Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)

dc.contributor.authorEvren, Cüneyt
dc.contributor.authorEvren, Bilge
dc.contributor.authorDalbudak, Ercan
dc.contributor.authorTopçu, Merve
dc.contributor.authorKutlu, Nilay
dc.contributor.authorID256656tr_TR
dc.contributor.departmentÇankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji Bölümütr_TR
dc.date.accessioned2021-03-15T07:27:32Z
dc.date.available2021-03-15T07:27:32Z
dc.date.issued2020-03
dc.description.abstractObjective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.tr_TR
dc.identifier.citationEvren, C. at al (2020). "Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)", Düşünen Adam: The Journal of Psychiatry and Neurological Sciences, Vol. 33, pp. 19-28.tr_TR
dc.identifier.endpage28tr_TR
dc.identifier.issn1309-5749
dc.identifier.issue1tr_TR
dc.identifier.startpage19tr_TR
dc.identifier.urihttp://hdl.handle.net/20.500.12416/4623
dc.identifier.volume33tr_TR
dc.language.isoengtr_TR
dc.relation.isversionof10.14744/DAJPNS.2019.00057tr_TR
dc.relation.journalDüşünen Adam: The Journal of Psychiatry and Neurological Sciencestr_TR
dc.rightsinfo:eu-repo/semantics/openAccesstr_TR
dc.subjectE-Sportstr_TR
dc.subjectInternet Gaming Disordertr_TR
dc.subjectIGDT-10tr_TR
dc.subjectScaletr_TR
dc.subjectUniversity Studentstr_TR
dc.subjectVideo Gamingtr_TR
dc.subjectYoung Adultstr_TR
dc.titlePsychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)tr_TR
dc.typearticletr_TR

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