Scopus İndeksli Yayınlar Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/8651
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Article A User Task Design Notation for Improved Software Design(PeerJ Inc., 2021) Ozcan, Eda; Cagiltay, Nergiz Ercil; Topalli, Damla; Tokdemir, GulArticle Citation - Scopus: 1Randomised Comparison Between Navigation and Non-Navigation Camera Control Performance in a Surgical Simulation Task Using a Haptic Device Interface(Wolters Kluwer Medknow Publications, 2026) Cagiltay, Nergiz Ercil; Topalli, Damla; Tuner, Emre; Berker, MustafaIntroduction:Navigation skills for controlling the camera in the surgical field are critical for many minimally invasive surgery (MIS) procedures. Currently, endoscopes lack integrated navigation aids, making camera control a challenging task. This experimental study aims to investigate the effect of navigation guidance on the performance of beginners.Patients and Methods:A custom computer-based simulation environment was developed for this study, featuring two conditions - one with navigation guidance and one without - focussed on a camera-cleaning task. Participants (64 beginners) were randomly assigned to one of these groups and used two haptic devices to simulate the endoscope and surgical tools.Results:Participants in the guided condition performed significantly better than those in the unguided condition. Notably, female participants completed the task in significantly less time under the guided condition compared to the unguided one.Conclusion:These findings suggest that incorporating navigation aids into endoscope interfaces could improve user performance, especially for beginners. Medical device manufacturers should consider adding navigation features to enhance usability. In addition, simulation-based instructional systems should integrate navigation aids to better support surgical training.Article Contextual, Formal and Correlational Examination of Article Titles Published in International Indexed Journals in the Field of Educational Sciences(Turkish Education Assoc, 2025) Goktas, Yuksel; İskender, Mülkiye Ezgi; Gürbüz, Nihal Elif; Cagiltay, Nergiz Ercil; Topaloglu, Mulkiye Ezgi IskenderBir makalenin yayımlanması ve atıf alması açısından doğru başlık yazımı önemli bir değişkendir. Bu bağlamda bu araştırmada eğitim bilimleri alanında yayımlanan uluslararası indeksli makalelerin başlıkları içerik ve biçim açısından incelenmiştir. Doküman analizi, Web of Science veri tabanında yer alan 800 makale ve başlığın araştırmacılar tarafından literatüre dayalı olarak belirlenen kriterlere göre incelenmesiyle gerçekleştirilmiştir. İçerik-başlık uyumu konusunda elde edilen verilere SPSS 27.0 programından faydalanılarak istatistiksel analizler yapılmıştır. Bulgular, makalelerin cümle yapılarının yayımlandıkları dergilerin menşei ülkelerine göre farklılaştığını göstermiştir. Ayrıca, etki faktörü yüksek olan dergilerin başlıklarının metodolojik eğilimlerini daha net verdiği tespit edilmiştir. Etki faktörünün, potansiyel başlık standartlarına ulaşma ve kelime sayısı ile doğrusal ve orta düzeyde ilişkili olduğu bulunmuştur. Dergilerin Q değerlerine göre yapılan analizde, potansiyel içerik standartlarının Q1 dergilerin lehine anlamlı bir şekilde farklılaştığı görülmüştür. Dergiler için yapılan fark analizine göre başlık potansiyel standartları açısından dört dergi arasında istatistiksel olarak anlamlı farklılık bulunmuştur. Ortalamalara göre Review of Educational Research (Q1), Eğitim ve Bilim (Q4), Educational Researcher (Q1) ve Pedagogy (Q4) şeklinde bir sıralama ortaya çıkmıştır. Elde edilen sonuçlar kapsamında araştırmacılara bilimsel çalışmalar için başlık oluşturmada yol gösterecek bazı önerilerde bulunulmuştur.Article Citation - WoS: 7Citation - Scopus: 8Quantitative Assessment and Objective Improvement of the Accuracy of Neurosurgical Planning Through Digital Patient-Specific 3d Models(Frontiers Media Sa, 2024) Hanalioglu, Sahin; Gurses, Muhammet Enes; Baylarov, Baylar; Tunc, Osman; Isikay, Ilkay; Cagiltay, Nergiz Ercil; Berker, MustafaObjective Neurosurgical patient-specific 3D models have been shown to facilitate learning, enhance planning skills and improve surgical results. However, there is limited data on the objective validation of these models. Here, we aim to investigate their potential for improving the accuracy of surgical planning process of the neurosurgery residents and their usage as a surgical planning skill assessment tool.Methods A patient-specific 3D digital model of parasagittal meningioma case was constructed. Participants were invited to plan the incision and craniotomy first after the conventional planning session with MRI, and then with 3D model. A feedback survey was performed at the end of the session. Quantitative metrics were used to assess the performance of the participants in a double-blind fashion.Results A total of 38 neurosurgical residents and interns participated in this study. For estimated tumor projection on scalp, percent tumor coverage increased (66.4 +/- 26.2%-77.2 +/- 17.4%, p = 0.026), excess coverage decreased (2,232 +/- 1,322 mm2-1,662 +/- 956 mm2, p = 0.019); and craniotomy margin deviation from acceptable the standard was reduced (57.3 +/- 24.0 mm-47.2 +/- 19.8 mm, p = 0.024) after training with 3D model. For linear skin incision, deviation from tumor epicenter significantly reduced from 16.3 +/- 9.6 mm-8.3 +/- 7.9 mm after training with 3D model only in residents (p = 0.02). The participants scored realism, performance, usefulness, and practicality of the digital 3D models very highly.Conclusion This study provides evidence that patient-specific digital 3D models can be used as educational materials to objectively improve the surgical planning accuracy of neurosurgical residents and to quantitatively assess their surgical planning skills through various surgical scenarios.Article Citation - WoS: 3Citation - Scopus: 3Influence of Gamification on Skill-Based Training of Surgical Residents(Serious Games Soc, 2025) Topalli, Damla; Tokdemir, Gul; Cagiltay, Nergiz ErcilPotentially games increase motivation and thus support the learning process. Gamification effect on different skill levels of surgical residents was limitedly studied. This study aims to better understand the effect of motivation gained through gamification on simulation-based surgical training environments for novice and intermediate surgical residents' performances. An educational scenario with a haptic interface is designed in two versions: gamified and nongamified. The tasks are performed twice, with the dominant and non-dominant hands resemble the task difficulty. 26 novice and intermediate surgical residents were randomly assigned to one of the groups (gamified or nongamified). Gamification positively improved novice surgical residents' performances under both hand conditions. However, surprisingly, in some situations, results indicated lower performance by the intermediates compared to the novices. A flow model for this specific scenario is proposed. To benefit the gamification effect, learners' skill levels and content should be carefully assessed and balanced on simulation-based surgical skill training materials.Article Citation - Scopus: 1A User Task Design Notation for Improved Software Design(Peerj inc, 2021) Topalli, Damla; Tokdemir, Gul; Cagiltay, Nergiz Ercil; Ozcan, EdaSystem design is recognized as one of the most critical components of a software system that bridges system requirements and coding. System design also has a significant impact on testing and maintenance activities, and on further improvements during the lifespan of the software system. Software design should reflect all necessary components of the requirements in a clear and understandable manner by all stakeholders of the software system. To distinguish system elements, separation of concerns in software design is suggested. In this respect, identification of the user tasks, i.e., the tasks that need to be performed by the user, is not currently reflected explicitly in system design documents. Our main assumption in this study is that software quality can be improved significantly by clearly identifying the user tasks from those that need to be performed by the computer system itself. Additionally, what we propose has the potential to better reflect the user requirements and main objectives of the system on the software design and thereby to improve software quality. The main aim of this study is to introduce a novel notation for software developers in the frame of UML Activity Diagram (UML-AD) that enables designers to identify the user tasks and define them separately from the system tasks. For this purpose, an extension of UML-AD, named UML-ADE (UML-Activity Diagram Extended) was proposed. Afterwards, it was implemented in a serious game case for which the specification of user tasks is extremely important. Finally, its effectiveness was analyzed and compared to UML-AD experimentally with 72 participants. The defect detection performance of the participants on both diagrams with two real-life serious game scenarios was evaluated. Results show a higher level of understandability for those using UML-ADE, which in turn may indicate a better design and higher software quality. The results encourage researchers to develop specific design representations dedicated to task design to improve system quality and to conduct further evaluations of the impact of these design on each of the above mentioned potential benefits for the software systems.
