Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)
dc.contributor.author | Evren, Cüneyt | |
dc.contributor.author | Evren, Bilge | |
dc.contributor.author | Dalbudak, Ercan | |
dc.contributor.author | Topçu, Merve | |
dc.contributor.author | Kutlu, Nilay | |
dc.contributor.authorID | 256656 | tr_TR |
dc.contributor.department | Çankaya Üniversitesi, Fen Edebiyat Fakültesi, Psikoloji Bölümü | tr_TR |
dc.date.accessioned | 2021-03-15T07:27:32Z | |
dc.date.available | 2021-03-15T07:27:32Z | |
dc.date.issued | 2020-03 | |
dc.description.abstract | Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies. | tr_TR |
dc.identifier.citation | Evren, C. at al (2020). "Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)", Düşünen Adam: The Journal of Psychiatry and Neurological Sciences, Vol. 33, pp. 19-28. | tr_TR |
dc.identifier.endpage | 28 | tr_TR |
dc.identifier.issn | 1309-5749 | |
dc.identifier.issue | 1 | tr_TR |
dc.identifier.startpage | 19 | tr_TR |
dc.identifier.uri | http://hdl.handle.net/20.500.12416/4623 | |
dc.identifier.volume | 33 | tr_TR |
dc.language.iso | eng | tr_TR |
dc.relation.isversionof | 10.14744/DAJPNS.2019.00057 | tr_TR |
dc.relation.journal | Düşünen Adam: The Journal of Psychiatry and Neurological Sciences | tr_TR |
dc.rights | info:eu-repo/semantics/openAccess | tr_TR |
dc.subject | E-Sports | tr_TR |
dc.subject | Internet Gaming Disorder | tr_TR |
dc.subject | IGDT-10 | tr_TR |
dc.subject | Scale | tr_TR |
dc.subject | University Students | tr_TR |
dc.subject | Video Gaming | tr_TR |
dc.subject | Young Adults | tr_TR |
dc.title | Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10) | tr_TR |
dc.type | article | tr_TR |