Aap-5281-2020
dc.contributor.author Evren, Cuneyt
dc.contributor.author Evren, Bilge
dc.contributor.author Dalbudak, Ercan
dc.contributor.author Topcu, Merve
dc.contributor.author Kutlu, Nilay
dc.date.accessioned 2023-02-09T06:42:22Z
dc.date.available 2023-02-09T06:42:22Z
dc.date.issued 2021
dc.department Çankaya University en_US
dc.department-temp [Evren, Cuneyt] Bakirkoy Training & Res Hosp Psychiat Neurol & Ne, Res Treatment & Training Ctr Alcohol & Subst Depe, Istanbul, Turkey; [Evren, Bilge; Kutlu, Nilay] Baltalimani State Hosp Muskuloskeletal Disorders, Dept Psychiat, Istanbul, Turkey; [Dalbudak, Ercan] Yuksek Ihtisas Univ, Dept Psychiat, Fac Med, Ankara, Turkey; [Topcu, Merve] Cankaya Univ, Dept Psychol, Ankara, Turkey en_US
dc.description.abstract Objective: The main aim of the present study was to consider the impact of gaming motivations among young adults when evaluating the relationship between probable attention deficit hyperactivity disorder (ADHD) and massively multiplayer online role-playing games (MMORPGs), with disordered gaming. Method: In the present study, participants were assessed with the Adult ADHD Self-Report Scales (ASRS-v1.1), the Motives for Online Gaming Questionnaire (MOGQ), and the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Results: Participants with probable ADHD (n=143,19.2%) and without probable ADHD (n=602, 80.8%) did not differ according to the current age, gender, presence of romantic relationship, marital status, where and with whom they are living, employment status and time spent on the gaming. Compared to participants without probable ADHD, those with probable ADHD had higher rates of having a game console, purchasing games, gaming more than usual on weekends, having problems related to gaming, probable internet gaming disorder (IGD) according to IGDS9-SF cut-off score and higher scales scores (IGDS9-SF and MOGQ), whereas they had a lower age at first gaming. Among different game types, those with probable ADHD were gaming more with multiplayer online battle arena games, social network games, music games, MMORPGs, sports games/car games, and horror-themed/survival games. Scores of all six types of gaming motives were higher among those with probable ADHD, and among them coping/escape, social, skill development, and fantasy distinguished the presence of probable ADHD. In the ANCOVA analysis, the presence of probable ADHD and the use of MMORPGs (as well as online gaming motives [coping/escape, recreation, fantasy, social and competition]) predicted the severity of IGD symptoms, and also these effects also interacted, involving probable ADHD and using MMORPGs. Conclusion:These findings suggest that those with probable ADHD may have different gaming characteristics than those without probable ADHD. Probable ADHD and using MMORPGs are related to the severity of disordered gaming, along with almost all type of online gaming motivations. Also, the effects of probable ADHD and MMORPGs use interacted with each other. en_US
dc.description.woscitationindex Emerging Sources Citation Index
dc.identifier.citation Evren, Cüneyt...at all (2021). "The relationship between probable ADHD and playing MMORPGs with the severity of disordered gaming: The effect of gaming motivations", Dusunen Adam - The Journal of Psychiatry and Neurological Sciences, Vol. 34, No. 2, pp. 200-211. en_US
dc.identifier.doi 10.14744/DAJPNS.2021.00138
dc.identifier.endpage 211 en_US
dc.identifier.issn 1018-8681
dc.identifier.issn 1309-5749
dc.identifier.issue 2 en_US
dc.identifier.scopus 2-s2.0-85120312613
dc.identifier.scopusquality Q3
dc.identifier.startpage 200 en_US
dc.identifier.trdizinid 462657
dc.identifier.uri https://doi.org/10.14744/DAJPNS.2021.00138
dc.identifier.volume 34 en_US
dc.identifier.wos WOS:000670433200009
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Kare Publ en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 2
dc.subject Attention Deficit Hyperactivity Disorder en_US
dc.subject Game Genre en_US
dc.subject Internet Gaming Disorder en_US
dc.subject Motivations For Online Gaming en_US
dc.subject Young Adults en_US
dc.title The relationship between probable ADHD and playing MMORPGs with the severity of disordered gaming: The effect of gaming motivations tr_TR
dc.title The Relationship Between Probable Adhd and Playing Mmorpgs With the Severity of Disordered Gaming: The Effect of Gaming Motivations en_US
dc.type Article en_US
dc.wos.citedbyCount 2
dspace.entity.type Publication

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