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Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework.

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2020

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Aves

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Psikoloji
Bölümümüz, psikolojinin uygulamalı ve kuramsal alanlarında çalışmak üzere psikolog yetiştirmeyi; üretilen psikoloji bilgisini yaşamın her alanına aktararak var olan sorunların çözümüne katkıda bulunmayı amaçlamaktadır. Programın somut amacı; Psikoloji ve ilgili alanlarında çalışması durumunda, çalıştığı kurum ve kuruluşa artı değer katabilen; bilimsel düşünme, analiz etme, sentezleme, modelleme ve çözümleme becerilerine sahip; özgün araştırma yapabilen; evrensel boyutta bilgi üretebilen ve bilgi üretimi ve uygulama süreçlerinde bilimsel ve etik kurallara uyan; ürettiği bilimsel bilgileri uygulamaya aktarabilen, bilgi ve deneyimini toplum ve ilgili alanlarda çalışan bilim insanları ile etkin olarak paylaşabilen, ülkemizin psikoloji alanındaki bilimsel ve uygulama birikimine katkıda bulunan; hem bilimsel eğitim alanında hem de uygulamada başarılı, çağdaş Psikoloji lisans mezunları ve akademisyen adayları yetiştirmektir.

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Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates according to the American Psychiatric Association (APA) diagnostic framework. The Gaming Disorder Test (GDT), a standardized measure to assess symptoms and prevalence of GD according to the World Health Organization (WHO) diagnostic framework. The main aim of the current study was to adapt the GDT to Turkish. Methods: In the present study participants were assessed with the GDT, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the CAGE-Problematic Internet Use Questionnaire (CAGE-PIUQ). The factor structure of the scale was tested with Con.rmatory Factor Analysis (CFA), and reliability and validity analyses were conducted. Results: A sample of 932 Turkish gamers (58.3% male, mean age 23.64 years, SD=5.42) was recruited online. Confirmatory factor analyses demonstrated that the unidimensional factor structure of the GDT was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.879) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games (ATDSPG) during last year, IGDS9-SF and CAGE-PIUQ scores. By applying the International Classification of Diseases 11th edition (ICD-11) threshold for diagnosing GD (e.g., meeting all four criteria by answering them either with 'often' [4] or 'very often' [5]), it was found that the prevalence of GD is 1.9% (n = 18). Conclusions: Online gaming preference, ATDSPG and probable ADHD predicted the severity of disordered gaming. These findings support the Turkish version of the GDT as a valid and reliable tool for determining the extent of GD related problems among young adults and for the purposes of early GD diagnosis in clinical settings and similar research.

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E-Sports, Gaming Disorder, Gdt, Internet, Scale, University Students, Young Adults

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Evren, C., Pontes, H. M., Dalbudak, E., Evren, B., Topcu M., & Kutlu N. (2020). "Psychometric validation of the Turkish gaming disorder test: A measure that evaluates disordered gaming according to the World Health Organization framework", Psychiatry and Clinical Psychopharmacology, Vol. 30, No. 2, pp. 144-151.

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Q4

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Q4

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Volume

30

Issue

2

Start Page

144

End Page

151

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