Çankaya GCRIS Standart veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Gamification in e-learning: The Effect on Student Performance

dc.contributor.authorSaran, Murat
dc.contributor.authorAl-Magsoosi, Daleh
dc.contributor.authorMohammed, Deena
dc.contributor.authorID17753tr_TR
dc.date.accessioned2020-11-30T11:26:33Z
dc.date.available2020-11-30T11:26:33Z
dc.date.issued2018
dc.departmentÇankaya Üniversitesi, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümüen_US
dc.description.abstractThe aim of this study is to analyze the effects of gamification elements such as points, level-up, badges and leaderboard in Moodle learning management system on students' performance. Forty-seven computer science students were participated in the online Computer Architecture course in two different settings. Students of the experimental group studied with gamification tools (points, level-up, badges and leaderboard) and students of the control group had access to the same content and activities without the gamification elements. The results indicated that students in the experimental group had higher grades than the control group students indicating a statistically significant difference regarding the students' performance on post-test scoresen_US
dc.identifier.citationSaran, Murat; Al-Magsoosi, Daleh; Mohammed, Deena. "Gamification in e-learning: The Effect on Student Performance", 9th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2018), 2018.en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12416/4270
dc.language.isoenen_US
dc.relation.ispartof9th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2018)en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGamificationen_US
dc.subjectE-Learningen_US
dc.subjectPerformanceen_US
dc.subjectMoodleen_US
dc.titleGamification in e-learning: The Effect on Student Performancetr_TR
dc.titleGamification in E-Learning: the Effect on Student Performanceen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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