Bulut, Merve

Loading...
Name Variants
Topçu, Merve & Topcu Bulut, Merve & Topcu, Merve & Topcu-bulut, Merve
Job Title
Dr. Öğr. Üyesi
Email Address
Main Affiliation
Psikoloji
Status
Former Staff
Website
ORCID ID
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

NO POVERTY1
NO POVERTY
0
Research Products
ZERO HUNGER2
ZERO HUNGER
0
Research Products
GOOD HEALTH AND WELL-BEING3
GOOD HEALTH AND WELL-BEING
0
Research Products
QUALITY EDUCATION4
QUALITY EDUCATION
0
Research Products
GENDER EQUALITY5
GENDER EQUALITY
0
Research Products
CLEAN WATER AND SANITATION6
CLEAN WATER AND SANITATION
0
Research Products
AFFORDABLE AND CLEAN ENERGY7
AFFORDABLE AND CLEAN ENERGY
0
Research Products
DECENT WORK AND ECONOMIC GROWTH8
DECENT WORK AND ECONOMIC GROWTH
0
Research Products
INDUSTRY, INNOVATION AND INFRASTRUCTURE9
INDUSTRY, INNOVATION AND INFRASTRUCTURE
0
Research Products
REDUCED INEQUALITIES10
REDUCED INEQUALITIES
0
Research Products
SUSTAINABLE CITIES AND COMMUNITIES11
SUSTAINABLE CITIES AND COMMUNITIES
0
Research Products
RESPONSIBLE CONSUMPTION AND PRODUCTION12
RESPONSIBLE CONSUMPTION AND PRODUCTION
0
Research Products
CLIMATE ACTION13
CLIMATE ACTION
0
Research Products
LIFE BELOW WATER14
LIFE BELOW WATER
0
Research Products
LIFE ON LAND15
LIFE ON LAND
0
Research Products
PEACE, JUSTICE AND STRONG INSTITUTIONS16
PEACE, JUSTICE AND STRONG INSTITUTIONS
4
Research Products
PARTNERSHIPS FOR THE GOALS17
PARTNERSHIPS FOR THE GOALS
0
Research Products
This researcher does not have a Scopus ID.
This researcher does not have a WoS ID.
No records found in other affiliations.
Scholarly Output

42

Articles

31

Views / Downloads

6287/4866

Supervised MSc Theses

0

Supervised PhD Theses

0

WoS Citation Count

508

Scopus Citation Count

512

Patents

0

Projects

0

WoS Citations per Publication

12.10

Scopus Citations per Publication

12.19

Open Access Source

21

Supervised Theses

0

JournalCount
Dusunen Adam: The Journal of Psychiatry and Neurological Sciences5
Oyun ve Kültür Üzerine Psikolojik Okumalar4
Psychiatry and Clinical Psychopharmacology4
Psychiatry and Behavioral Sciences3
AYNA Klinik Psikoloji Dergisi2
Current Page: 1 / 5

Scopus Quartile Distribution

Competency Cloud

GCRIS Competency Cloud

Scholarly Output Search Results

Now showing 1 - 10 of 42
  • Book Part
    A Qualitative investigation of gratitude in Turkish culture
    (2020) Topçu, Merve; Gençöz, F.
  • Article
    Tıp fakültesi öğrencilerinde akıllı telefon bağımlılığı ile depresyon, obsesyon-kompulsiyon, dürtüsellik, aleksitimi arasındaki ilişki
    (2017) Özen, Seçil; Topcu, Merve
    Bu çalışmanın amacı tıp fakültesi öğrencilerinde depresyon, obsesif-kompulsif semptomlar (OKS) ve dürtüsellik kontrol edildiğinde Akıllı Telefon Bağımlılığı (ATB) ile aleksitimi arasındaki ilişkiyi araştırmaktır
  • Article
    Citation - WoS: 16
    Citation - Scopus: 16
    Measuring Dysfunctional Grief Due To a Covid-19 Loss: a Turkish Validation Study of the Pandemic Grief Scale
    (Routledge Journals, Taylor & Francis Ltd, 2022) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay
    The global death toll to date of the COVID-19 pandemic has been enormous, and millions of people are grieving these losses. The aim of the current study is to validate a Turkish version of the Pandemic Grief Scale (PGS), which is a brief English-language mental health screener to identify probable cases of dysfunctional grief associated with a COVID-19 death. Participants were assessed using the PGS, Patient Health Questionnaire-4 (PHQ-4) and Work and Social Adjustment Scale (WSAS). We surveyed 758 Turkish native speakers who participated online. Confirmatory factor analysis showed that the factor structure of the PGS was satisfactory. The scale was internally consistent with a Cronbach's alpha of 0.77 and a composite reliability of 0.90. The PGS demonstrated construct validity with strong correlations with suicidal ideation and substance use coping. Positive correlations of the PGS with the PHQ-4 and the WSAS demonstrated adequate convergent validity. The PGS discriminates well between persons with and without dysfunctional grief using an optimized cut score of >= 3 (89% sensitivity and 72% specificity). The PGS also demonstrates incremental validity by explaining most of the variance (43%) in functional impairment due to a COVID-19 loss beyond measures of depression and generalized anxiety. These findings closely replicate the original validation study on the PGS in English and suggest that the current Turkish version of the PGS is a valid and reliable measure to assess the severity of dysfunctional grief associated with a COVID-19 death.
  • Book Part
    Pamuk Prenses Karakterinin Benlik Gelişiminin Mahler’in Kuramına Göre İncelenmesi
    (2020) Topcu, Merve; Şentürk, A.; Oktay, S.; Yetkinler, İ.; Çetinkaya, M. C.
  • Article
    Citation - WoS: 20
    Citation - Scopus: 20
    Neuroticism and Introversion Mediates the Relationship Between Probable Adhd and Symptoms of Internet Gaming Disorder: Results of an Online Survey
    (Aves, 2019) Evren, Bilge; Evren, Cuneyt; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay
    OBJECTIVES: The aim of the present study was to evaluate relationship of probable attention deficit hyperactivity disorder (ADHD) with severity of the Internet gaming disorder (IGD), neuroticism and extraversion. METHODS: The study was conducted with online survey among 457 volunteered university students in Ankara and people who play games on the Internet and who are in the e-mail database of a company located in Istanbul that organizes e-sports tournaments. Participants were evaluated by applying the Adult ADHD Self-Report Scale (ASRS-v1.1), the 9-item Internet Gaming Disorder Scale (IGDS) and the Eysenck Personality Questionnaire Revised-Abbreviated Form (EPQR-A). RESULTS: Age was lower among those with the probable ADHD (n = 102, 22.3%) and those without (n = 355, 77.7%). Gender, educational status, and type of the participants did not differ between the groups. Severity of IGD symptoms and neuroticism were higher among those with the probable ADHD, whereas extraversion was lower. In logistic regression analysis, severity of IGD symptoms predicted the probable ADHD in the first Step, whereas when extraversion and neuroticism were included in the analysis as independent variables, low extraversion (introversion) and high neuroticism predicted the probable ADHD and severity of IGD symptoms was no longer a predictor. CONCLUSION: These findings suggest that the severity of IGD symptoms is related with the probable ADHD and low extraversion (introversion) and high neuroticism may have mediator effect on this relationship.
  • Article
    Citation - WoS: 11
    Citation - Scopus: 12
    Relationship of Internet Gaming Disorder Severity With Symptoms of Anxiety, Depression, Alexithymia, and Aggression Among University Students
    (Kare Publ, 2019) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay
    Objective: The aim of the present study was to evaluate the relationship of Internet gaming disorder severity with alexithymia and aggression among university students, while controlling for effects of anxiety and depressive symptoms. Method: The study was conducted with an online survey among 987 volunteer university students in Ankara. Participants were evaluated by administering the Toronto Alexithymia Scale (TAS-20), the Buss-Perry Aggression Questionnaire (BPAQ), the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), and the depression and anxiety subscales of the 90-Item Symptom Checklist-Revised (SCL-90-R). Results: Scores for the different scales mildly correlated with one other. In hierarchical linear regression analysis, both alexithymia (particularly the dimensions "difficulty identifying feelings" [DIF] and "externally-oriented thinking" [EOT]) and aggression (physical aggression) predicted the severity of Internet gaming disorder symptoms, together with severity of depressive symptoms. Conclusion: These findings suggest that among university students, the severity of alexithymia, particularly in its dimensions DDF and EOT, is related with the severity of Internet gaming disorder, together with aggression, particularly physical aggression, and depression.
  • Article
    İnternet Oyun Oynama Bozukluğu Ölçeği Türkçe Versiyonunun Psikometrik Özellikleri
    (2017) Evren, Cuneyt; Evren, Bilge; Topcu-bulut, Merve; Kutlu, Nilay; Dalbudak, Ercan
    İnternet Oyun Oynama Bozukluğu Ölçeği Türkçe versiyonunun psikometrik özellikleri Amaç: Bu çalışmanın temel amacı İnternet Oyun Oynama Bozukluğunu (İOOB) ölçmek için değerlendirme araçları olan ve Zihinsel Bozuklukların Teşhis ve İstatistik El Kitabı'nın (DSM-5) beşinci baskısından kaynaklanan 9 ölçüte dayanarak değerlendiren, hem uzun (27 madde) hem de kısa (9 maddelik) çoklu cevaplı İnternet Oyun Oynama Bozukluğu Ölçeği (İOOBÖ) versiyonlarının psikometrik özelliklerini test etmektir. Yöntem: Katılımcılar 27 maddelik İOOBÖ ve Young'ın İnternet Bağımlılığı Testi Kısa Formu (YİBT-KF) kullanılarak değerlendirildi. İOOBÖ'nin psikometrik özellikleri, Ankara'daki gönüllü üniversite öğrencileri ile İnternet'te oyun oynayan ve e-spor turnuvaları düzenleyen İstanbul'da bulunan bir şirketin e-posta veritabanında bulunan kişiler arasında çevrimiçi anketle test edildi.Bulgular: Dokuz maddeli İOOBÖ'de tek bileşen, birden büyük (5.926) bir özdeğer değeri gösterdi ve bu bileşen tarafından hesaplanan varyans %65.85 idi. Doğrulayıcı faktör analizleri dokuz maddeli İOOBÖ'nin yapısal geçerliliğinin (yani boyutsal yapısının) tatminkar olduğunu ortaya koymuştur. Ölçeğin bu kısa versiyonu ayrıca güvenilir (Cronbach'ın alfası 0.931) ve oyun oynamak için harcanan süre ve YİBT-KF puanı ile pozitif korelasyonlar gösterdiğinden iyi ölçüt-ilişkili geçerlilik göstermiştir. 27 madde İOOBÖ ile dokuz-madde İOOBÖ arasındaki korelasyon çok yüksekti (n=457; r=0.988, p<0.001). Hem 27 madde İOOBÖ (n=261, r=0.759) hem de dokuz madde İOOBÖ (n=261, r=0.756) için test-tekrar test korelasyonu yüksektir. Teşhis için (5 veya daha fazla ölçüt yaşanması) DSM-5 eşiği uygulanıyorsa, her bir madde için seçilen kesme noktasına göre bozukluk olan oyuncuların yaygınlığı %3.9 ile %9.2 arasında değişiyordu.Sonuç: Dokuz maddeli İOOBÖ'nin Türkçe versiyonunun geçerlik ve güvenirlik değerlendirmesinin sonuçları orijinal ölçeğin bulguları ile benzer bulunmuştur. Bu bulgular, tek yönlü bir yapı ölçen dokuz maddeli İOOBÖ'nin Türkçe versiyonunun, genç yetişkinler arasında problem oluşturan İOOB'yi belirlemede ve ayrıca erken teşhis ve diğer ilgili araştırmalarda kullanılabilecek geçerli ve güvenilir İOOB tarama aracı olduğunu desteklemektedir
  • Conference Object
    Comorbidity With Bipolar Disorder and Its Adverse Effects on Caregivers - a Literature Review
    (John Wiley & Sons Ltd, 2023) Bulut, Merve; Soylu, Gul Cagla; Topcu, Merve; Psikoloji
  • Article
    Citation - WoS: 10
    The Relationship of Loot Box Engagement To Gender, Severity of Disordered Gaming, Using Mmorpgs, and Motives for Online Gaming
    (Yerkure Tanitim & Yayincilik Hizmetleri A S, 2021) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay
    Objective: The main aim of the current study was to evaluate the relationship of loot box engagement to gender, disordered gaming, using massively multiplayer online role-playing games (MMORPGs), and motives for online gaming among young adults. Methods: The cross-sectional online study was conducted with 752 volun-teer participants in Turkey. The participants were assessed with the nine-item Internet Gaming Disorder Scale - Short Form (IGDS9-SF) and the Motives for Online Gaming Questionnaire (MOGQ). Results: The age of participants who engage with loot boxes (n=171, 22.7%) was lower than the group who do not engage with loot boxes (n=581, 77.3%). Also, of the male using microtransaction, buying games, time spent on the gaming, gaming more than usual on weekends, being an e-sport gamer and/or following e-sport, having problems related with gaming, using MMORPGs, the severity of IGD symptoms, and all six types of motives for online gaming were higher in the group who engage with loot boxes. Age at first gaming did not differ between the groups. In the logistic regression model, loot box engagement was related to the severity of disordered gaming, using MMORPGs and severities of skill development and competition motives for online gaming. Conclusion: These findings suggest that those who engage with loot boxes may be using MMORPGs more with the motives of skill development and competition and they may have higher severity of IGD symptoms. Thus, this group of gamers who engage with loot boxes should be considered as a risk group and interventions should particularly include these individuals.